Scouting Tips
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Scouting Tips
I had last year scouting system down. I always start a CCM with coach and sim 1 year to get overview of changes. Scouting has changed a bit. Last year I could scout every player and still have points left over to get some guys overall. Now this year I cant come close to scouting all the players. Figured this be great spot to give some scouting tips. Good luck in draft!Tags: None -
Re: Scouting Tips
Like to see people idea of scouting. With less points and change of scouting points what is best way to scout. Thanks -
Re: Scouting Tips
One tip for anyone playing more than 1 year in their franchise. As soon as you have the XP, buy the Double Scouting points package for your coach. Its 7500 but will give you twice the scouting points to work with for the rest of your franchise.Red Zone League: Rams Owner
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Re: Scouting Tips
I didn't play Madden last year, so this is all I know as far as scouting, but what I do is make sure that I scout guys projected in rounds 1-5... you can find some gems in the later rounds, so don't just scout 1st round guys.
Next, let's say I am scouting a DT... I will scout the following:
Strength
Tackle
Stamina
Pursuit
Play Recognition
Acceleration - if I have the points to do so.
But based on those top 5 things, I will know if he's worth taking or not. There are lots of things that I never scout:
Confidence - I found out that nearly every player will be an "F"
Awareness - Same as above
Anything requiring 25 points or more except Personality and I have only done that once.
That makes it very easy. I use 10 and 5 point scouting areas and find out quickly if a guy will fit my schemes. For another example... since I use the Run & Shoot, when scouting an offensive lineman, first thing I scout is Pass Blocking, next is Run Blocking and then Impact Blocking and then Strength and then Stamina.
If an O-Lineman is C in Pass or Run blocking, I will stop right there. I can see if I had a 28-year old stud at LT and was looking for a LT to develop over the next 4 years, then I would look at a guy with "C" for Pass Blocking... but so far, I haven't been that lucky! LOL
So I use the above method and it's worked out great for me.
The only time I scouted a player almost - key word there is: almost - but almost completely was when I was the Raiders and moving to Houston. Since I simmed the Raiders final season in Oakland, they went 1-15, giving me the #1 pick in the draft. There was a WR projected as the #25 pick overall.
But he was "A" in Speed, Acceleration, Agility, Catch and Personality. He was "B" in Catch in traffic and Super Catch or whatever it's called. The guy was either "A" or "B" across the board, so I took him #1 and he is a stud! Gerald Goodwin is his name.
Anyway... that's how I do it. Also found a starting LG in round 4. So like I said, make sure you scout guy's projected for the first 5 rounds at least. And sometimes you can go two or three weeks without scouting, so you can have more points to explore their abilities with.Dr Death
Air Raid
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Re: Scouting Tips
heres best scouting tip, trade your picks for players and sign rookie free agents with high consistency, they might have the dev. trait, i signed a free agent rookie MLB who had a lower overall than my 1st round pick but had the dev. trait, started them next to each other in a 3-4 and at the end of the season his overall was +4 over my 1st round pick, scouting is worthless, because even blowing 500 points on one players overall doesn't tell you how they will end up, i just trade picks for players whose traits I can see, all my picks were 60-70 overall nutsacks who wouldn't develop.Comment
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Re: Scouting Tips
I Look for 1-2 very specific ratings for each position and scout those first. Then move to the rest of the categories afterward. For example:
QB: Deep Throw Accuracy
WR: Release
TE: Release/Route Running
OL: Impact Blocking/Pass Blocking
LB: Play Recognition
CB: Press
FS/SS: Play Recognition
Every player below a B in any of these categories, I ignore.
Then I take those players and scout physical attributes until I run out. I don't start scouting until after the season, so I can get it done in one sitting and write down my targets for each round. Generally, I find that these are the more 'polished' prospects and the tend to have high ratings in the other key areas, but I sometimes check to make sure.
I've done this for 2 drafts now--one test CFM and a real CFM.
I got 2 6'6 WRs rated 77 and 75, a 76 Center with quick dev, a QB of the future rated 75 with quick dev, a 2nd QB with a rating of 72 in the Strong Arm scheme, an 80 CB with Quick Dev and 91 Press, a 72 OVR SS and a 69 OVR SS with Superstar Dev. My only miss was when I couldn't find my guy and selected a 67 OVR RT in the 6th.
I had every QB in the draft scouted for DAC, all CBs until the projected 6th-rounders scouted for press and all C's scouted for their stats. I correctly identified the best CB before the draft and got him in the 4th (projected 5th). I never traded a player from my roster, only picks. I ended up with no 2nd rounder because I traded my 4th Overall for a 10th and 16th. Traded the 16th for a 27th, a 3rd and an extra 4th.
This was a one-person online CFM, so I couldn't do the 'stop, reload after scouting' that some people do and I still scouted nearly 70 (yes, 70) players well enough to know what I wanted. I had 17 players targeted on a 'Big Board' of sorts based on where I would be picking and never deviated from my plan, even with that RT.Comment
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One thing I thought was funny:
My stud Center? Stephen Colbert
I changed his college to South Carolina lolLast edited by allhailben7; 09-10-2014, 02:20 AM.Comment
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Re: Scouting Tips
You can still scout quite a few players if you keep it simple, just unlock letter grades and only unlock them for key attributes for each player, for instance for a QB just unlock THP, and the accuracies.I had last year scouting system down. I always start a CCM with coach and sim 1 year to get overview of changes. Scouting has changed a bit. Last year I could scout every player and still have points left over to get some guys overall. Now this year I cant come close to scouting all the players. Figured this be great spot to give some scouting tips. Good luck in draft!Comment
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Re: Scouting Tips
On Madden 13 I would scout awareness on everyone and there were always some good players in that group if it was B or higher. Didn't touch 25 and haven't dove into this one yet. I'm interested if anyone has any good strategy.Student of the game. #Fundamentals
XBLGT: tjor24Comment
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Re: Scouting Tips
I generally steer clear of scouting awareness but if I did, I would look hard at those with lower stats. Awareness is one of the cheapest stats to increase to a workable level but physical stats are expensive. I'd take a dumb speedy CB over a smart slow one every time. Those guys tend to have low OVR so will not go early in the draft and can become good value lower down the rounds.Comment
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Re: Scouting Tips
Excellent idea.
I see people advocating scouting skills. I disagree. The easiest thing to develop are skills. Scout physical attributes like strength, acceleration and speed depending on position.
A slow cornerback will remain slow. A fast cornerback can have his man coverage and tackle skills improved and become a solid player.
A weak offensive lineman will not be able to sustain blocks. A strong lineman can have his run block, impact block and pass block skills improved and become a solid player. It is a lot easier to train the player with solid physical attributes than to improve a guy with poor physical.
You can save a lot of scouting points by focusing on position specific physical attributes.≡Comment
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Re: Scouting Tips
The thing that bothers me about scouting is that we shouldn't have to scout some things like speed and strength. It's not realistic. Every team has complete access to the combine 40 times and bench press numbers for every player, so at minimum the letter grades for those traits should be available for all players. Even if you want to throw some wrong info for some (guy has a sore quad at the combine, runs a bad 40, etc), that information should be fairly available without scouting it.Comment
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Re: Scouting Tips
First I identify positions of need. It is usually 4 positions or so.
I wait until the offseason to do my scouting and one of the perks is knowing the draft order.
So if I am picking 26th and need a DT, CB, FS, and RT I look at the projections and check for those positions that could be available at my position.
For each position I initially only unlock the letter grade of a few attributes.
For DT it would be:strength, block shedding, tackle, acc, pmv
CB: spd, agi, acc, mcv, prs, jmp, prc
FS: spd, agi, acc, zcv, prc, jmp
RT: str, pbk, rbk, impact
That is it. Doing this is very cheap and allows me to narrow the field.
Inevitably I will find two guys of the same position with very similar attributes. This is when I unlock more letter grades to differentiate them.
Then I use scrap paper to make a draft plan. I write my initial plan for each round. Say I need a CB and a good one is projected to go 5th in the 2nd round. I target him with my 26th in the first.
Also inevitably I will have a round where no need guys are available. This is where flexibility comes in. I scout some guys to see if any nonneed big talent guys are available. If not I consider trading down.
The only time I would consider unlocking numerical values isto decide on which first rounder to pick up.
With this strategy I am able to have good drafts, but at the same time each pick is not a sure thing because I did not unlock numbers. So it is a good balance between the two.
My first draft had these picks:
1. Quay Dunbar, LE came in at 84 ovr
2. Ryan Reid, FS, came in at 82 ovr
3. Trammel Fender, WR. Came in at 80 ovr
4. Traded pick
5. Rick Diehl, RT. Came in at 68 ovr
6. Stuart Smith, CB came in at 71 ovr
7. Robert Worthy, DT. came in at 72 ovrComment

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