NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Los Angeles Lakers - Operation Sports Forums

NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Los Angeles Lakers

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  • Vni
    Hall Of Fame
    • Sep 2011
    • 14869

    #91
    Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Los Angeles Lakers

    That would be worth giving it a shot. Maybe it could be part of a hardcore mode. I think it could become second nature very fast but I would totally understand that people woudn't want to bother with that much realism in a video game.

    Comment

    • El_Poopador
      MVP
      • Oct 2013
      • 2638

      #92
      Re: NBA 2K15 Gameplay - Cavaliers vs Lakers

      Originally posted by blues rocker
      it's called realism. there would only be loose balls if you're careless. just pay attention to where you're dribbling and pay attention to which hand you dribble with and you could easily avoid turnovers. are people really not capable of this? all you have to do is move the left stick slightly left or right to switch the ball to the other hand...this control has been in the game for years.
      Yes, you can switch hands. But you don't have the subtle control that would be needed to make it realistic. I can't move the ball slightly toward my back, or turn my body slightly to shield the ball from a defender if I don't want to just switch hands. Some things need to be done automatically in the video game world.

      And when you're dribbling in real life, you aren't looking at the ball; you just feel where it is, so your eyes can look around the court and see what's open. In the game, you obviously will never actually feel your dribble, or if you're too close to a defender or teammate, or whatever. You have to see it, which means your eyes are focusing there instead of looking for openings.
      Last edited by El_Poopador; 09-16-2014, 03:08 PM.

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      • Vni
        Hall Of Fame
        • Sep 2011
        • 14869

        #93
        Re: NBA 2K15 Gameplay - Cavaliers vs Lakers

        Originally posted by El_Poopador
        Yes, you can switch hands. But you don't have the subtle control that would be needed to make it realistic. I can't move the ball slightly toward my back, or turn my body slightly to shield the ball from a defender if I don't want to just switch hands. Some things need to be done automatically in the video game world.

        And when you're dribbling in real life, you aren't looking at the ball; you just feel where it is, so your eyes can look around the court and see what's open. In the game, you obviously will never actually feel your dribble, or if you're too close to a defender or teammate, or whatever. You have to see it, which means your eyes are focusing there instead of looking for openings.
        Would it really be that much different than making sure you're shooting with the player's strong foot before shooting in Fifa ?

        Comment

        • VDusen04
          Hall Of Fame
          • Aug 2003
          • 13044

          #94
          Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Los Angeles Lakers

          Originally posted by Vni
          That would be worth giving it a shot. Maybe it could be part of a hardcore mode. I think it could become second nature very fast but I would totally understand that people woudn't want to bother with that much realism in a video game.
          It's an interesting notion to contemplate. On the surface, it seems very realistic but I'd wonder if control and feel in a video game would ever reach a level where such interactions would feel natural.

          As it stands, if super live ball dribbling were implemented, I feel as though I'd be ball handling with fear at almost all times, as if I were walking a tight rope. I may believe the current system better replicates the feel of real life ball handling in many aspects than a really live ball system might. For in real life, I'm very often able to establish a level of comfort when dribbling against a defender without having to think too deeply, except at key interactive moments. 2K doesn't completely replicate that, but it's of a similar vein.

          I guess I feel as though it sounds like there'd be a lack of stability. Anything can happen at any time in real life but there remains a sense of stability without players having to be constantly aware of every single dribble they make. Would a live ball make dribbling feel life-like? Or would it provide a frequent helpless feeling from gamers not being able to elicit the same 1:1 reaction & control time they may otherwise be able to utilize in real life?

          Comment

          • VDusen04
            Hall Of Fame
            • Aug 2003
            • 13044

            #95
            Re: NBA 2K15 Gameplay - Cavaliers vs Lakers

            Originally posted by El_Poopador
            Yes, you can switch hands. But you don't have the subtle control that would be needed to make it realistic. I can't move the ball slightly toward my back, or turn my body slightly to shield the ball from a defender if I don't want to just switch hands. Some things need to be done automatically in the video game world.
            That's a great point I was just about to mention as well. There are so many intricacies to ball control in real life that I wonder if they could all be properly conveyed and employed to the user in the face of otherwise potentially losing the ball or turning over.

            Switching hands to avoid a defender who's cut off a lane is one thing. But as you said, in real life there are so many other reactionary details and maneuvers that occur upon nearly foray to the hoop that I am uncertain if they could be reliably placed into the hands of every gamer.

            Comment

            • AceDawg5
              Rookie
              • Nov 2013
              • 371

              #96
              Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Los Angeles Lakers

              Originally posted by CaCHooKa Man
              And they still haven't fixed Xavier Henry's hair. I think the last time his hair was that long was when he was in high school 6 years ago.
              I'll take Henry with the fro if they could just get Kyrie's hair right.....his face scan looks fine but that mop top is unacceptable.

              Comment

              • blues rocker
                MVP
                • Sep 2007
                • 1921

                #97
                Re: NBA 2K15 Gameplay - Cavaliers vs Lakers

                Originally posted by El_Poopador
                Yes, you can switch hands. But you don't have the subtle control that would be needed to make it realistic. I can't move the ball slightly toward my back, or turn my body slightly to shield the ball from a defender if I don't want to just switch hands. Some things need to be done automatically in the video game world.

                And when you're dribbling in real life, you aren't looking at the ball; you just feel where it is, so your eyes can look around the court and see what's open. In the game, you obviously will never actually feel your dribble, or if you're too close to a defender or teammate, or whatever. You have to see it, which means your eyes are focusing there instead of looking for openings.

                Haha. I think you guys are taking it even further than i intended. I'm mostly just referring to certain extreme situations...like when you're driving toward a player at full speed and dribble the ball right into him...haha. you have plenty of time to change the angle of your drive and protect the ball. it just takes a little awareness. I'm not talking about all of the subtle controls you're mentioning (I don't think that will ever really be possible with just a controller thumbstick). i'm just talking about extreme examples like the two i mentioned from the video (dribbling the ball straight into a defender at 4:37, or angling your spin move incorrectly where you dribble the ball right through another player's torso at 8:35...in situations like these you should at least have enough awareness to avoid these things.

                also...they do have the "post up" or "protect the ball" option when you want to protect the ball. I use it quite a bit to protect the ball...it's probably not necessary to do that, since the collision physics aren't fully implemented, but I like to play the game as I would in real life.

                and I think it would be possible to pay attention to your dribbling and still use your peripheral vision to see open players. challenging, yes....but possible. I like challenge. I think it would be scary for some people, but as you got the hang of it, it would become enjoyable and more rewarding...yes, some people would probably never be able to pull it off, but I like the idea of having the option.

                maybe a compromise could be to not have the player lose the ball, but for there to be a "stopping animation" where the defender interrupts the ball handler's progress in a more significant way. at least then the ball handler would somewhat be punished for failing to protect the ball or for timing their move incorrectly. there should just be more of a consequence for recklessly dribbling into defenders. maybe losing the ball is too extreme a consequence for some people, but there should be some consequence or punishment for it.
                Last edited by blues rocker; 09-16-2014, 04:57 PM.

                Comment

                • JA Money14
                  Banned
                  • Mar 2012
                  • 0

                  #98
                  Rebounding looks super improved. Kevin Love was tearing them down with authority. Not those floaty little rebounds that big men get that are nearly touching the ground in 2K14

                  Comment

                  • yungsta404
                    Pro
                    • Jul 2011
                    • 549

                    #99
                    Re: NBA 2K15 Gameplay - Cavaliers vs Lakers

                    Originally posted by Sundown
                    Juego Psicologico is Mind Games which was in last year.

                    Taponador sounds like rim protector. Isn't that what shot blocking/verticals/strength/defensive awareness and post defense is already supposed to do? Unless its a bonus for intimidation factor.
                    I love the rim protector sig, I been asking for this. Its basically the defensive counter for finisher.

                    Similar to how guys with high layups have the finisher signature skill for an extra offensive punch.

                    Bigs with the rim protector signature skills will give them an extra defensive punch.

                    Comment

                    • twogotwingz3
                      Rookie
                      • Jun 2009
                      • 63

                      #100
                      Originally posted by RonRac1
                      It looks good and all, but why is everybody so damn skinny? Look at LeBron, I know he lost some wait during the off season but he look's anorexic. But I'm still getting this, hopefully we can still edit player's so I can fix them that way!!!
                      That and shoes/accessories/socks is like the only thing I hate about 2k...they should get rid of the memory of the stupid "FatHeads" and upgrade those things

                      Comment

                      • 2_headedmonster
                        MVP
                        • Oct 2011
                        • 2263

                        #101
                        Re: NBA 2K15 Gameplay - Cavaliers vs Lakers

                        Originally posted by Sundown
                        Juego Psicologico is Mind Games which was in last year.

                        Taponador sounds like rim protector. Isn't that what shot blocking/verticals/strength/defensive awareness and post defense is already supposed to do? Unless its a bonus for intimidation factor.
                        rim protector? that's a sig skill ive been pushing for, for 2yrs.

                        Originally posted by 2_headedmonster
                        Rim protector: this player is known to defend the rim without fouling by taking advantage of the verticality rule

                        Scorer: most players get fatigued when taking 20+ shots, but not these players. additionally these players can pump fake and catch players in the air to draw fouls.
                        GREATNESS #Mytimehascome
                        Last edited by 2_headedmonster; 09-16-2014, 07:00 PM.

                        Comment

                        • lakers24
                          MVP
                          • Jun 2008
                          • 2010

                          #102
                          Re: NBA 2K15 Gameplay Video - Cleveland Cavaliers vs. Los Angeles Lakers

                          Originally posted by riichiieriich
                          There are only 10 cameramen allowed on each baseline now. The NBA instituted a rule this summer for player safety.
                          And there are only 2 on each baseline in 2k...
                          PSN - QfRmCpT

                          https://www.youtube.com/channel/UC8D...Y0FbPFHI6e-Wpg

                          Comment

                          • Sundown
                            MVP
                            • Oct 2010
                            • 3274

                            #103
                            Re: NBA 2K15 Gameplay - Cavaliers vs Lakers

                            Originally posted by yungsta404
                            I love the rim protector sig, I been asking for this. Its basically the defensive counter for finisher.

                            Similar to how guys with high layups have the finisher signature skill for an extra offensive punch.

                            Bigs with the rim protector signature skills will give them an extra defensive punch.
                            Rim Protector as a counter to Finisher makes a lot of sense. Bogut better have this. I couldn't find the video but there was one time he stopped a 3-on-1 by intimidation alone. No one wanted to put up a shot.


                            Originally posted by 2_headedmonster
                            Scorer: most players get fatigued when taking 20+ shots, but not these players. additionally these players can pump fake and catch players in the air to draw fouls.
                            Is this official? I wouldn't want pump fakes and scoring to be mashed into the same badge.

                            Comment

                            • Factzzz
                              FA
                              • Aug 2011
                              • 1657

                              #104
                              Re: NBA 2K15 Gameplay - Cavaliers vs Lakers

                              Nick Young looks spectacular, 1000x better than last year.

                              Xavier Henry still has a mini afro, when he should have a buzz cut.

                              Kyrie Irving has really short hair now, not that weird looking fade
                              Spoiler


                              The accessories look a mess for the cavs when wearing their yellow jersey.
                              NFL : Atlanta Falcons
                              MLB : Toronto Blue Jays

                              Comment

                              • newgeneration11
                                Rookie
                                • Aug 2014
                                • 93

                                #105
                                Re: NBA 2K15 Gameplay - Cavaliers vs Lakers

                                Lebron's two handed dunk where he gets both elbows above the rim off of a straight vertical leap.. wut. i hate it.
                                (its in the first half of the vid)

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