LOL that's what I said. Then I jacked CPU fumble up to 75 and the CPU RB was spinning, juking and fighting for yards.
It also created more...not less fumbles. I suppose from being more aggressive.
Right now I have CPU fumble at 61 and CPU run block at 59. I can't speak for everyone but its given me a nice balance of aggressive CPU running with some of the better backs putting up good numbers against me.
This will become more prevalent if you see a balance in play calling. Its a lot harder to find that kind of running balance if the CPU is going to pass 48 times and run 12 times. I've found that CPU QB accuracy has an affect on CPU play calling. Over the course of a 10 game test with the CPU QB accuracy set to 0 the CPU ran the ball way more than passing. With the CPU QB accuracy set at 100 they passed way more than running...makes sense in a way but as far as sliders are concerned it shouldn't really have this effect.