Thread
:
Summary of what sliders do_Oraeon
View Single Post
09-12-2014, 08:45 AM
#
4
PMO
Banned
OVR: 1
Join Date: Aug 2010
Re: Summary of what sliders do_Oraeon
Quote:
Originally Posted by
Oraeon1224
Since EA never releases explanations I have done some testing in practice mode. You can't test in game because play calls and defense calls have dramatic effects on sacks and interceptions (test it out yourself, I can sack the AI every time if coverage lines up). All testing was comparing set plays and changes observed. You can see my statistics and sliders thread for the actual tests if you wish.
Threshold: Lowering this increases HB and WR against LB but generally won't have much effect on WR vs CB unless there is a significant speed mismatch. Potentially could muck up other parts of the game such as pass rush, open recievers etc...
QB accuracy: Not tested yet
Pass blocking: No discernable effect this year. Do whatever you want with it, EA's new interaction system seems to have broken it. Sack numbers are due to coverage anyway (i.e. coverage sacks).
WR catching: Does what it says and increases or decreases drops
Run blocking: Raising this slider increases YPC and reduces TFL stats in game. Use to assist AI run game only after you adjust tackles.
Fumbles: Works but hard to quantify. The lower the number the more the fumbling.
Reaction time: This effects the reaction to the ball in the air and within the zones in zone defense. It also appears to boost the acceleration statistic of defenders to regain position. It has no effect on sacks but the lower the slider the better the defense and the more interceptions as opposed to deflections you see. Summary: Higher makes pass defense tighter leading to interceptions and reduces YAC (adjust if YAC is too high), lower increases YAC and reduces interceptions
Interceptions: Has no discernable effect on pass coverage. It does seem to control how often the AI drops the pass. Reaction seems to have more of an effect on closing to the pass.
Pass coverage: Effects route running statistic of the WR vs coverage statistic of the CB most likely. Has 2 impacts. 1) It controls the number of coverage sacks when zone offense is called (i.e. no one is open). 2) It cause defenders to visually make the wrong cut on cutting plays (outs, post, slants) and generate space. Reduce this slider to result in more open reciever's and less quarterback sacks particularly against zone.
Tackling: Used to generate more broken tackles. The lower the more broken tackles and big plays.
Are you going to make a slider set based off these for a true realistic sim feel of games?
PMO
Visit PMO's Arena
Send a private message to PMO
Find More Posts by PMO