NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsumer)
Collapse
Recommended Videos
Collapse
X
-
Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsu
I've been saying this in several threads, guys need to let this editable hair thing go. Most of the time players don't even change their hairstyles during the year(if they change something it'd be growing and cutting a beard). Not to mention with scans, most guys would look ridiculous with hair added onto their existing head models(case in point Kyrie Irving/Jimmie Butler/Anthony Davis) and you can't alter their beards unless they got scanned when completely shaven(which like 80% of these dudes weren't which is fine because they all keep their beards barring a few like the Warriors when they were scanned last year).
Just too much trouble for something that isn't even remotely needed tbh.
It's not just for this year though. It's years and years into MyLeague/MyGM. Sometimes you'd just like to change it up to make a player look like hes aged.NBA
Charlotte HORNETS
NFL
Carolina Panthers
College
Carolina Tar Heels
Won't change until:
1) Hornets win a playoff game
2) Panthers win a Super Bowl
3) Tar Heels win another championship (Completed: 4/3/2017)
PSN:BetterHigh1990
Starting 1/10/12Comment
-
Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...
Um no. Some of the passes are already rockets. I have no issue with the overall pass speeds. Some of you are asking for arcade speeds here.Comment
-
Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...
Better ai situational awareness for passing would address a major need and so far, I am undecided if I see improvement in an area that needed work for years.Comment
-
Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...
The only floaters I see are close quarter and if those are too fast, the catcher doesn't have time to play a catch animation.Comment
-
Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...
the solution (in my opinion) is to just have "true ball collision" on passes - that would ensure that bad passes are punished with deflections and turnovers. my philosophy about this game is (and has always been) that every aspect of the game should revolve around rewarding good decisions and punishing bad decisions...as of now, allowing the ball to be passed THROUGH defenders goes against that - that is the ultimate example of NOT punishing a bad decision.
if a defender is in the passing lane, and you make a pass, you've made a bad decision...you've failed to recognize that the passing angle was not there...so you should be punished by having the ball bounce off the defender and get stolen. by allowing the ball to go through the defender, the game is REWARDING a bad decision...and if you are the defensive team in that case, then you've been cheated - your defender was in place, but the game rewarded your opponent and allowed his bad pass to get through. how does that make you feel as a defender that you got cheated by bad physics? in this case the game is rewarding the wrong player - it's doing the complete opposite of what it should be doing.
lack of ball collision physics on passes bails out the user on bad decisions - it does not hold the user accountable...again it all comes back to the basic philosophy that the game should function to punish bad decisions and reward good ones...but the game cannot function toward that goal if true ball collision is not present on passes.
most of my problems with the game stem from the game not completely functioning to support this philosophy (i'm not saying it's on purpose from the game designer's standpoint, but I would like the game to function more to support that philosophy if at all possible). for example, another one of my problems with the game is that too many contested shots, contact shots, and difficult shots go in. taking these types of shots is not a "good decision," so relying on mostly these type of shots without passing and working for open shots should result in complete failure...but the game often allows people to hang around in the game by relying on these shot types. someone who passes a lot and gets open shots should be MUCH more successful than someone who relies on one-on-one contested shots or contact layups....but as of now, the gap between these two strategies in shot success is not large enough. yes, usually the person who gets open shots will do better, but not by a large enough margin. you can pass the ball around and get a good shot on almost every play, and your opponent can just force up one-on-one contested jumpers and contact layups...BUT you still might only win by 9-10 points...when in my opinion you should blow the other guy out by 20-25 points...the degree of success should correspond directly to the amount of good or bad decisions that are madeLast edited by blues rocker; 09-15-2014, 11:50 AM.Comment
-
Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...
I was basing my observation on all the vids I've seen so far - so it is more of an overall assessment of my gut so far.Comment
-
Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsu
Are guys really seeing balls go through defenders THAT much?
I honestly can't remember the last time i've seen it happen..
I remember this being a big issue a few years ago, but i'm surprised it still seems to be happening so often for guy'sComment
-
Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...
nah - increasing speed or accuracy won't solve the problem i pointed out. i'm with Boilerbuzz on this one.
the solution (in my opinion) is to just have "true ball collision" on passes - that would ensure that bad passes are punished with deflections and turnovers. my philosophy about this game is (and has always been) that every aspect of the game should revolve around rewarding good decisions and punishing bad decisions...as of now, allowing the ball to be passed THROUGH defenders goes against that - that is the ultimate example of NOT punishing a bad decision.
if a defender is in the passing lane, and you make a pass, you've made a bad decision...you've failed to recognize that the passing angle was not there...so you should be punished by having the ball bounce off the defender and get stolen. by allowing the ball to go through the defender, the game is REWARDING a bad decision...and if you are the defensive team in that case, then you've been cheated - your defender was in place, but the game rewarded your opponent and allowed his bad pass to get through. how does that make you feel as a defender that you got cheated by bad physics? THE GAME IS REWARDING THE WRONG PLAYER.
lack of ball collision physics on passes bails out the user on bad decisions - it does not hold the user accountable...again it all comes back to the basic philosophy that the game should function to punish bad decisions and reward good ones...but the game cannot function toward that goal if true ball collision is not present on passes.
Even with the ball not being 100% tangible this year, I find that what I described above happens to me a lot. I'll want to wrap a pass around my defender or throw a one-handed pass around a help defender to the open man, but end up throwing a chest pass right into them instead.Comment
-
Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsu
Just the prior game before, when I was playing against Jrue Holliday and the Pelicans, I did not see it happen the entire game with me guarding Jrue.Comment
-
Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsu
There was a clip in the trailer for 2k15 that had two arms going through each other that should have resulted in a foul instead. I realize that's not a ball going through the defender, but just saying it's definitely an issue.Comment
-
Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsu
The Kawhi clip...yeah...those are going to happen...not really a big concern of mine...
I was speaking specifically about the call.Comment
-
Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsu
IT HAPPENS ALL THE DAM TIME.
its just usually not at an angle/point where you will really notice it unless you go through and watch a replay of everythingComment
-
Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsu
That's another reason why I asked what modes you guys play.
I play 90% of the time in teamup with 9 other users. So when you're player locked you notice every instance of ball warping , sliding , losing control, and animations that could use more physics and counter measures. So when guys get player locked on Rondo or Cp3 they paint pass all game , bigs end up with 20 a piece, and rarely get penalized for it ... And it's deflating for my guys who like playing and defending big man.#1 Laker fan
First Team Defense !!!Comment
-
Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...
nah - increasing speed or accuracy won't solve the problem i pointed out. i'm with Boilerbuzz on this one.
the solution (in my opinion) is to just have "true ball collision" on passes - that would ensure that bad passes are punished with deflections and turnovers. my philosophy about this game is (and has always been) that every aspect of the game should revolve around rewarding good decisions and punishing bad decisions...as of now, allowing the ball to be passed THROUGH defenders goes against that - that is the ultimate example of NOT punishing a bad decision.
if a defender is in the passing lane, and you make a pass, you've made a bad decision...you've failed to recognize that the passing angle was not there...so you should be punished by having the ball bounce off the defender and get stolen. by allowing the ball to go through the defender, the game is REWARDING a bad decision...and if you are the defensive team in that case, then you've been cheated - your defender was in place, but the game rewarded your opponent and allowed his bad pass to get through. how does that make you feel as a defender that you got cheated by bad physics? in this case the game is rewarding the wrong player - it's doing the complete opposite of what it should be doing.
lack of ball collision physics on passes bails out the user on bad decisions - it does not hold the user accountable...again it all comes back to the basic philosophy that the game should function to punish bad decisions and reward good ones...but the game cannot function toward that goal if true ball collision is not present on passes.
most of my problems with the game stem from the game not completely functioning to support this philosophy (i'm not saying it's on purpose from the game designer's standpoint, but I would like the game to function more to support that philosophy if at all possible). for example, another one of my problems with the game is that too many contested shots, contact shots, and difficult shots go in. taking these types of shots is not a "good decision," so relying on mostly these type of shots without passing and working for open shots should result in complete failure...but the game often allows people to hang around in the game by relying on these shot types. someone who passes a lot and gets open shots should be MUCH more successful than someone who relies on one-on-one contested shots or contact layups....but as of now, the gap between these two strategies in shot success is not large enough. yes, usually the person who gets open shots will do better, but not by a large enough margin. you can pass the ball around and get a good shot on almost every play, and your opponent can just force up one-on-one contested jumpers and contact layups...BUT you still might only win by 9-10 points...when in my opinion you should blow the other guy out by 20-25 points...the degree of success should correspond directly to the amount of good or bad decisions that are madeComment
Comment