The awareness attribute

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  • Shon 23
    Pro
    • Sep 2003
    • 634

    #1

    The awareness attribute

    Does anyone know if the awareness attribute has an affect on say DBs and LBs?

    I user-control the DE the majority of the time, so I know with a user-controlled player awareness will not matter, but does it affect anything for the user's CPU defenders, particularly coverage skills, alertness, or in general what to do on a play?

    For example, is it worth spending XP on awareness initially, on a CB (a rookie) with okay coverage skills, but has a 68 awareness? Or is it a useless stat, only increasing a player's overall rating? I know it increased the overall rating of players in M25, but never did figure out if it had a clear-cut affect on CPU DBs or LBs.
    Last edited by Shon 23; 09-09-2014, 03:03 PM.
  • BTownSlinger
    Rookie
    • May 2012
    • 492

    #2
    Re: The awareness attribute

    Yes awareness is huge for CB's. Helps them make a break on the ball quicker, as well as faster reaction time to WR route running.

    I'm sure it affects other things as well.

    Comment

    • Shon 23
      Pro
      • Sep 2003
      • 634

      #3
      Re: The awareness attribute

      Originally posted by BTownSlinger
      Yes awareness is huge for CB's. Helps them make a break on the ball quicker, as well as faster reaction time to WR route running.

      I'm sure it affects other things as well.
      Great to hear then, I'm glad I finally got a reply on this, because it's been bugging me.

      I'm starting my CFM tonight, and I'll probably be working on raising this rookie CB's awareness then, first. He has pretty okay coverage skills, but if awareness affects the DBs in that manner when the CPU is controlling them, then that is definitely where I'll start. Thanks.

      Comment

      • tarek
        Pro
        • Sep 2009
        • 840

        #4
        Re: The awareness attribute

        I've always been curious also about the relation between the awareness attribute and the recognise play/play recognition attribute.

        Always figured that awareness is the ability to make a defensive play, and play recognition is the ability to not lose coverage or put yourself in the right positions to make a play.

        A high awareness, low play recognition guy could break to a play quicker, but might be more reactive.

        A high play recognition, low awareness guy will stick with him man and be in the right place and the right time, but might not have the presence of mind to make a key defensive play (like an interception, knock down, big hit, etc).

        Of course, this is all just theory on my part.

        Comment

        • Davon_A_Brown
          Pro
          • May 2013
          • 532

          #5
          Re: The awareness attribute

          Originally posted by tarek
          I've always been curious also about the relation between the awareness attribute and the recognise play/play recognition attribute.

          Always figured that awareness is the ability to make a defensive play, and play recognition is the ability to not lose coverage or put yourself in the right positions to make a play.

          A high awareness, low play recognition guy could break to a play quicker, but might be more reactive.

          A high play recognition, low awareness guy will stick with him man and be in the right place and the right time, but might not have the presence of mind to make a key defensive play (like an interception, knock down, big hit, etc).

          Of course, this is all just theory on my part.

          I believe Play Recognition is strictly for recognizing run/pass at the snap and how likely you're to be fooled by play action/draws.


          Sent from my iPhone using Tapatalk

          Comment

          • BTownSlinger
            Rookie
            • May 2012
            • 492

            #6
            Re: The awareness attribute

            Originally posted by Davon_A_Brown
            I believe Play Recognition is strictly for recognizing run/pass at the snap and how likely you're to be fooled by play action/draws.


            Sent from my iPhone using Tapatalk
            Yeah that is my understanding as well.

            Comment

            • Gorilla Glass
              MVP
              • Aug 2010
              • 1139

              #7
              Re: The awareness attribute

              Awareness is the first thing I max out on my defensive players, followed my pursuit.

              Comment

              • Hooe
                Hall Of Fame
                • Aug 2002
                • 21555

                #8
                Re: The awareness attribute

                On defense, AWR is important for things like locating a thrown ball so a defender can react to it (via swat attempt or interception attempt, as governed by the "Plays Ball In The Air" trait among other things), recognizing that a fumble has occurred, making a decision to fall on a fumble vs. attempting to scoop-and-score, and other mental things. It's more of a "general powers of observation" attribute.

                As previously stated, Play Recognition (PRC) is equally important on defense, as it quantifies the defender's ability to properly identify a play, react properly to play action, draws, and so on. Think of this more like "specific football intelligence".

                Note that AWR (and I assume PRC) don't have any affect on a player who is being actively controlled by a user (i.e. you are selected on him and doing more than just holding down the defensive assist button).

                Comment

                • dmildagreat
                  Rookie
                  • Jul 2012
                  • 32

                  #9
                  Re: The awareness attribute

                  As a side note on awareness, I drafted Josh Gordon in my online CFM. With our rosters, he is listed as 0 AWR (and 0 ACC). He's certainly not as good as he should be, but he is still my team's leading receiver. I've definitely noticed his quickness is gone, but he's still great as a possession wr. I really haven't noticed a 0 AWR affecting his ability to get open, go after the ball, or catch it.

                  Comment

                  • sbattisti
                    Pro
                    • May 2011
                    • 533

                    #10
                    Re: The awareness attribute

                    Originally posted by CM Hooe
                    On defense, AWR is important for things like locating a thrown ball so a defender can react to it (via swat attempt or interception attempt, as governed by the "Plays Ball In The Air" trait among other things), recognizing that a fumble has occurred, making a decision to fall on a fumble vs. attempting to scoop-and-score, and other mental things. It's more of a "general powers of observation" attribute.

                    As previously stated, Play Recognition (PRC) is equally important on defense, as it quantifies the defender's ability to properly identify a play, react properly to play action, draws, and so on. Think of this more like "specific football intelligence".

                    Note that AWR (and I assume PRC) don't have any affect on a player who is being actively controlled by a user (i.e. you are selected on him and doing more than just holding down the defensive assist button).
                    I have often wondered if play recognition affects human players. For example, when I play LB and the guy does play action, the RB lights up for a second as if he has the ball. I wonder if play recog affects how long that lights up...

                    Comment

                    • Shon 23
                      Pro
                      • Sep 2003
                      • 634

                      #11
                      Re: The awareness attribute

                      Originally posted by Davon_A_Brown
                      I believe Play Recognition is strictly for recognizing run/pass at the snap and how likely you're to be fooled by play action/draws.


                      Sent from my iPhone using Tapatalk
                      I just wanted to bump this up, because I actually missed the good discussion that took place after the first post.

                      I like that the play recognition attribute was brought up, along side my inquiry to the awareness attribute. I've also seen people refer to the awareness attribute being only for simming. It seems like most disagree with this, at least in this thread, and it's good to get some clarity on the awareness attribute.

                      One thing I always make sure of is that my LBs have a somewhat respectable play recognition rating (not to mention a high tackle rating), as I feel like it prevents them from biting on a PA fake more often than not, whether they are in zone or man coverage. I also find it somewhat important to my strong safety, but I don't focus on it as much with my SS, as I do with my LBs.

                      I'm glad to hear awareness actually affects the DBs play on the ball in various ways. I feel like the mid 70 to mid 80 range is a good spot for awareness, then I start saving up XP and working on more of their ZCV and MCV attirbutes, with a very slight increase to their tackling attribute.

                      I feel like tackling in the low 70's for DBs is needed (most of my DBs have tackle in the 60's), as I hate it when a RB makes to the backfield, only to shed a tackle by one of my DBs, then goes on for a big gain or a long TD.

                      Of course, for my free safety I save my XP for higher ZCV, and not so much on tackling, but I think low 70's in tackling could work well there as well, seeing how he is typically the last man of defense, on a RB that makes it deep into the backfield.

                      So, the attribute order for DBs, specifically CBs as well (when their attributes are low in some of these categories), it goes AWR, MCV or ZCV, then a slight upgrade to tackling. Play recognition might also be not too bad, as maybe a CB will also bite early on a PA fake while covering a WR. I'd like to have that one figured out, to see if it's worth upgrading for a CB.


                      So, in your opinion, does that sound about right, where to allocate XP when further developing DBs and LBs in a CFM?
                      Last edited by Shon 23; 09-17-2014, 06:37 AM.

                      Comment

                      • leathrneck34
                        Rookie
                        • Jul 2012
                        • 238

                        #12
                        Re: The awareness attribute

                        I want to put my 2 cents in here as well on this.

                        I believe AWR is very very important for every player on the field during games not only for simming except for the human controlled player then (your) AWR is important.
                        However I also believe some positions on the field benefit from AWR more than other's such as: WR,OL,CB,S,TE's and running backs both full backs and halfbacks

                        And I believe PRC plays a larger role, but compliments AWR in other positions such as: DL/ both DE and DT,LB's, SS,CB's who usually play the run could also be FS just depends on how you use them in your scheme.

                        And I think in certain positions PRC comes first such as: DT's for recognizing and diagnosing a run vs a pass also MLB's and or DE's depending on how you use or have set up your defense some LB's such as ROLB who play zone needs AWR to locate WR's and when the ball is in the air. Also safeties could benefit from PRC>AWR if used heavily in run support.

                        Again I don't know how it's coded into the game and I also don't have the highest or most advanced football IQ around.

                        Just IMO....

                        I just want to add I think AWR is just as important on offense for WR's and TE's for blitz pick up as well as blocking for the run i.e who to block and HB/FB so they know where to be placed to see and pick up blitzing LB's and other blitzing S's and CB's. As well as locating the ball while running a route and when and how to get inside on slants or outside on streaks,also for backs running routes out of the back field. I feel the OL rely heavily on AWR to pick up stunts and LB's when not engaged with another lineman.I'm sure there is more but that's what I got so far concerning those 2 attributes.
                        Last edited by leathrneck34; 09-17-2014, 07:39 AM. Reason: I got more

                        Comment

                        • Davon_A_Brown
                          Pro
                          • May 2013
                          • 532

                          #13
                          Re: The awareness attribute

                          Originally posted by ForTheQuinn94
                          I just wanted to bump this up, because I actually missed the good discussion that took place after the first post.

                          I like that the play recognition attribute was brought up, along side my inquiry to the awareness attribute. I've also seen people refer to the awareness attribute being only for simming. It seems like most disagree with this, at least in this thread, and it's good to get some clarity on the awareness attribute.

                          One thing I always make sure of is that my LBs have a somewhat respectable play recognition rating (not to mention a high tackle rating), as I feel like it prevents them from biting on a PA fake more often than not, whether they are in zone or man coverage. I also find it somewhat important to my strong safety, but I don't focus on it as much with my SS, as I do with my LBs.

                          I'm glad to hear awareness actually affects the DBs play on the ball in various ways. I feel like the mid 70 to mid 80 range is a good spot for awareness, then I start saving up XP and working on more of their ZCV and MCV attirbutes, with a very slight increase to their tackling attribute.

                          I feel like tackling in the low 70's for DBs is needed (most of my DBs have tackle in the 60's), as I hate it when a RB makes to the backfield, only to shed a tackle by one of my DBs, then goes on for a big gain or a long TD.

                          Of course, for my free safety I save my XP for higher ZCV, and not so much on tackling, but I think low 70's in tackling could work well there as well, seeing how he is typically the last man of defense, on a RB that makes it deep into the backfield.

                          So, the attribute order for DBs, specifically CBs as well (when their attributes are low in some of these categories), it goes AWR, MCV or ZCV, then a slight upgrade to tackling. Play recognition might also be not too bad, as maybe a CB will also bite early on a PA fake while covering a WR. I'd like to have that one figured out, to see if it's worth upgrading for a CB.


                          So, in your opinion, does that sound about right, where to allocate XP when further developing DBs and LBs in a CFM?

                          CB:
                          Man Coverage
                          Zone Coverage
                          Press
                          Awareness
                          Play Recognition

                          FS:
                          Zone Coverage
                          Awareness
                          Play Recognition
                          Tackle

                          SS:
                          Zone Coverage
                          Awareness
                          Play Recognition
                          Tackle

                          LB:
                          Tackle
                          Block Shed
                          Awareness
                          Play Recognition
                          Zone Coverage

                          DL:
                          Finesse Move
                          Power Move
                          Block Shed
                          Awareness
                          Play Recognition
                          Tackle
                          Pass Rush Move


                          That's the order that I usually progress my defensive players.


                          Th3 Chos3n On3

                          Comment

                          • Shon 23
                            Pro
                            • Sep 2003
                            • 634

                            #14
                            Re: The awareness attribute

                            Originally posted by Davon_A_Brown
                            CB:
                            Man Coverage
                            Zone Coverage
                            Press
                            Awareness
                            Play Recognition

                            FS:
                            Zone Coverage
                            Awareness
                            Play Recognition
                            Tackle

                            SS:
                            Zone Coverage
                            Awareness
                            Play Recognition
                            Tackle

                            LB:
                            Tackle
                            Block Shed
                            Awareness
                            Play Recognition
                            Zone Coverage

                            DL:
                            Finesse Move
                            Power Move
                            Block Shed
                            Awareness
                            Play Recognition
                            Tackle
                            Pass Rush Move


                            That's the order that I usually progress my defensive players.


                            Th3 Chos3n On3
                            Good tips Davon, thanks. Totally forgot about press coverage. That is definitely something to spend XP in, if it's low. I think I'm fine with all my DBs having tackling in the low 70s, except my SS, I would prefer him to be rather higher.

                            Comment

                            • TheArsenal11
                              Rookie
                              • Jul 2008
                              • 26

                              #15
                              Re: The awareness attribute

                              Excellent post with great info here. For me, there's no doubt that AWR affects players on defense. It is one of the main stats I look at when choosing my secondary/MLBs in MUT or CFM. After playing a lot of regular head to head games with the Vikings and switching to elite level awareness safeties and corners the difference is night and day.

                              Comment

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