Revamped Overall Formula for NBA 2K15 Player Ratings Explained

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  • eaciv973
    Rookie
    • Mar 2004
    • 36

    #91
    Re: Revamped Overall Formula for NBA 2K15

    Originally posted by PPerfect_CJ
    That is a GREAT example. Wouldn't that higher overall (only due to rebounding) push his salary up too high in free agency?

    All depends on the team willing to pick him up in FA. If the team values a higher rated rebounder, they will pay for a high rated rebounder.

    Comment

    • PPerfect_CJ
      MVP
      • Oct 2011
      • 3693

      #92
      Re: Revamped Overall Formula for NBA 2K15

      Originally posted by bedwardsroy19
      I'm not sure where this assumption is coming from. As I've said a few times in the thread, there are a variety of Overall formulas that are now being calculated per position to better represent unique players that may not be all around players for their position. These players are still very valuable to a team and in 2K15 their rating will reflect that value
      Beds, I've always been one of your biggest supporters, so I know that if you have enough say, things will turn out great. I guess my question would be, how would this affect starting lineups? CPU auto lineups, to be more precise. Best example I can think of is Manu auto-starting with the Spurs because of the higher overall than Green. Been like that for years even though he should be coming off the bench. Will it STILL be that way, or will this new system fix that? Thanks man and congrats once again.
      #LFC
      #ChiefsKingdom
      #STLCards
      #WeAreND

      Comment

      • PPerfect_CJ
        MVP
        • Oct 2011
        • 3693

        #93
        Re: Revamped Overall Formula for NBA 2K15

        Originally posted by eaciv973
        All depends on the team willing to pick him up in FA. If the team values a higher rated rebounder, they will pay for a high rated rebounder.
        But the way I'm reading it, and I could be way off, what if he has say, an 85 on rebounds. If his OVERALL is an 85 because of that, would his salary be like an 85 player that would actually DESERVE that kind of big money. Like I said, I may be confused on this. Just trying to figure out how it would work. Might be a wait and see kinda thing. Lol!
        #LFC
        #ChiefsKingdom
        #STLCards
        #WeAreND

        Comment

        • rbfn04
          Rookie
          • Sep 2012
          • 90

          #94
          Originally posted by Leftos
          Let me take a stab at clearing up the confusion although Rashidi pretty much has it down.

          Each Position has a set of Archetypes (or Player Types, if you will). All-Around, Athletic, Defensive, etc. A player has an overall per player type per position. So a player has (NumberOfPositions * NumberOfPlayerTypesPerPosition) overall ratings. Each Positional Player Type has its own overall formula (so PG All Around has a different formula than PF All Around has a different formula than C Defensive).

          Whenever his overall rating gets updated, we calculate all the overall ratings for his position by player type. The player type that gives him his the highest overall is the one we determine "most compatible", so we assign it to him along with that Overall.

          So yes, a player that might be C All-Around but as years go by sees his offensive attributes regress but you've made sure to keep him up to par defensively using (cheap plug but I'm a dev) our new in-season Training system, might see his player type change to C Defensive, and his value to the team will still be there.

          As for team-building AI, we've taken some steps to make sure teams take into account specific needs as far as more specific skills go. So if that player losing his offensive ability means that the team lost their main source of points, they'll value players that can bring the team's scoring up more than players that might be contributing to needs sufficiently covered (such as defense, in this example). (Let me clarify that the examples of "offense" and "defense" are shallow and the "skills" teams look at go beyond that; there's 13 different categories actually.)

          That said, Team Style is still a factor, so teams won't all "average out" by trying to cover skill needs, if a coach prefers to play a certain way. So if a team prefers outside scorers over inside scorers, it won't value inside scorers as much, even if it has more of a need for them than another team.

          Also, we pay much more attention at position stacking which has been a problem for years in the franchise. Teams are much more aware of trying to build each position with a player of starter quality, a decent bench player and a 3rd string backup (less important but good to have). Not every team is going to be perfect, and if they were, they wouldn't be able to replicate my frustration with Detroit's roster all these past years. :P More than 3 players in a position starts making teams reconsider unless their skills and secondary position mean that they're of significant value to the team. No more "Oh, another 80+ point guard available? Never mind that we have 5 of them already, let's get one more since we can fit him under the salary cap!" I cringed so bad when someone showed me a screenshot of that and I made a point of starting to fix that logic that very same day.

          You can see how a system like this gets really complicated. I'm very happy with our new overall formulas and logic this year, and along with the improvements to team-building (which isn't going to be perfect but we've taken strides in the right direction, trust me) gives us nice results and a nice base to continue working off of based on this year's feedback.

          A lot of things have been changed this year, so I'm really looking forward to fresh feedback once you get your hands on the game.
          So system DOES matter.

          Comment

          • jeebs9
            Fear is the Unknown
            • Oct 2008
            • 47568

            #95
            Re: Revamped Overall Formula for NBA 2K15

            That first post sounds so goood!! I can't wait to actually play it!!
            Hands Down....Man Down - 2k9 memories
            http://www.youtube.com/watch?v=4IHP_5GUBQo

            Comment

            • threattonature
              Pro
              • Sep 2004
              • 602

              #96
              Re: Revamped Overall Formula for NBA 2K15

              Originally posted by Leftos
              Let me take a stab at clearing up the confusion although Rashidi pretty much has it down.

              Each Position has a set of Archetypes (or Player Types, if you will). All-Around, Athletic, Defensive, etc. A player has an overall per player type per position. So a player has (NumberOfPositions * NumberOfPlayerTypesPerPosition) overall ratings. Each Positional Player Type has its own overall formula (so PG All Around has a different formula than PF All Around has a different formula than C Defensive).

              Whenever his overall rating gets updated, we calculate all the overall ratings for his position by player type. The player type that gives him his the highest overall is the one we determine "most compatible", so we assign it to him along with that Overall.

              So yes, a player that might be C All-Around but as years go by sees his offensive attributes regress but you've made sure to keep him up to par defensively using (cheap plug but I'm a dev) our new in-season Training system, might see his player type change to C Defensive, and his value to the team will still be there.

              As for team-building AI, we've taken some steps to make sure teams take into account specific needs as far as more specific skills go. So if that player losing his offensive ability means that the team lost their main source of points, they'll value players that can bring the team's scoring up more than players that might be contributing to needs sufficiently covered (such as defense, in this example). (Let me clarify that the examples of "offense" and "defense" are shallow and the "skills" teams look at go beyond that; there's 13 different categories actually.)

              That said, Team Style is still a factor, so teams won't all "average out" by trying to cover skill needs, if a coach prefers to play a certain way. So if a team prefers outside scorers over inside scorers, it won't value inside scorers as much, even if it has more of a need for them than another team.

              Also, we pay much more attention at position stacking which has been a problem for years in the franchise. Teams are much more aware of trying to build each position with a player of starter quality, a decent bench player and a 3rd string backup (less important but good to have). Not every team is going to be perfect, and if they were, they wouldn't be able to replicate my frustration with Detroit's roster all these past years. :P More than 3 players in a position starts making teams reconsider unless their skills and secondary position mean that they're of significant value to the team. No more "Oh, another 80+ point guard available? Never mind that we have 5 of them already, let's get one more since we can fit him under the salary cap!" I cringed so bad when someone showed me a screenshot of that and I made a point of starting to fix that logic that very same day.

              You can see how a system like this gets really complicated. I'm very happy with our new overall formulas and logic this year, and along with the improvements to team-building (which isn't going to be perfect but we've taken strides in the right direction, trust me) gives us nice results and a nice base to continue working off of based on this year's feedback.

              A lot of things have been changed this year, so I'm really looking forward to fresh feedback once you get your hands on the game.
              Sounds great and like it will definitely address a lot of issues that I have had with computer roster building logic. At this point I have been convinced that I'm buying the game regardless and am loving all the work and thought that seems to have gone into the myleague/myGM modes.

              Will the 13 different categories that teams take into account be addressed at some point? Will their be GM ratings that factor into how competent the teams are at putting together a roster? With you being a Detroit fan, if there are GM ratings will there be a Joe Dumars hidden in the game with an F rating? Also will this team building logic be taken into account for fantasy drafts as well?

              Comment

              • Colts18
                MVP
                • Feb 2010
                • 1959

                #97
                Re: Revamped Overall Formula for NBA 2K15

                It is wild that so many talent folks are working on a basketball game. We are blessed. We were already blessed to begin with but we are blessed man. It isn't fair

                Comment

                • 23
                  yellow
                  • Sep 2002
                  • 66469

                  #98
                  Re: Revamped Overall Formula for NBA 2K15 Player Ratings Explained

                  Originally posted by rbfn04
                  So system DOES matter.
                  I guess it does in a more complicated way since they assess value to players but not exactly as it was brought up before.

                  I also wish 2k would just release the info and not have Beds have to tip toe trying to explain the new system.

                  The marketing is weird sometimes

                  Comment

                  • Sundown
                    MVP
                    • Oct 2010
                    • 3270

                    #99
                    Revamped Overall Formula for NBA 2K15 Player Ratings Explained

                    Originally posted by Leftos
                    You can see how a system like this gets really complicated. I'm very happy with our new overall formulas and logic this year, and along with the improvements to team-building (which isn't going to be perfect but we've taken strides in the right direction, trust me) gives us nice results and a nice base to continue working off of based on this year's feedback.

                    A lot of things have been changed this year, so I'm really looking forward to fresh feedback once you get your hands on the game.
                    This is fantastic. I didn't have time to join in the team building AI thread but basically my thought was that the AI needed to recognize what it had beyond vague overalls, what it can do with that, what pieces are needed, and what that means in the team building cycle. It sounds like you guys are setting up a foundation that would allow that sort of team building.

                    From there, in short, the AI should build teams influenced by a hierarchy of specific to general: Players on hand, compatible system, coaching style, rebuild stage based on roster, GM tendencies, and owner desires.

                    But nothing really will make sense unless the evaluation of players makes sense and the AI factors in what sort of system they can play in

                    I hope that the archetypes become much more specific than simply defensive, offensive, or all-around big man (edit: upon second reading, that seems to be the case). There's rim protector, pick and roll big, pick and pop big, stretch 4, face up 4, post scorer, hustle guy, post facilitator, etc etc, with each player possibly covering multiple roles. And that's just for a big. The AI needs to understand that there's more than getting high OVRs -- getting all ball dominant players is a bad idea-- and should be seeking complimentary pieces for its best players (factoring in value/length/age/tradeability of contract/etc). I'd really like a system that models how difficult it is to both build a superteam in the first place and how to get them to play well together. I would love a system that would allow for ring chasing superteams-on-paper to fail and discourage unrealistic superstar hero balling at all levels.

                    Anyway, excited to see how the new system works and how it'll be expanded upon in the future.
                    Last edited by Sundown; 09-05-2014, 11:18 AM.

                    Comment

                    • LD2k
                      2K Sports Community Manager
                      • Oct 2010
                      • 1261

                      #100
                      Re: Revamped Overall Formula for NBA 2K15 Player Ratings Explained

                      Originally posted by 23
                      The marketing is weird sometimes
                      So is OS. And that's why we're here.
                      Community Manager 2K Sports // Twitter: LD2k

                      Master of Operation Sports .gifs

                      Comment

                      • 23
                        yellow
                        • Sep 2002
                        • 66469

                        #101
                        Re: Revamped Overall Formula for NBA 2K15 Player Ratings Explained

                        Originally posted by LD2k
                        So is OS. And that's why we're here.
                        Touche...lol

                        Can't argue there. Glad you guys are.

                        Are you going to be in Anaheim next week?

                        Comment

                        • STLRams
                          MVP
                          • Aug 2005
                          • 2847

                          #102
                          Re: Revamped Overall Formula for NBA 2K15 Player Ratings Explained

                          So here's a question. Has this new rating formula been implemented to the classic teams/players also? Curious to see what Jordan's or Magic Johnson ratings would be?

                          Comment

                          • QDB9
                            Rookie
                            • Nov 2011
                            • 214

                            #103
                            Re: Revamped Overall Formula for NBA 2K15 Player Ratings Explained

                            Originally posted by STLRams
                            So here's a question. Has this new rating formula been implemented to the classic teams/players also? Curious to see what Jordan's or Magic Johnson ratings would be?
                            Oh man, good question. I didn't even think about that. I too, am curious

                            Comment

                            • HealyMonster
                              Titans Era has begun.
                              • Aug 2002
                              • 5992

                              #104
                              Re: Revamped Overall Formula for NBA 2K15 Player Ratings Explained

                              So let me gets is straight, you guys don't have a "ratings guru" who watches YouTube videos and plugs in numbers that look cool and " just feel right?" You guys are behind on the times. You guys are using "formulas" smh.

                              Comment

                              • LD2k
                                2K Sports Community Manager
                                • Oct 2010
                                • 1261

                                #105
                                Re: Revamped Overall Formula for NBA 2K15 Player Ratings Explained

                                Originally posted by 23
                                Touche...lol

                                Can't argue there. Glad you guys are.

                                Are you going to be in Anaheim next week?
                                Ronnie and myself will be there with some new news.
                                Community Manager 2K Sports // Twitter: LD2k

                                Master of Operation Sports .gifs

                                Comment

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