Blocked Kicks
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Re: Blocked Kicks
I wish kick trajectory was more random. Particularly for the CPU.
The kick I saw blocked yesterday, was it bengals or browns kicker? Was kicked so low, not on purpose, that any of the lineman could have blocked it just by standing and putting an arm up.
If EA made the trajectories more varied we would get blocks and we would get CPU punts backing up or bouncing sideways.
Just say that now the chance of perfect trajectory is 99%.
Just change the coding so that it can randomly fall between 60 to 100% trueness to the given (CPU suggested) trajectory. The more elite kickers would have the percentage tighter with less chance of kicking off trajectory.
Now blocked kicks and punts would happen at a much more realistic percentage.
All of special teams in this game would benefit from more randomness.resident curmudgeonComment
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Re: Blocked Kicks
i think it should be like the skills trainer where the pointer moves on you, especially when there's significant wind<a href="http://us.playstation.com/playstatio...vanni819"><img src="http://fp.profiles.us.playstation.co...iavanni819.png" width="230" height="155" border="0" /></a><br/><a href="http://www.us.playstation.com/psn/signup">Get Your Portable ID!</a>Comment
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Re: Blocked Kicks
I had a kick blocked on me by the CPU on all madden (charter sliders) during a regular season game in my online CFM.Comment
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Re: Blocked Kicks
I like both of those ideas. We just need something to make it a little more interesting on special teams, because right now I haven't missed or seen the CPU miss anything since the day I bought the game the day after release (kick accuracy at 40 for both). Just a slight little change like those two opinions would create such a more dynamic game not only simulation wise, but intensity and that "fun" factor that would come from blocking a kick to win or having one blocked to lose. Or just simply missing to win/lose like before. I think a lot of the issue comes from the start of the play. The ball being snapped is perfect every time. Add in some randomness to that as well, low, skips, too high, etc. tht would allow guys to get through the line for blocks and/or kickers timing to be off and cause missesComment
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Re: Blocked Kicks
That's awesome! They get so close a lot of the time on me or me on the CPU but like I said, it's just a half a second too late getting thereComment
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Re: Blocked Kicks
This would need some testing...
How about adding a meter like fifa's PK meter and you hike the ball with A and where you hit on that accuracy bar dictates the snap and hold quality.
Then after A to snap you get on the R stick and set the power and direction.
As opposed to now pretty much setting the power before snap which makes getting kicks and punts off very simple. Mindlessly simple.resident curmudgeonComment
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Re: Blocked Kicks
This would need some testing...
How about adding a meter like fifa's PK meter and you hike the ball with A and where you hit on that accuracy bar dictates the snap and hold quality.
Then after A to snap you get on the R stick and set the power and direction.
As opposed to now pretty much setting the power before snap which makes getting kicks and punts off very simple. Mindlessly simple.
Wow. This.
I hadn't even thought of Fifa's pk meter. That would be the best way to incorporate it quickly into the game for next year since I'm assuming it can't be done now.
So much win in one post. Congrats to you sir. And if the A and R stuck could both affect each other. Or at least the A button for the snap affect the accuracy cone of the R stick. Wow. That would be amazing.Comment
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Re: Blocked Kicks
For giggles, I edited JJ Watt's jumping ability to 99 and in about 5 games with the Texans, I blocked a FG and came close on a few more. Not sure if there is anything to be done for the AI blocking the user (I went up against my rerated Watt, and it didn't seem any different in my small sample), but I plan on editing some more guys around the league to maybe boost the odds.Comment
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