Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update - Operation Sports Forums

Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

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  • charter04
    Tecmo Super Bowl = GOAT
    • May 2010
    • 5742

    #151
    Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

    Another change they didn't mention is all the players pictures are the same size in the opening line up graphic at the beginning of the game. At least in online cfm they are


    Sent from my iPhone using Tapatalk
    www.twitch.tv/charter04

    https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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    • Cowboy008
      MVP
      • Mar 2012
      • 4573

      #152
      Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

      If you're doing a solo online CFM do you have to have the tuner update or can you play with out it?

      Comment

      • SECElit3
        Banned
        • Jul 2009
        • 5562

        #153
        Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

        No, the Tuner really messed things up with the user running game. I'm good with the first patch . The game definitely feels different with the tuner , and not in a good way. I'm going to take the roster that was released today and I'm going to modify the acceleration and speed ratings as well as the awareness ratings. I feel like the modifications to these ratings will slow the defense down enough to fix the Sack problem. The issue with the game is the ratings given to the players. They do not balance out well. The ratings for the defenses are jacked sky high. I Feel like fixing these ratings will fix a lot of these problems in the game.

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        • saybur
          Rookie
          • Feb 2014
          • 255

          #154
          Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

          I haven't had a chance to read the whole thread, but through 2 CFM games since the update, I've had 6 and then 7 sacks. This is on All-Pro with CPU pass block up to 65 and not user controlling any DLinemen.

          Is anyone else still seeing too many sacks?

          Comment

          • therizing02
            MVP
            • Apr 2003
            • 4175

            #155
            Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

            Originally posted by charter04
            What difficulty is that on?


            Sent from my iPhone using Tapatalk
            Same settings I've been using for the last week, AP Default with INTs at 25 for both.

            Flacco finished 30-34-388. Two incomplete passes were because I hit him as he was throwing, another was an INT, and the fourth was a drop. I had 10 sacks and none of them were user sacks because I never rush the passer.

            Only one game, but this was the worst game I've had of M15 since I got it. I have some opinions as to why, but I am going to do my best to get through at least two more games before I comment.

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            • PhiPsi1
              MVP
              • Feb 2003
              • 1040

              #156
              Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

              Was asked by a fellow member (kehlis) to place my thread question here....

              @All Maddenites -

              I have been hearing contradictory thoughts on tuner updates being applied to the 'OFFLINE' CFM. Unfortunately, I am not a Playstation Plus member, so wanted to check (& confirm) if the tuner updates will be applied to 'OFFLINE' CFM. I downloaded the Tuner Update and really hope it is applied. I know that offline CFM will still have jacked up stats (but I know a patch will be out soon to address that), but its my only option for now.

              Any information would be great! Armor & Sword was kind enough to confirm that it should, but a couple of members said it may not....So any feedback would be awesome!

              Cheers fellas!

              Comment

              • BL8001
                MVP
                • Jul 2010
                • 1885

                #157
                Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

                Originally posted by JaymeeAwesome
                Explain the kickoff thing you mentioned. I'd expect 65% of the kickoffs to be unreturnable. Are you saying kicking it into the wind winded up on the 8 yard line is a good thing?

                It was good to me yes because pre tuner I saw 99% of the kick offs kicked deep into the end zone. The shorter KO could also be because I put all sliders on 50.

                But the CPU kicked that one to the 8 and later in the game with the wind, what little there was, blowing the same way they kicked it to the back of the end zone.

                On the flip side of ST the CPU seems to have forgotten how to coffin corner punt.

                All I want out of special teams is more randomness. Missed FG's, hit the post and in, hit the post and out, muffed and shanked punts, blown lane assignments, the very rare mishandled snap, blocks! A punt to back up, A returner to reverse field, etc.
                Last edited by BL8001; 09-05-2014, 10:34 PM.
                resident curmudgeon

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                • booker21
                  MVP
                  • Jun 2003
                  • 4932

                  #158
                  Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

                  uploadfromtaptalk1409972153919.jpg

                  Tuner didn't work very well for me.

                  5 sacks in only 1 half??????
                  Qb get sack when he want to go.deep and nobody is wide open. He get sack instead of trying the 1on1 situation or at least. Throw it away.

                  Why tuner is not working at all.

                  Sent from my GT-I9300 using Tapatalk
                  English, is not my first language.

                  Comment

                  • RogueHominid
                    Hall Of Fame
                    • Aug 2006
                    • 10905

                    #159
                    Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

                    This thread reminds me of the chicken little story ...

                    The game seems fine to me. Armor's sliders, some basic house rules, and this is easily the best Madden game I've seen, even after the tuner.

                    But to each his own, I suppose.

                    The sky is falling.

                    Comment

                    • chino22
                      Rookie
                      • Jul 2008
                      • 456

                      #160
                      Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

                      Originally posted by Jibbler
                      Still no god dam injuries.. so when you start up as niners you gotta keep guys like Dorsey and Hunter and Smith... and the guys you have to release to carry them around will disappear in the free agents pathetic EA just pathetic why bother having a pre existing injury set to Off if you don't have any!!!!
                      This is super frustrating. So, if we start a CFM the Rams will still have Sam Bradford starting and nonsense like that. Brutal. And apparently, this can't be fixed by a tuner either. It requires a patch...
                      Originally posted by Da_Czar
                      Don't play video games, play basketball.

                      Comment

                      • Bull_Market
                        Pro
                        • Jul 2012
                        • 619

                        #161
                        Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

                        Originally posted by Gotmadskillzson
                        Played a few games, they definitely nerfed the defense. IMO the CPU don't even play defense until the 4th quarter. Played on default All Pro, the running game definitely was made easier, the holes at times are HUGE up the middle, especially for the CPU. Stretch plays and outside zone runs are a lot easier to run now as well.

                        Pass rush doesn't exist unless you or the CPU blitz until the second half of the game. Even then most of the sacks come from the CPU QB either running directly into the defender or tripping over their own offensive lineman feet. I noticed for the human it is a hell of a lot easier to scramble now, especially in the 1st 3 quarters of the game because like I said the CPU don't play defense until the 4th quarter.

                        The CPU is able to convert 3rd downs at an insane high rate now. Don't matter if it is 3rd and 22, the CPU seems to always find somebody open for the first down most of the time. Both the CPU and human have way more time in the pocket to throw now. There is an increase in flags, however most of them are roughing the passer and false start against the CPU. I noticed on 3rd down you seem to get flagged for roughing the passer quite a bit.

                        Pursuit by the defense has been toned down. CPU WRs are more aggressive after the catch now. Human WRs still don't fight for the ball. CPU love to abuse inside slants all game long. Inside, outside, under and over the top shades either don't work or they are backwards. Because I swear when I press over the top, they go underneath, I press inside, they go outside. Play the sticks don't work what so ever.

                        CPU RBs are more aggressive. CPU punt returners how ever are still brain dead as ever. Seems to be a lot of injuries per a game now. Every RB human and CPU controlled seems to break the 1st tackle at least 98% of the time now. Screens finally work for both the CPU and human. Out of the games I played, didn't see a sack on a screen. Screen blocking however seems to be bad. Also CPU RB on screens don't follow their blockers, majority of the time they simply run right passed their blockers and end up getting tackled.

                        Maybe just me, but it seems like now I have quite amount of time on defense to pick my plays and make adjustments. I don't feel rushed like I did before pre-tuner. I also feel as though the stiff arm animation comes out too slow.

                        CPU QB completion percentages is still sky high. I saw maybe 2 or 3 off target throws per a game. With 1 of the off target throws always being a bullet pass thrown 5 feet above the WR head. CPU QB does do a much better job moving around the pocket, however they trip over their own linemen feet too much or they simply get stuck on their linemen's back. Which you know RBs in this game, human and CPU controlled also get stuck in their offensive linemen's back way too much. Sad thing is, you don't have control over it, it is like as soon as you take control of the RB, the RB is sucked into the back of a blocker automatically, regardless what direction you are a pressing on the stick. Doesn't happen all the time, but it happens enough every game that I notice it. It is as though offensive linemen have giant electro magnets in their backs or something.
                        Funny, I echoed some of this same stuff at noon today and I got the "placebo" back talk. Ive been playing Madden since '93. I know what I see when I see it and post-tuner the game has an all too familiar feel, and thats not a good thing.
                        #HellaBandz
                        In Gunna I Trust

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                        • Manning2Harrison
                          Banned
                          • Aug 2006
                          • 7412

                          #162
                          Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

                          Originally posted by chino22
                          This is super frustrating. So, if we start a CFM the Rams will still have Sam Bradford starting and nonsense like that. Brutal. And apparently, this can't be fixed by a tuner either. It requires a patch...
                          And IR doesn't work. I've been working on getting the rosters down to 53 players and after putting Sean Lee on IR, the cut day requirements for that week did not change.

                          Comment

                          • sportyguyfl31
                            MVP
                            • Nov 2005
                            • 4749

                            #163
                            Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

                            So am I correct in assuming this is only impacting human-cpu play?


                            Online, things seem to as they have been..passrush wise.

                            Comment

                            • Jibbler
                              Banned
                              • Jan 2011
                              • 1006

                              #164
                              Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

                              EA CFm really F'''k up the depth charts. Chicago's LOLB Jones you can't even put on the depth chart in CFM he doesn't show up as a option even though he is a LB

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                              • booker21
                                MVP
                                • Jun 2003
                                • 4932

                                #165
                                Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

                                After another game. I think the tune they did affect how the defence break blocks. They have more time fighting the block and this cause the running game to be easier.

                                Sent from my GT-I9300 using Tapatalk
                                English, is not my first language.

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