NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

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  • Boilerbuzz
    D* B**rs!
    • Jul 2002
    • 5154

    #331
    Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

    Originally posted by BlackSheep2910
    Nobody said anything was easy. And i never claimed to have more knowledge than the actual develop team. I don't know how to build a t.v either. But if i pay $800 for a brand new t.v built in 2014, i KNOW it better not be "standard definition" without even looking on the box. When i buy a basketball game in 2014, is not reasonable to expect, to be able to pass and rebound?
    Wait. So you're saying you can't pass or rebound in the game? You see, this is talking in superlatives because I KNOW you don't mean you can't pass or rebound *at all* in the game. So what exactly are you not able to to?

    How could something that has been done before be impossible on bigger better more powerful consoles? More in depth about legacy issues....
    Again - superlatives.

    Passing: The player models are too big in proportion to the court size.
    Based on what exactly? Can you provide a screenshot and show that the players are bigger with relationship to the court? You're talking about dudes that are 6'6" on average on a 94' court. Show me a shot where the ratio of player body dimensions are not consistent with court dimensions. VC has said for YEARS that the players are exactly to scale with the court. If you don't believe me, ask Czar. I'm sure he's been back and forth with them directly and is now part of the team. If the court to player ratios are NOT right - it would REALLY screw up all of his work.

    Therefore causing them to take less steps/movement to clog the passing lanes. This results in defensive players being able to move faster than the offense can move the ball.
    I can show you COUNTLESS videos that show REAL NBA players covering a LOT of ground in 2 to 3 steps. Just go watch a video of LBJ. He can get from the 3pt line to below the circle in TWO steps. So to cry about covering distance from guys that have LONG strides falls flat. Now, are some of the movement too fast? Yes! I would agree with you to a certain extent. Maybe they are mocapping guys that are too fast. But this *IS* mocapped data and supposedly unmodified. That means that what you normally see is what was captured. So, apparently, there are some really fast dudes in the world.

    Rebounding: Lack of (or awkward) animation response when attempting to go for the ball. ALL animations when a rebound is up front grabs, should result in the players moving/"fighting" towards the ball. Example: if "I" jump for a ball that is falling away from the side of the rim on, it should result in the best effort allowed by player ratings and situation context. In other words, jump/move TOWARDS the ball instead of jumping straight up in the air. Increased alertness off the situation, so the ball doesn't just smack my player in the face and roll to the ground (which i don't recall being this much of a problem in earlier editions)
    So basically, how it works now is OK with you. I was confused there. RARELY do I see a rebound animation not attempt to get to the ball. What stops it is normally someone else is in the way and pushes you off the target. You didn't time it right. Or there just isn't enough coverage to catch the ball at a particular point and time. And from the vids, this looked MUCH improved! So, why hound on this is beyond me.

    Please enlighten me on all the never heard of impossible gameplay improvements i wish to implement.
    What improvements? You don't really talk about improvements. All you say is: "This is still broken. I'm going to buy Live!". That's it!

    All you 2k apologist need to wake up 2k has become a little too cocky, mostly because of your blind praise and failure to see no wrong.
    Blind praise. According to some of you people, ANY praise is blind praise. But lets talk about praise:

    It's one thing to tell a developer what they did wrong and need to fix. But to go along with that, you need to tell them what they are doing RIGHT so that they don't screw it up! You need ALL of it. They need all of it. EVERY single "apologist" you'll find that are regulars on this site will speak to their dislikes AS MUCH AS their likes. Now, if you want to talk apologist, go over to The Padded Cell.

    If they drop a great product, ill be the first one giving them their do credit.
    You know, just because a game isn't perfect and may even have critical flaws in certain areas, does NOT mean that it's not a great product. And for all the hate you want to think there should be, the NBA 2K franchise, arguably, is the gold standard of sports video games. It IS a great product and an great franchise. Yet, you have no acknowledged that have you. So this statement is false.

    Understand that YOU are actually hurting the product you love by defending its faults.
    Hold on! Where do I defend it's faults? All I did was ask you to be more specific to help them understand your issues. Thereby, making the product better. Do you think you're: "it's still broken, I'm going to go buy Live" helps them?

    I've always been VERY candid about my issues. I may not come in here to cry, but I certainly communicate directly with the guys I know are on the forums. My top 3 issues:

    1. Shooters are able to plow through defenders. If someone starts a dunk and a defender runs under him, more often than not, that defender guys shoved out of the way. It's MUCH better than it has been in the past, but still not where I want it and that's completely GONE.

    2. My defenders get put into multi-actor body up, blocks, and shot animations, but they can't break out of them. If a guy starts a layup and I'm controlling a defender, my player will play a defensive/contest animation. But if I want to just give him the basket and not risk a foul - which CAN happen in these animations - I can't do it.

    3. I get frustrated with directional passing going to the wrong guys. Pretty simple really. Sometimes, I point the stick in a direction that I don't realize. I'm fine with that. That's on me. But if I pass the ball back to my PG at the point beyond the arc, and there's a big that running past him in that area, sometimes it would go that big. Why in the **** would I want to pass the ball to him!? Drives me NUTS.


    See, was THAT hard to do. Do you think that would make the game better? I sure do. And I did it without veiled threats of switching to another game. I did it without questioning the motivations, knowledge, or ability of the development team. I did it the way that is helpful and respectful. I did it without trashing the other game. Why is this so hard for some of you?

    Comment

    • Boilerbuzz
      D* B**rs!
      • Jul 2002
      • 5154

      #332
      Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

      Originally posted by JasonMartin
      What is your source?
      The source is the developer itself.

      Comment

      • Boilerbuzz
        D* B**rs!
        • Jul 2002
        • 5154

        #333
        Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

        Originally posted by JBulls
        Are you sure? it seems more of an approximation rather than exact units.
        Have you ever made a system using non-uniform scale? That means: a system where different objects that interact are of different scales to each other?

        Dealing with THAT is MUCH more work! Let me put it to you this way - it is MORE work for a game to make a world where you have to always manage the difference in scale of every object.

        Comment

        • I Djm
          MVP
          • Feb 2011
          • 1297

          #334
          Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

          Originally posted by Boilerbuzz
          Exaclty. Pro has ALWAYS been the default for casual players. These demos have ALWAYS been set to default. Why supposed sim head continue to complain about these demo clips in that regard is funny considering they are supposed to have the keen eye and all...
          Because the higher you set the difficulty the more see the cpu taking shortcuts instead of playing their brand of basketball
          Hand Down,Man Down

          Comment

          • I Djm
            MVP
            • Feb 2011
            • 1297

            #335
            Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

            Originally posted by KyotoCarl
            People keep saying players are too big and the court is too small.
            If that is the case, why wouldn't 2K adress it? They must have a reason for keeping the court the size the way it is and the player models the way they are.
            Its because they keep crowding up and not moving
            Hand Down,Man Down

            Comment

            • KyotoCarl
              MVP
              • Mar 2010
              • 3827

              #336
              Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

              Originally posted by I Djm
              Its because they keep crowding up and not moving
              What does that have to do with my statement?
              What we know so far about NBA 2K14 - FAQ/QA:
              http://www.operationsports.com/forum...post2045267769

              My thoughts on how replays should be handled:
              http://www.operationsports.com/Kyoto...plays-replays/

              Comment

              • I Djm
                MVP
                • Feb 2011
                • 1297

                #337
                Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

                Originally posted by KyotoCarl
                What does that have to do with my statement?
                When people say either the players are too big or the courts are too small. Thats what i was referring to
                Hand Down,Man Down

                Comment

                • ojandpizza
                  Hall Of Fame
                  • Apr 2011
                  • 29807

                  #338
                  Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

                  Originally posted by BMDinTDOT
                  If they're only gonna make minor graphical and game play changes it's the least they can do...



                  The NHL 15 Demo really opened my eyes to what it can do for a game. Having the mascot

                  dunk off a trampoline, kiss cams, fans taking half court shots for money, fans taking pics

                  with the cheerleaders etc. can't be that hard to do.



                  If they get TNT or NBA TV presentation having different announce teams would be cool. They

                  had Spanish announcers in 2K14 so multiple announce teams are possible.



                  With Next Gen I want the full NBA experience

                  You don't see the kiss cams, dunking off trampolines, fans taking pics with cheerleaders, etc when you watch a game on TV anyways.. That's all **** you have to actually be at the game for.. Besides playing a game isn't suppose to feel like your in the stands at a game, it's supposed to feel like you're playing.. I can't even wrap my head around why 2K, or any game for that matter, would even want to waist their time with that kind of stuff when they could use that time to improve on the actual basketball aspect of it.


                  Sent from my iPhone using Tapatalk

                  Comment

                  • Boilerbuzz
                    D* B**rs!
                    • Jul 2002
                    • 5154

                    #339
                    Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

                    Originally posted by I Djm
                    Because the higher you set the difficulty the more see the cpu taking shortcuts instead of playing their brand of basketball
                    Ok... But what does that have to do with judging bootleg clips of of the game set to PRO?

                    Comment

                    • Boilerbuzz
                      D* B**rs!
                      • Jul 2002
                      • 5154

                      #340
                      Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

                      Originally posted by ojandpizza
                      You don't see the kiss cams, dunking off trampolines, fans taking pics with cheerleaders, etc when you watch a game on TV anyways.. That's all **** you have to actually be at the game for.. Besides playing a game isn't suppose to feel like your in the stands at a game, it's supposed to feel like you're playing.. I can't even wrap my head around why 2K, or any game for that matter, would even want to waist their time with that kind of stuff when they could use that time to improve on the actual basketball aspect of it.


                      Sent from my iPhone using Tapatalk
                      I don't have a problem with this stuff if it is done right. Would sell the illusion even more.

                      Comment

                      • JasonMartin
                        Pro
                        • May 2012
                        • 977

                        #341
                        Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

                        Originally posted by Boilerbuzz
                        The source is the developer itself.
                        And where did you read it? Link? Post?

                        There was obviously something off in the latest editions court wise. No one can deny that. Had to do with spacing, court size and the players.

                        Comment

                        • Boilerbuzz
                          D* B**rs!
                          • Jul 2002
                          • 5154

                          #342
                          Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

                          Originally posted by JasonMartin
                          And where did you read it? Link? Post?

                          There was obviously something off in the latest editions court wise. No one can deny that. Had to do with spacing, court size and the players.

                          I'll let you look for it. There have been plenty of threads on it. Nothing's off about the player to court scaling. I think it was Beluba that chimed in on one of the threads and said the scale was 1 to 1. The close out speeds are the complaint. That's it.

                          It's really funny how people can believe their own assumptions based on nothing but ignorance, state them as fact, then put the burden of proof on others in the face testimony from the people that know OR basic common sense. Even if they didn't say so, what POSSIBLE reason would they have to make the game MORE complicated just to make the gameplay worse? People have theorized the scaling for years and it's been debunked the whole time. If it were true, give one good reason why it hasn't changed. Is VC just run by a bunch of arrogant and sadistic jackasses that enjoy hearing people complaining? If they were busted, do you think Czar would be cool with that? it would sure make his life miserable replicating plays true to life. But if you want to believe in that ghost, then have fun with that.

                          Comment

                          • El_Poopador
                            MVP
                            • Oct 2013
                            • 2624

                            #343
                            Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

                            Originally posted by JasonMartin
                            And where did you read it? Link? Post?

                            There was obviously something off in the latest editions court wise. No one can deny that. Had to do with spacing, court size and the players.
                            It definitely feels like the players are too big for the court. But I don't necessarily think it's the size of either. I think it has to do more with how much ground a player can cover in a short amount of time, like BoilerBuzz said. The biggest issue is that a player can go from a standstill to max speed almost instantly, and change directions on a dime. They just need to work on the weight and momentum for every animation, and have true footplanting. Once they have that, we should see more realistic starting, stopping, and subtle changes in direction.

                            Comment

                            • JBulls
                              Rookie
                              • Sep 2013
                              • 495

                              #344
                              Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

                              What I was talking about wasn't actually player to court size ratio but rather the court itself.

                              I took a 2K14 court file into blender and the 3D lines are not accurate. Of course, those models could be just a visual representation and the invisible boundaries may actually be exactly 94:50 but it seems like some things are approximated. For the most part though, it's inconsequential. For example part of the rim model, backboard and backstop are obviously guesswork, I'd just hoped it was accurate where it mattered (rim height, diameter, etc). There are also some lines on the court that are not regulation such as the restricted area and the 4 lines along the sideline (don't know what they're called).

                              These things are the reason why I said what I said. Since you said the devs confirmed it's all good, I'll take their word for it. I just never had an answer either way until now.
                              Last edited by JBulls; 09-16-2014, 09:09 AM.

                              Comment

                              • pdx_24
                                Rookie
                                • Jan 2010
                                • 213

                                #345
                                Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Oklahoma City Thunder

                                Originally posted by El_Poopador
                                I really wish they would change how the difficulty levels work. A bad shot is a bad shot, and should be treated as such on any level. Going from Pro to Superstar shouldn't increase/decrease any attributes, only the CPU intelligence. That goes for all games, not just 2k.
                                I couldn't agree more.

                                Comment

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