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Old 09-05-2014, 03:03 PM   #3
Oraeon1224
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OVR: 6
Join Date: Jul 2008
Re: Statistics and Sliders_Oraeon

PASS RUSH AND PASS BLOCK TESTING


Surprising results: I ran same offensive play with 5 blockers against 4, 5, 6 man defensive pressure while I controlled QB with no movement and measured time until touched (not tackled) with stopwatch.



4 man rush5 man rush
SETTINGMeanMedianMissed blockSETTINGMeanMedBlow by %
103.813.4510%103.683.5520%
203.183.430%203.493.540%
303.363.2520%303.73.520%
403.643.3520%403.493.4520%
503.583.430%503.263.2540%
603.373.0530%603.683.7520%
703.843.720%703.353.420%
803.823.420%803.453.4530%
903.393.4520%903.824.120%


6 man rush always unblocked 2.3-2.4 seconds to contact


Findings: Player blocking slider seemed to have very little effect on anything but CPU defenders being knocked down (didn't record numbers but was noticeably different). I was very surprised by this as in past years there was a huge difference. I am not sure this slider is working at all. Of note I didn't test during play action...maybe it helps there.


I also tried to test CPU pass blocking to see if it could adjust CPU sacks. There is no good statistical data to provide. I ran 4 man and 5 man rush and 6 man rush against 5 man offensive blockers with and without playaction enough plays to equate to the passes in a typical NFL game (see NFL stat charts). There were no sacks when set above 60 but I couldn't tell a difference between 10-50 with all groups getting between 2-3 sacks per game. The main reason was fairly obvious though. In my 6man blitz player test time to hit the QB is 2.3-2.4 sec. The CPU quarterback throws the short route at around 2.4 seconds into the play. This means even against a 6 man front there will never be a sack unless the receiver gets jammed/covered. It appears sacks are more related to coverage than sliders though perhaps settings of 50 or less due increase the odds (though Player testing didn't support this).


Recommendation: No clue what to recommend if too few sacks try lowering CPU Pass block to <50 but suspect pass coverage adjustments are more effective. Of note make sure you don't run a lot of 4 man fronts sine they are highly unlikely to get sacks (no CPU pressure in time).


EUREKA:
Results: I figured out how EA porked pass block. I ran human control against the CPU with adjustment to CPU pass block slider. It has a significant effect on the outcome of the square or x button push to beat the OL when playing as a human. Unfortunately by linking the slider to that they porked its use to control sacks since it doesn't appear to effect AI vs AI OL interactions.


Pass block Beat blockNo beat block
10069
0105

Last edited by Oraeon1224; 09-13-2014 at 12:36 AM.
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