Re: When will 2K have real time physics ?
Much agreed. I remember this came up years ago, when EA initially tried to implement real time physics into Madden back in 2007-08, and Backbreaker was released. I remember creating a similar thread and asking that question myself back in my APF days - but it was directed more at whether NaturalMotion was needed at the time (forgive my over-appreciation for what APF was at the time in the thread title):
http://www.operationsports.com/forum...all-games.html
I've hated the buzz term "canimations"/"canned animations" since Ian and crew introduced it back in their Madden producing days and the forums took off with it. While I don't doubt one day sports games will have true physics-based systems that animate beautifully and reduce clipping, I don't know that we as non-programmers understand the complexities of implementing these systems in sports games today.
I love the physics in the GTA games. But sports (as minigames) in those games aren't necessarily represented all that impressively. Granted they're likely afterthoughts, but I think implementing such a system to the degree where it can outdo what currently can be done via animations and ratings would be a huge challenge. Particularly in a sport like basketball where athletes are so unique and diverse, and people expect that to be rendered appropriately in NBA2K.
Much agreed. I remember this came up years ago, when EA initially tried to implement real time physics into Madden back in 2007-08, and Backbreaker was released. I remember creating a similar thread and asking that question myself back in my APF days - but it was directed more at whether NaturalMotion was needed at the time (forgive my over-appreciation for what APF was at the time in the thread title):
http://www.operationsports.com/forum...all-games.html
I've hated the buzz term "canimations"/"canned animations" since Ian and crew introduced it back in their Madden producing days and the forums took off with it. While I don't doubt one day sports games will have true physics-based systems that animate beautifully and reduce clipping, I don't know that we as non-programmers understand the complexities of implementing these systems in sports games today.
I love the physics in the GTA games. But sports (as minigames) in those games aren't necessarily represented all that impressively. Granted they're likely afterthoughts, but I think implementing such a system to the degree where it can outdo what currently can be done via animations and ratings would be a huge challenge. Particularly in a sport like basketball where athletes are so unique and diverse, and people expect that to be rendered appropriately in NBA2K.
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