The most important 2 sliders.

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  • rushinplayallgame
    Rookie
    • Aug 2014
    • 238

    #1

    The most important 2 sliders.

    <iframe src="//www.youtube.com/embed/vP59Uu7urCM" allowfullscreen="" height="315" width="560" frameborder="0"></iframe>
    Here is video explaining and showing some replays. Going to update my slider save on PS4 now.

    EDIT- I've uploaded the full slider set online, since people seem to like them. RUSHINDEFENSE (CPU sliders) and RUSHINOFFENSE (player sliders) is what they are called, so you can just download them. Thanks!



    Something I've noticed people don't do, which makes for unrealistic passing game, is lower the pass defense reaction time and raise the pass coverage to make up for it. The reaction time should be low. for example-

    Mine look like this
    Player pass defense reaction- 5
    Player pass coverage- 84
    CPU pass defense reaction- 2
    CPU pass coverage- 86

    In my opinion, this is like real life, DBs don't make a 50MPH sprint to the path of the ball, they only pick it off if it's thrown in their lane. This slider setting really fixes the DB preforming superman moves to pick off throws thrown through perfectly open windows or even out in front of a defender thats been burned by the wideout. This game also needs a WR awareness slider, because they know to look for the ball, and when they see it coming to them, they should enter "fight for the pass" mode, not just continue to run a route the ball isn't going to make it to without their interference. I suppose you're supposed to switch to the receiver and do it yourself, but what about people using player lock?

    Also something I see people doing is setting the QB accuracy low, it shouldn't be, 95 overall QBs shouldn't throw horribly short passes, maybe one or two a game but never more than that, they throw the ball away, a lot of incompletions come from this, I would never set this below 35, it also forces the CPU QB to only attempt throws it knows it can make with the lower slider setting taken into account, so it holds the ball too long and takes too many sacks, and thus can't move the ball. NFL teams give up points, they give up yards, the QB should be able to move the ball in todays NFL. It's important to look at how many passes are knocked away, intercepted, thrown away, AND completed, it's not just comp. % that makes for realistic play.

    thoughts on my thoughts?
    Last edited by rushinplayallgame; 09-26-2014, 12:56 AM.
    rushinplay allgame
    LA Rams: The Season
    GTA Online: Crew Spying
  • StefJoeHalt
    MVP
    • Feb 2014
    • 1058

    #2
    The most important 2 sliders.

    I def agree with QB ACC..this slider is def more then accuracy..better QB play etc..it's a matter of finding the best spot..I'm currently on default everything..and starting from there..but I promised myself this year I wouldn't tweak to much and lose out on the enjoyment of just playing the game


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    Comment

    • Sausage
      MVP
      • Feb 2003
      • 3905

      #3
      Re: The most important 2 sliders.

      Originally posted by rushinplayallgame
      Something I've noticed people don't do, which makes for unrealistic passing game, is lower the pass defense reaction time and raise the pass coverage to make up for it. The reaction time should be low. for example-

      Mine look like this
      Player pass defense reaction- 5
      Player pass coverage- 84
      CPU pass defense reaction- 2
      CPU pass coverage- 86

      In my opinion, this is like real life, DBs don't make a 50MPH sprint to the path of the ball, they only pick it off if it's thrown in their lane. This slider setting really fixes the DB preforming superman moves to pick off throws thrown through perfectly open windows or even out in front of a defender thats been burned by the wideout. This game also needs a WR awareness slider, because they know to look for the ball, and when they see it coming to them, they should enter "fight for the pass" mode, not just continue to run a route the ball isn't going to make it to without their interference. I suppose you're supposed to switch to the receiver and do it yourself, but what about people using player lock?

      Also something I see people doing is setting the QB accuracy low, it shouldn't be, 95 overall QBs shouldn't throw horribly short passes, maybe one or two a game but never more than that, they throw the ball away, a lot of incompletions come from this, I would never set this below 35, it also forces the CPU QB to only attempt throws it knows it can make with the lower slider setting taken into account, so it holds the ball too long and takes too many sacks, and thus can't move the ball. NFL teams give up points, they give up yards, the QB should be able to move the ball in todays NFL. It's important to look at how many passes are knocked away, intercepted, thrown away, AND completed, it's not just comp. % that makes for realistic play.

      thoughts on my thoughts?
      You got this far, list the rest of your sliders

      Comment

      • rushinplayallgame
        Rookie
        • Aug 2014
        • 238

        #4
        Re: The most important 2 sliders.

        edit- the numbers in red are newest slider set, updated set, same as the ones I use, same in video

        OK, these are for my franchise though and I have Aaron Murray and Jamaal Charles at 99 OVR, so they may need adjustment for your teams.

        13 min. all-pro
        rundown set to 20 seconds (don't know why i keep saying 23)
        don't just wing it in there, throw it away if it's not open

        PLAYER SKILL
        QB 44 ---> 44
        Pass Blocking 51 --->51
        WR Catching 45 ---> 46
        Run Blocking 51 ---> 46
        Fumbles 44 ---> 40
        Pass Defense Reaction 5 ---> 4
        Interceptions 46 ---> 48
        Pass Coverage 82 ---> 82
        Tackling 38 ---> 39

        CPU SKILL
        QB 39 ---> 41
        Pass Blocking 64 ---> 64
        WR Catching 43 ---> 42
        Run Blocking 57 ---> 59
        Fumbles 64 ---> 64
        Pass Defense Reaction 2 ---> 2
        Interceptions 37 ---> 29
        Pass Coverage 85 ---> 82
        Tackling 38 ---> 44

        FG Power 51
        FG Acc. 51
        Punt Power 55
        Punt Acc 55
        Kickoff Power 45

        Injuries 75 ---> 70
        Fatigue 64 ---> 64
        Threshold 41 ---> 41

        Offside 60
        False Start 67
        Holding 75
        Face Mask 51
        Def. Pass Int. 99
        Off. Pass Int. 99
        Grounding 100
        Roughing the passer 85
        Roughing the kicker 51

        through 4 games this season
        Aaron Murray who is 99 overall has 12 TDs and 6 picks, 73% completion, 3 sacks (i always throw it away) 258 downs played.
        Charles has 483 yards 5.5 average with 3 touchdowns
        My only good WR has 29 receptions for 195 yards with 4 TDs but I have a good TE who has 19 receptions for 222 yards and 3 TDs

        Eric berry leads the team with 28 tackles, 2 picks and a sack
        Justin Houston has 24 tackles, 2 sacks and a pick
        rookie MLB has 24 tackles, only 1 for a loss and no sacks
        rookie OLB has 21 tackles, 4 for a loss and 3 sacks, he's a beast 1st round pick
        My ends come in next with 18 tacks and 3 sacks, and 14 tackles and 1 sack.

        edit- I went ahead and uploaded these online, in case it would be easier that way, RUSHINOFFENSE and RUSHINDEFENSE is what they are called. edit- sliders updated with the numbers in red
        Last edited by rushinplayallgame; 09-19-2014, 03:24 AM.
        rushinplay allgame
        LA Rams: The Season
        GTA Online: Crew Spying

        Comment

        • LinkU28
          Rookie
          • Aug 2014
          • 15

          #5
          Re: The most important 2 sliders.

          Just played a game with this setup. Steelers(me) vs. Bengals. Best game I've played so far. First off, on offense you really have to be careful where you throw. But the thing I like with the reaction set so low is that you can throw before a receiver breaks and the DB won't magically jump the route, as far as my one game went. Defense was finally tough but felt realistic. I only sacked Dalton once, which is very realistic (did you see the Steelers pass rush tonight?). He did a great job of getting rid of it right before I got there and it did seem as though most of the throws when I got pressure were affected in some way.

          All in all, I'm definitely going to use these and see how it goes for me. I think you could be on to something.

          Comment

          • darkknightrises
            Banned
            • Sep 2012
            • 1468

            #6
            Re: The most important 2 sliders.

            Originally posted by rushinplayallgame
            Something I've noticed people don't do, which makes for unrealistic passing game, is lower the pass defense reaction time and raise the pass coverage to make up for it. The reaction time should be low. for example-

            Mine look like this
            Player pass defense reaction- 5
            Player pass coverage- 84
            CPU pass defense reaction- 2
            CPU pass coverage- 86

            In my opinion, this is like real life, DBs don't make a 50MPH sprint to the path of the ball, they only pick it off if it's thrown in their lane. This slider setting really fixes the DB preforming superman moves to pick off throws thrown through perfectly open windows or even out in front of a defender thats been burned by the wideout. This game also needs a WR awareness slider, because they know to look for the ball, and when they see it coming to them, they should enter "fight for the pass" mode, not just continue to run a route the ball isn't going to make it to without their interference. I suppose you're supposed to switch to the receiver and do it yourself, but what about people using player lock?

            Also something I see people doing is setting the QB accuracy low, it shouldn't be, 95 overall QBs shouldn't throw horribly short passes, maybe one or two a game but never more than that, they throw the ball away, a lot of incompletions come from this, I would never set this below 35, it also forces the CPU QB to only attempt throws it knows it can make with the lower slider setting taken into account, so it holds the ball too long and takes too many sacks, and thus can't move the ball. NFL teams give up points, they give up yards, the QB should be able to move the ball in todays NFL. It's important to look at how many passes are knocked away, intercepted, thrown away, AND completed, it's not just comp. % that makes for realistic play.

            thoughts on my thoughts?


            I wont get to play the game again in till Saturday night has I will be besy tomorrow and I will be working during the day on Saturday but I think next time I play I am going to play a few games with the pass coverage slider at 100 and reaction at 0 and then do the opisit and do pass coverage 0 and reaction at 100 and see what kind of results I get between the 2. I do fell like at default that the CPU knots away to many passes and gets to many int. Now I no a few years ago the CPU would jump way to high to knock the pass down. I don't see any of that any more but I do think there close out speed on balls it to high so lower reaction may be better. I find that I have like 10 balls a game that should be picked even if I only end up throwing 2 picks in a game.

            Comment

            • FluffyTonka
              MVP
              • Feb 2006
              • 1680

              #7
              Re: The most important 2 sliders.

              in theory it sounds majestic.

              with scouts & quin's and armour's work, we're really close to getting this to play as good as possible until the qb AI is improved.

              Comment

              • Dbrentonbuck
                Pro
                • Jul 2006
                • 634

                #8
                Re: The most important 2 sliders.

                Originally posted by LinkU28
                Just played a game with this setup. Steelers(me) vs. Bengals. Best game I've played so far. First off, on offense you really have to be careful where you throw. But the thing I like with the reaction set so low is that you can throw before a receiver breaks and the DB won't magically jump the route, as far as my one game went. Defense was finally tough but felt realistic. I only sacked Dalton once, which is very realistic (did you see the Steelers pass rush tonight?). He did a great job of getting rid of it right before I got there and it did seem as though most of the throws when I got pressure were affected in some way.

                All in all, I'm definitely going to use these and see how it goes for me. I think you could be on to something.
                This is because Dalton is set to Sense Pressure: Trigger Happy which seems to be the ideal trait this year. I am convinced the sense pressure trait is bugged. If you play someone with Sense Pressure: Ideal, they will hold the ball as if their trait is Oblivious. However, if their Sense Pressure is Trigger Happy, they actually play like Ideal should. It is really fubar. Dalton always plays great when I play him. If your next CPU opponent is Sense Pressure: Ideal you will go back to sacking him 72 times a game.
                Follow me on Twitter @cavemangamer
                http://twitter.com/#!/cavemangamer

                Comment

                • Team Woopie
                  Rookie
                  • Apr 2013
                  • 22

                  #9
                  Re: The most important 2 sliders.

                  These look cool, and your stats look amazing. But Grounding at 100? Doesn't that make qbs hold the ball for longer?


                  I've been playing on all madden and getting good games, but others have been saying all-pro is more realistic as players' rating matter more - whereas in all madden CPU players get a big ratings boost.


                  I want elite players to dominate scrubs, but I don't want to blow the CPU out every game, ya know. Any thoughts on the difference between all-madden and all-pro?


                  FYI most of my all-madden sliders are near default, apart from HUM qba 5 and CPU qba 20
                  Last edited by Team Woopie; 09-12-2014, 05:27 AM.

                  Comment

                  • darkknightrises
                    Banned
                    • Sep 2012
                    • 1468

                    #10
                    Re: The most important 2 sliders.

                    Has any one tried reaction at zero with pass coverage at 100 and then tried reaction at 100 with pass coverage at 0? If so what kind of results? How about this the default sliders are at 50 has any one tried pass coverage at 50 reaction at 0 and then tried pass coverage 0 reaction at 50? I am thinking with what was said that reaction would make a bigger difference. So say if you had pass coverage at 50 and reaction at 25 that would make the difference bigger then if you went with pass coverage 25 reaction 50? Maybe I will try pass coverage at 50 and reaction at 25 and go form there.

                    Comment

                    • darkknightrises
                      Banned
                      • Sep 2012
                      • 1468

                      #11
                      Re: The most important 2 sliders.

                      Originally posted by Team Woopie
                      Offside 60
                      False Start 67
                      Holding 75
                      Face Mask 51
                      Def. Pass Int. 99
                      Off. Pass Int. 99
                      Grounding 100
                      Roughing the passer 85
                      Roughing the kicker 51

                      These look cool, and your stats look amazing. But Grounding at 100? Doesn't that make qbs hold the ball for longer?


                      I am not sure if the grounding at 100 compared to 0 makes a difference with the QB holding on to the ball. I didn't notice a difference has even at 0 I get like 8 sacks a game. I think either nothing makes a difference when it comes to the QB holding on to the ball to long or that having the QB slider below 50 I think may make a difference. When I first got the game I only had 5 sacks in 3 games and I was like what are people talking about the CPU doesn't hold on to the ball to long? Then after that I lowerd QB slider because like ever one to high of completion % and ever sences I lowerd it I have been seeing to many sacks like ever one else has been.

                      Comment

                      • FluffyTonka
                        MVP
                        • Feb 2006
                        • 1680

                        #12
                        Re: The most important 2 sliders.

                        yeah, I've played 5 games with int grounding at 0 and 5 with it at 100.

                        nothing was noticed in relations to sacks.

                        same with roughing the passer; 5 games at 100, 5 at zero ... qb sacks never really seemed affected by this.

                        I think old mate who said qb sense pressure is the bug has nailed it.

                        I just sacked tom brady 6 times until half time, and his sense pressure is ideal, where if it was trigger happy or paranoid, he'd be throwning it away before he gets sacked.

                        i think that's where the bug is. The good news with that is ea should be able to easily tune this in a patch! Surely?

                        Comment

                        • darkknightrises
                          Banned
                          • Sep 2012
                          • 1468

                          #13
                          Re: The most important 2 sliders.

                          Originally posted by FluffyTonka
                          yeah, I've played 5 games with int grounding at 0 and 5 with it at 100.

                          nothing was noticed in relations to sacks.

                          same with roughing the passer; 5 games at 100, 5 at zero ... qb sacks never really seemed affected by this.

                          I think old mate who said qb sense pressure is the bug has nailed it.

                          I just sacked tom brady 6 times until half time, and his sense pressure is ideal, where if it was trigger happy or paranoid, he'd be throwning it away before he gets sacked.

                          i think that's where the bug is. The good news with that is ea should be able to easily tune this in a patch! Surely?


                          I havnt tired the roughing the passer but that is interesting. Yeah maybe that trigger happy thing is the problem. I really hope that ea can patch offline sim stats, qb taking sacks and the money thing in owner mode and I hope it can happen within like a week. If those things can be patched I think I will beable to play a madden game for the first time sences like madden 07 on gamecube for more then like a month without being sick of it.

                          Comment

                          • PMO
                            Banned
                            • Aug 2010
                            • 625

                            #14
                            Re: The most important 2 sliders.

                            Originally posted by rushinplayallgame
                            Something I've noticed people don't do, which makes for unrealistic passing game, is lower the pass defense reaction time and raise the pass coverage to make up for it. The reaction time should be low. for example-

                            Mine look like this
                            Player pass defense reaction- 5
                            Player pass coverage- 84
                            CPU pass defense reaction- 2
                            CPU pass coverage- 86

                            In my opinion, this is like real life, DBs don't make a 50MPH sprint to the path of the ball, they only pick it off if it's thrown in their lane. This slider setting really fixes the DB preforming superman moves to pick off throws thrown through perfectly open windows or even out in front of a defender thats been burned by the wideout. This game also needs a WR awareness slider, because they know to look for the ball, and when they see it coming to them, they should enter "fight for the pass" mode, not just continue to run a route the ball isn't going to make it to without their interference. I suppose you're supposed to switch to the receiver and do it yourself, but what about people using player lock?

                            Also something I see people doing is setting the QB accuracy low, it shouldn't be, 95 overall QBs shouldn't throw horribly short passes, maybe one or two a game but never more than that, they throw the ball away, a lot of incompletions come from this, I would never set this below 35, it also forces the CPU QB to only attempt throws it knows it can make with the lower slider setting taken into account, so it holds the ball too long and takes too many sacks, and thus can't move the ball. NFL teams give up points, they give up yards, the QB should be able to move the ball in todays NFL. It's important to look at how many passes are knocked away, intercepted, thrown away, AND completed, it's not just comp. % that makes for realistic play.

                            thoughts on my thoughts?
                            I love this idea!!! I will be doing this in my career tonight!

                            Comment

                            • forme95
                              MVP
                              • Nov 2013
                              • 3118

                              #15
                              Re: The most important 2 sliders.

                              I like this idea also. Going to try it in coach mode. The only thing I may change (and if I could get your opinion) is moving opi/dpi down to 25. I have been playing with this some and i see at 100 they run the laziest routes. Catching the ball and going OB instead of turning up field. At 25 they are more aware of the sidelines. Yes, they still catch and will go out at times, but I have noticed they are more aware of the sidelines.
                              Really wish sports games played to ratings!
                              Only thing SIM about sports games now, are the team name and players
                              CFB 25 The absolute GOAT!!!
                              MLB 23 FOREVER 20 is better, 23 just for Guardians
                              Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                              Comment

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