Swagger's All-Pro Chameleon Sliders

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  • SwaggerCoach
    MVP
    • Oct 2011
    • 1342

    #1

    Swagger's All-Pro Chameleon Sliders

    What up Madden people,

    I've been offering up my own two cents and experiences with tweaking sliders in many threads here.

    I never intended to set out to create my own set of sliders. However, several of you have been asking me to post my set. So here it is, it all of its glory.



    Keep in mind your QB sack numbers will still be high. I've spent a TON of time testing and tweaking and experimenting...you're probably going to end up with 4+ sacks a game UNLESS you edit QB traits.

    I recommend editing QB traits before you start your CFM. Go into manage roster. Edit the top 2 QBs for each team by selecting Traits and then change Throw Ball Away --> Yes and Sense Pressure --> Paranoid. This will dramatically reduce sacks and helps a bit with robo QB because the CPU will chuck the ball out of bounds a bit more often when facing pressure.

    The challenge with this comes in year 2 of your CFM once rookies start entering the league. If you're running an online CFM, you won't be able to edit them. If you're running an offline CFM, when you see that you're going up against an unedited rookie QB, click down on your right stick. Create a new coach. Go to upgrade players. Upgrade Throw Ball Away --> Yes (should cost about 2500 xp). Make sure you set player progression to end of the year so that the CPU will save up enough xp points for you to do this. Unfortunately, you can't edit the sense pressure trait once the CFM starts.

    Here's a big tip to making the CPU challenging (offline CFM only): make sure the team you're going up against has a scheme and playbook that match up with their strengths. This allows the CPU to play to their strengths and will also affect how they choose to attack you.

    For example, if you see that you're going up against a team with a great QB, solid WR's and TE's, but a poor RB and you see them trying a power run scheme, switch them over to a vertical scheme. You can also experiment with having the CPU use different playbooks. For teams that love to pass often with great quarterbacks (IE the Saints, Broncos, Falcons), I suggest having them run a pass balanced playbook. You will see the CPU attacking with their star weapons much more frequently.

    Try mixing up different playbooks from time to time and testing which ones the CPU uses most effectively. (If you're online CFM, obviously you don't have this option).

    One last thing - I encourage you to do a lot of testing on your own. I call this the chameleon set because I took a lot of different slider sets and merged them all together. I will credit the members on here that inspired this work. Please mess with these...break them apart, find what works, what doesn't, and keep making tweaks. No one slider set is going to be perfect for you.

    Last updated: [POST PATCH UPDATE] 10/14:
    -------------------------------------------------

    CFM Settings

    Skill Level - All-Pro
    Quarter Length - 13 min
    Accelerated Clock - On
    Minimum Play Clock - 18 (-2)
    Game Speed - Normal
    Player Progression - End of year


    Team Settings

    Strafe Assist - On
    Pre Snap Menu - On
    Coaching Tips - Off
    Player Names - Pre Snap
    Heat Seeker - On
    Ball Hawk - On
    Switch Assist - On



    Sliders

    Player Skill

    QB Accuracy - 12 (-3)
    Pass Blocking - 55
    WR Catching - 55 (-8)
    Run Blocking - 40 (-3)
    Fumbles - 40
    Pass Defense Reaction Time - 15
    Interceptions - 40 (-5)
    Pass Coverage - 60 (-20)
    Tackling - 32


    Notes: If you're picking apart the CPU too easily, lower your QB accuracy. The patch makes it a bit harder to be more accurate, but I feel like 12 is still perfect. I brought WR catching down to 55 so that you will see star WR's come down with the ball more often with 1 on 1 matchups while still seeing a realistic amount of drops. I moved run block down to 40 but you might need to lower it if you're averaging over 4 yards per carry (depending on your team). Thanks to Oraeon's research, the lower the pass defense reaction time slider, the faster your defense will react to the ball in the air and get to the player with the ball in his hands (RB's too). Raising pass coverage allows the defense to cover passes more effectively. These two values are set to 15 and 60 because the CPU has a habit of picking apart your defense a little too easily in my opinion. This counters it. I had originally set pass coverage to 80 but realized that getting this slider beyond 75 results in the CPU taking far too many coverage sacks. You will probably still see the CPU throw with a higher completion % than you would like, but I feel like this is better than getting an extra 1-2 sacks a game due to coverage. Lastly, with tackling set to 32 or 33, you will see a realistic amount of broken tackles.

    CPU Skill

    QB Accuracy - 40 (-10)
    Pass Blocking- 90 (+5)
    WR Catching - 45 (+3)
    Run Blocking - 60 (+5)
    Fumbles - 40
    Pass Defense Reaction Time - 15
    Interceptions - 40 (-5)
    Pass Coverage - 70 (-10)
    Tackling - 35 (+1)


    Notes: I've tested QB accuracy a lot. In my opinion, this slider does not impact the CPU QB's actual accuracy until you get down to 4 or 3. From 5-100, the QB accuracy is roughly the same. You will, however see the QB scramble more intelligently at higher levels. In my opinion, this allows them to escape a few more sacks. I have fumbles set to 40 for both teams and you will see on average 1 fumble per team each game. Raise this slider if you want to see less.

    Special Teams

    FG Power - 50
    FG Accuracy - 38
    Punt Power - 50
    Punt Accuracy - 53
    Kickoff Power - 50


    Notes: FG accuracy is perfect in my opinion. You will finally see the CPU miss a realistic amount of FG's. I raised punt accuracy to 53 because the CPU doesn't do too well at coffin corners at 50 or below.

    Game Options

    Injuries - 57 (+3)
    fatigue - 65
    Min Player Speed Threshold - 35 (+5)

    Notes: I'm still testing speed threshold. Updated it from 35 to 30. Feels right - faster players are breaking away but IMO the higher you go with this slider, the more the D can contain the offense. Injuries have been raised to 54 thanks to heelphreak's suggestion. I will continue testing this - as long as I don't see too many CPU QB's get knocked out for the season, I might keep it here.

    Penalty

    Offside - 60
    false Start - 50 (-11)
    Holding - 62 (-3)
    Face Mask - 52
    Defensive PI - 75
    Offensive PI - 50 (+25)
    Punt Catch Interference - 50
    Clipping - 50
    Intentional Grounding - 15
    Roughing Passer - 25
    Roughing Kicker - 50


    -------------------------------------------------



    I'm using Aaron's Auto Sub Sliders.
    You can check them out here:
    http://www.operationsports.com/forum...b-sliders.html


    If you want to test and show us box scores, go here:
    http://dynasties.operationsports.com/index.php


    Credit goes to:

    Armor and Sword for his brilliant base set
    Kchuskey for his all-pro default penalty set and theory
    Billsfan1113 for his idea to raise CPU pass accuracy
    Oraeon1224 for his extensive slider testing and theory
    Bzito75 for his tweaking of this base set that inspired changes
    heelphreak for his injury slider suggestion


    If you're still seeing too many short passes from the CPU, hit triangle on PS4 (Y on Xbone) and then right stick down to adjust coverage to underneath routes. This works like a charm!



    Enjoy.
    Last edited by SwaggerCoach; 10-15-2014, 10:00 AM.
  • l am the GOAT
    Rookie
    • Jul 2013
    • 55

    #2
    Re: Swagger's All-Pro Chameleon Sliders

    any house rules

    Comment

    • Carlboy82
      Banned
      • May 2010
      • 398

      #3
      Re: Swagger's All-Pro Chameleon Sliders

      Game speed MEDIUM?

      Comment

      • SwaggerCoach
        MVP
        • Oct 2011
        • 1342

        #4
        Re: Swagger's All-Pro Chameleon Sliders

        Originally posted by Carlboy82
        Game speed MEDIUM?

        lol Normal. My bad!


        Sent from my iPad using Tapatalk

        Comment

        • SwaggerCoach
          MVP
          • Oct 2011
          • 1342

          #5
          Re: Swagger's All-Pro Chameleon Sliders

          Originally posted by l am the GOAT
          any house rules

          Not really. I just try to play as sim as possible. I don't repeat plays very often. I call a mix of run and pass.

          On defense if I find a play that is exploiting the CPU, I stop calling it.

          Simple stuff.


          Sent from my iPad using Tapatalk

          Comment

          • Hoos
            MVP
            • Mar 2003
            • 3998

            #6
            Re: Swagger's All-Pro Chameleon Sliders

            I'm going to try these out because I am intrigued by your ideas relative to the Cpu QB. It's a bonus that you have used Armor's set as a base. I'll let you know how it goes.
            XBL Gamertag: hoos4974

            PSN: hoos4974

            Comment

            • SwaggerCoach
              MVP
              • Oct 2011
              • 1342

              #7
              Re: Swagger's All-Pro Chameleon Sliders

              Originally posted by Hoos
              I'm going to try these out because I am intrigued by your ideas relative to the Cpu QB. It's a bonus that you have used Armor's set as a base. I'll let you know how it goes.

              Awesome! Looking forward to some feedback.


              Sent from my iPad using Tapatalk

              Comment

              • kb0731
                Rookie
                • Oct 2008
                • 259

                #8
                Re: Swagger's All-Pro Chameleon Sliders

                About to give these a try now


                Sent from my iPad using Tapatalk
                KB13

                Comment

                • JoshC1977
                  All Star
                  • Dec 2010
                  • 11564

                  #9
                  Re: Swagger's All-Pro Chameleon Sliders

                  I was reading the passing deep thread and am glad you posted this set (I too believe a higher QBA, which I think stands for 'QB Ability' as opposed to 'QB Accuracy' is the way to go here).

                  That said, I don't think a lower IG is the way to go to reduce sacks. At lower settings, the CPU QB plays 'dumber'. Yes, they may scramble more, but they struggle to get rid of the ball. At 50, it is a hodge podge of good and bad. When you start going over 50, they actually do a better job of getting the ball to the receivers (usually their checkdown guys). Now, IG and QBA compliment one another. I think many people have tried to compensate a low QBA with a low IG and they get a bloody mess of horrific QB play and tons of sacks.

                  Here's the rub, even at an IG setting of 65, QBs start getting the ball to a receiver very quickly. Coverage can't react fast enough and they get insane completion percentages. Couple that with your already high QBA, and that would likely be a mess.

                  My theory is that if you add the IG setting to the QBA setting, that total gives a more composite picture of how the QB plays. I played with a QBA at 39 and IG of 50 (total of 89 - below the default of 100) and saw some good things (albeit still with 4-5 sacks per game - still too high). With a QBA at 60, that would suggest your IG should be in the ballpark of 25-35.

                  I've never played with QBA above 50 on this game, but did on NCAA 14, which responds similarly on many slider aspects. I'm going to give this a whirl and see what happens.
                  Play the games you love, not the games you want to love.

                  Comment

                  • l am the GOAT
                    Rookie
                    • Jul 2013
                    • 55

                    #10
                    Re: Swagger's All-Pro Chameleon Sliders

                    Here is what I've done so far. I'm not demanding you change your sliders I'm just giving you some suggestions as for what i have done. Excellent base by the way!

                    Player Skill

                    QB Acc 10-->6

                    I feel like 6 is a sweet spot for me. This is more preference related.

                    WR Catching 75-->60

                    Seeing more balls being jarred loose. Not every receiver has an amazing catch radius or awareness. Might lower this later.

                    Run Block 55-->20

                    Not much diff the #s indicate but makes it more challenging more 4 ypc than 5 ypc. May lower in future.

                    Fumbles 48-->38

                    I think this is like RBA in NCAA so yeah kinda goes with my Run Block reasoning.

                    CPU Skill

                    Pass RT 40-->60

                    I like harder passing

                    Int 35-->50

                    PC 40-->50

                    Tackle 30-->35 goes along with run game being harder for user.

                    Threshold 0-->23

                    I think 0 is a little too speed reliant

                    IG (Work in Progress) its a pain


                    Thank you for this base. I never could find a slider set I liked that much until now on All-Pro. I'm going to keep testing and chipping away at what MY perfect game is, but I couldn't get there without the Chameleon sliders.

                    Sorry about the long reply

                    Comment

                    • BZito75
                      MVP
                      • Apr 2003
                      • 1472

                      #11
                      Re: Swagger's All-Pro Chameleon Sliders

                      Swagger thank you for posting these, may I suggest roughing the passer at 5 and grounding at 5? What I've seen is a slower pass rush by the line (rtp penalty slider) and a more active qb in the pocket (ig slider). Qb is now more apt to step up and side step to make a pass and also quick to throw it away. I played the saints with the Vikings and only mustered 2 sacks.
                      Twitch Username: CEspo723

                      Comment

                      • SwaggerCoach
                        MVP
                        • Oct 2011
                        • 1342

                        #12
                        Re: Swagger's All-Pro Chameleon Sliders

                        Originally posted by BZito75
                        Swagger thank you for posting these, may I suggest roughing the passer at 5 and grounding at 5? What I've seen is a slower pass rush by the line (rtp penalty slider) and a more active qb in the pocket (ig slider). Qb is now more apt to step up and side step to make a pass and also quick to throw it away. I played the saints with the Vikings and only mustered 2 sacks.

                        This is a very interesting idea. I'm going to test this tonight. Thanks for the feedback!


                        Sent from my iPad using Tapatalk

                        Comment

                        • SwaggerCoach
                          MVP
                          • Oct 2011
                          • 1342

                          #13
                          Re: Swagger's All-Pro Chameleon Sliders

                          Originally posted by JoshC1977
                          I was reading the passing deep thread and am glad you posted this set (I too believe a higher QBA, which I think stands for 'QB Ability' as opposed to 'QB Accuracy' is the way to go here).

                          That said, I don't think a lower IG is the way to go to reduce sacks. At lower settings, the CPU QB plays 'dumber'. Yes, they may scramble more, but they struggle to get rid of the ball. At 50, it is a hodge podge of good and bad. When you start going over 50, they actually do a better job of getting the ball to the receivers (usually their checkdown guys). Now, IG and QBA compliment one another. I think many people have tried to compensate a low QBA with a low IG and they get a bloody mess of horrific QB play and tons of sacks.

                          Here's the rub, even at an IG setting of 65, QBs start getting the ball to a receiver very quickly. Coverage can't react fast enough and they get insane completion percentages. Couple that with your already high QBA, and that would likely be a mess.

                          My theory is that if you add the IG setting to the QBA setting, that total gives a more composite picture of how the QB plays. I played with a QBA at 39 and IG of 50 (total of 89 - below the default of 100) and saw some good things (albeit still with 4-5 sacks per game - still too high). With a QBA at 60, that would suggest your IG should be in the ballpark of 25-35.

                          I've never played with QBA above 50 on this game, but did on NCAA 14, which responds similarly on many slider aspects. I'm going to give this a whirl and see what happens.

                          Fascinating theory. This certainly makes sense.

                          I'm going to do plenty of experimentation tonight with Intentional Grounding. I'm going to try adjusting it by itself to all extremes (0 one game, 99 the next, then 50) and see what happens.

                          There has got to be a sweet spot in there somewhere.


                          Sent from my iPad using Tapatalk

                          Comment

                          • BZito75
                            MVP
                            • Apr 2003
                            • 1472

                            #14
                            Re: Swagger's All-Pro Chameleon Sliders

                            I also noticed at ig 5, screens aren't auto sacks. The qb finds the rb much quicker
                            Twitch Username: CEspo723

                            Comment

                            • SwaggerCoach
                              MVP
                              • Oct 2011
                              • 1342

                              #15
                              Re: Swagger's All-Pro Chameleon Sliders

                              Originally posted by l am the GOAT
                              Here is what I've done so far. I'm not demanding you change your sliders I'm just giving you some suggestions as for what i have done. Excellent base by the way!



                              Player Skill



                              QB Acc 10-->6



                              I feel like 6 is a sweet spot for me. This is more preference related.



                              WR Catching 75-->60



                              Seeing more balls being jarred loose. Not every receiver has an amazing catch radius or awareness. Might lower this later.



                              Run Block 55-->20



                              Not much diff the #s indicate but makes it more challenging more 4 ypc than 5 ypc. May lower in future.



                              Fumbles 48-->38



                              I think this is like RBA in NCAA so yeah kinda goes with my Run Block reasoning.



                              CPU Skill



                              Pass RT 40-->60



                              I like harder passing



                              Int 35-->50



                              PC 40-->50



                              Tackle 30-->35 goes along with run game being harder for user.



                              Threshold 0-->23



                              I think 0 is a little too speed reliant



                              IG (Work in Progress) its a pain





                              Thank you for this base. I never could find a slider set I liked that much until now on All-Pro. I'm going to keep testing and chipping away at what MY perfect game is, but I couldn't get there without the Chameleon sliders.



                              Sorry about the long reply

                              Glad to hear these were helpful! By all means, tweak the hell out of these for your difficulty needs.


                              Sent from my iPad using Tapatalk

                              Comment

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