NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsumer)

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  • BluFu
    MVP
    • May 2012
    • 3596

    #61
    Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...

    Originally posted by blues rocker
    if you read Czars post a while back, he said that they are already capable of having "true ball collision" but they have chosen to make it more "forgiving" in order to cut down on turnovers.
    to combat that, they should increase the passing accuracy and speed of passes globally.

    Comment

    • Jakeness23
      Pro
      • Aug 2009
      • 872

      #62
      Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsu

      Originally posted by lakers24
      I've been saying this in several threads, guys need to let this editable hair thing go. Most of the time players don't even change their hairstyles during the year(if they change something it'd be growing and cutting a beard). Not to mention with scans, most guys would look ridiculous with hair added onto their existing head models(case in point Kyrie Irving/Jimmie Butler/Anthony Davis) and you can't alter their beards unless they got scanned when completely shaven(which like 80% of these dudes weren't which is fine because they all keep their beards barring a few like the Warriors when they were scanned last year).
      Just too much trouble for something that isn't even remotely needed tbh.

      It's not just for this year though. It's years and years into MyLeague/MyGM. Sometimes you'd just like to change it up to make a player look like hes aged.
      NBA
      Charlotte HORNETS

      NFL
      Carolina Panthers

      College
      Carolina Tar Heels

      Won't change until:
      1) Hornets win a playoff game
      2) Panthers win a Super Bowl
      3) Tar Heels win another championship (Completed: 4/3/2017)

      PSN:BetterHigh1990

      Starting 1/10/12

      Comment

      • Boilerbuzz
        D* B**rs!
        • Jul 2002
        • 5154

        #63
        Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...

        Originally posted by BluFu
        to combat that, they should increase the passing accuracy and speed of passes globally.
        Um no. Some of the passes are already rockets. I have no issue with the overall pass speeds. Some of you are asking for arcade speeds here.

        Comment

        • Taer
          MVP
          • Sep 2011
          • 1432

          #64
          Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...

          Originally posted by Boilerbuzz
          Um no. Some of the passes are already rockets. I have no issue with the overall pass speeds. Some of you are asking for arcade speeds here.
          While some passes are rockets, some are floaters when the situation calls for rockets and visa-versa.

          Better ai situational awareness for passing would address a major need and so far, I am undecided if I see improvement in an area that needed work for years.

          Comment

          • Boilerbuzz
            D* B**rs!
            • Jul 2002
            • 5154

            #65
            Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...

            Originally posted by Taer
            While some passes are rockets, some are floaters when the situation calls for rockets and visa-versa.

            Better ai situational awareness for passing would address a major need and so far, I am undecided if I see improvement in an area that needed work for years.
            The only floaters I see are close quarter and if those are too fast, the catcher doesn't have time to play a catch animation.

            Comment

            • blues rocker
              MVP
              • Sep 2007
              • 1921

              #66
              Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...

              Originally posted by BluFu
              to combat that, they should increase the passing accuracy and speed of passes globally.
              nah - increasing speed or accuracy won't solve the problem i pointed out. i'm with Boilerbuzz on this one.

              the solution (in my opinion) is to just have "true ball collision" on passes - that would ensure that bad passes are punished with deflections and turnovers. my philosophy about this game is (and has always been) that every aspect of the game should revolve around rewarding good decisions and punishing bad decisions...as of now, allowing the ball to be passed THROUGH defenders goes against that - that is the ultimate example of NOT punishing a bad decision.

              if a defender is in the passing lane, and you make a pass, you've made a bad decision...you've failed to recognize that the passing angle was not there...so you should be punished by having the ball bounce off the defender and get stolen. by allowing the ball to go through the defender, the game is REWARDING a bad decision...and if you are the defensive team in that case, then you've been cheated - your defender was in place, but the game rewarded your opponent and allowed his bad pass to get through. how does that make you feel as a defender that you got cheated by bad physics? in this case the game is rewarding the wrong player - it's doing the complete opposite of what it should be doing.

              lack of ball collision physics on passes bails out the user on bad decisions - it does not hold the user accountable...again it all comes back to the basic philosophy that the game should function to punish bad decisions and reward good ones...but the game cannot function toward that goal if true ball collision is not present on passes.

              most of my problems with the game stem from the game not completely functioning to support this philosophy (i'm not saying it's on purpose from the game designer's standpoint, but I would like the game to function more to support that philosophy if at all possible). for example, another one of my problems with the game is that too many contested shots, contact shots, and difficult shots go in. taking these types of shots is not a "good decision," so relying on mostly these type of shots without passing and working for open shots should result in complete failure...but the game often allows people to hang around in the game by relying on these shot types. someone who passes a lot and gets open shots should be MUCH more successful than someone who relies on one-on-one contested shots or contact layups....but as of now, the gap between these two strategies in shot success is not large enough. yes, usually the person who gets open shots will do better, but not by a large enough margin. you can pass the ball around and get a good shot on almost every play, and your opponent can just force up one-on-one contested jumpers and contact layups...BUT you still might only win by 9-10 points...when in my opinion you should blow the other guy out by 20-25 points...the degree of success should correspond directly to the amount of good or bad decisions that are made
              Last edited by blues rocker; 09-15-2014, 11:50 AM.

              Comment

              • Taer
                MVP
                • Sep 2011
                • 1432

                #67
                Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...

                Originally posted by Boilerbuzz
                The only floaters I see are close quarter and if those are too fast, the catcher doesn't have time to play a catch animation.
                I was basing my observation on all the vids I've seen so far - so it is more of an overall assessment of my gut so far.

                Comment

                • The 24th Letter
                  ERA
                  • Oct 2007
                  • 39373

                  #68
                  Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsu

                  Are guys really seeing balls go through defenders THAT much?

                  I honestly can't remember the last time i've seen it happen..

                  I remember this being a big issue a few years ago, but i'm surprised it still seems to be happening so often for guy's

                  Comment

                  • El_Poopador
                    MVP
                    • Oct 2013
                    • 2624

                    #69
                    Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...

                    Originally posted by blues rocker
                    nah - increasing speed or accuracy won't solve the problem i pointed out. i'm with Boilerbuzz on this one.

                    the solution (in my opinion) is to just have "true ball collision" on passes - that would ensure that bad passes are punished with deflections and turnovers. my philosophy about this game is (and has always been) that every aspect of the game should revolve around rewarding good decisions and punishing bad decisions...as of now, allowing the ball to be passed THROUGH defenders goes against that - that is the ultimate example of NOT punishing a bad decision.

                    if a defender is in the passing lane, and you make a pass, you've made a bad decision...you've failed to recognize that the passing angle was not there...so you should be punished by having the ball bounce off the defender and get stolen. by allowing the ball to go through the defender, the game is REWARDING a bad decision...and if you are the defensive team in that case, then you've been cheated - your defender was in place, but the game rewarded your opponent and allowed his bad pass to get through. how does that make you feel as a defender that you got cheated by bad physics? THE GAME IS REWARDING THE WRONG PLAYER.

                    lack of ball collision physics on passes bails out the user on bad decisions - it does not hold the user accountable...again it all comes back to the basic philosophy that the game should function to punish bad decisions and reward good ones...but the game cannot function toward that goal if true ball collision is not present on passes.
                    I half-agree on this. As great as it would be to have punishment for bad decisions, we will never have the depth of control to choose exactly how we want to pass the ball. So I can see an opening that would be perfect if I throw an overhead pass, but the animation that plays out may end up being a chest pass, which ends up being a turnover because it's not the type of pass I was expecting to make.

                    Even with the ball not being 100% tangible this year, I find that what I described above happens to me a lot. I'll want to wrap a pass around my defender or throw a one-handed pass around a help defender to the open man, but end up throwing a chest pass right into them instead.

                    Comment

                    • Taer
                      MVP
                      • Sep 2011
                      • 1432

                      #70
                      Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsu

                      Originally posted by The 24th Letter
                      Are guys really seeing balls go through defenders THAT much?

                      I honestly can't remember the last time i've seen it happen..

                      I remember this being a big issue a few years ago, but i'm surprised it still seems to be happening so often for guy's
                      It only seems prevalent with certain guys in 2k14 for me. As an example, playing against Rondo and the Celtics, I found it happened 3-4 times a quarter with me guarding him.

                      Just the prior game before, when I was playing against Jrue Holliday and the Pelicans, I did not see it happen the entire game with me guarding Jrue.

                      Comment

                      • El_Poopador
                        MVP
                        • Oct 2013
                        • 2624

                        #71
                        Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsu

                        Originally posted by The 24th Letter
                        Are guys really seeing balls go through defenders THAT much?

                        I honestly can't remember the last time i've seen it happen..

                        I remember this being a big issue a few years ago, but i'm surprised it still seems to be happening so often for guy's
                        There was a clip in the trailer for 2k15 that had two arms going through each other that should have resulted in a foul instead. I realize that's not a ball going through the defender, but just saying it's definitely an issue.

                        Comment

                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39373

                          #72
                          Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsu

                          Originally posted by El_Poopador
                          There was a clip in the trailer for 2k15 that had two arms going through each other that should have resulted in a foul instead. I realize that's not a ball going through the defender, but just saying it's definitely an issue.

                          The Kawhi clip...yeah...those are going to happen...not really a big concern of mine...

                          I was speaking specifically about the call.

                          Comment

                          • turty11
                            All Star
                            • Apr 2013
                            • 8923

                            #73
                            Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsu

                            Originally posted by The 24th Letter
                            Are guys really seeing balls go through defenders THAT much?

                            I honestly can't remember the last time i've seen it happen..

                            I remember this being a big issue a few years ago, but i'm surprised it still seems to be happening so often for guy's
                            between the ball and body parts going through each other, and the "air bubble" around playet bodys that deflects the ball without it being touched (i have pics of this if you dont get what i am saying)

                            IT HAPPENS ALL THE DAM TIME.

                            its just usually not at an angle/point where you will really notice it unless you go through and watch a replay of everything
                            NBA 2k19 Roster and Draft project for PS4

                            Comment

                            • Rockie_Fresh88
                              Lockdown Defender
                              • Oct 2011
                              • 9621

                              #74
                              Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outconsu

                              That's another reason why I asked what modes you guys play.

                              I play 90% of the time in teamup with 9 other users. So when you're player locked you notice every instance of ball warping , sliding , losing control, and animations that could use more physics and counter measures. So when guys get player locked on Rondo or Cp3 they paint pass all game , bigs end up with 20 a piece, and rarely get penalized for it ... And it's deflating for my guys who like playing and defending big man.
                              #1 Laker fan
                              First Team Defense !!!

                              Comment

                              • Boilerbuzz
                                D* B**rs!
                                • Jul 2002
                                • 5154

                                #75
                                Re: NBA 2K15 Gameplay Video - Oklahoma City Thunder vs. Cleveland Cavaliers (Outc...

                                Originally posted by blues rocker
                                nah - increasing speed or accuracy won't solve the problem i pointed out. i'm with Boilerbuzz on this one.

                                the solution (in my opinion) is to just have "true ball collision" on passes - that would ensure that bad passes are punished with deflections and turnovers. my philosophy about this game is (and has always been) that every aspect of the game should revolve around rewarding good decisions and punishing bad decisions...as of now, allowing the ball to be passed THROUGH defenders goes against that - that is the ultimate example of NOT punishing a bad decision.

                                if a defender is in the passing lane, and you make a pass, you've made a bad decision...you've failed to recognize that the passing angle was not there...so you should be punished by having the ball bounce off the defender and get stolen. by allowing the ball to go through the defender, the game is REWARDING a bad decision...and if you are the defensive team in that case, then you've been cheated - your defender was in place, but the game rewarded your opponent and allowed his bad pass to get through. how does that make you feel as a defender that you got cheated by bad physics? in this case the game is rewarding the wrong player - it's doing the complete opposite of what it should be doing.

                                lack of ball collision physics on passes bails out the user on bad decisions - it does not hold the user accountable...again it all comes back to the basic philosophy that the game should function to punish bad decisions and reward good ones...but the game cannot function toward that goal if true ball collision is not present on passes.

                                most of my problems with the game stem from the game not completely functioning to support this philosophy (i'm not saying it's on purpose from the game designer's standpoint, but I would like the game to function more to support that philosophy if at all possible). for example, another one of my problems with the game is that too many contested shots, contact shots, and difficult shots go in. taking these types of shots is not a "good decision," so relying on mostly these type of shots without passing and working for open shots should result in complete failure...but the game often allows people to hang around in the game by relying on these shot types. someone who passes a lot and gets open shots should be MUCH more successful than someone who relies on one-on-one contested shots or contact layups....but as of now, the gap between these two strategies in shot success is not large enough. yes, usually the person who gets open shots will do better, but not by a large enough margin. you can pass the ball around and get a good shot on almost every play, and your opponent can just force up one-on-one contested jumpers and contact layups...BUT you still might only win by 9-10 points...when in my opinion you should blow the other guy out by 20-25 points...the degree of success should correspond directly to the amount of good or bad decisions that are made
                                I agree with blues in principle. In practice however, a frustrated user will transfer the blame to the game. "Why did it pick that pass!? I would have done this pass to get it around the defender!" O

                                Comment

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