I'll briefly touch on why it's terrible as I'm not a long-winded type of person unless I truly know it's going to make a difference. Actually first off I'll touch on the good:
The Good
- The idea behind it is fresh and could help with immersion
- Getting a ratings boost for high confidence is great in theory
- Having a poor performing player play worse than their ratings is great in theory
The Issues
- You can lose far too much in one week (primarily QB position)
- Your gains are limited on really good games vs bad games
*Example: I throw 3 picks with Luck in a loss and I get -19 confidence. I then throw 4 TD's/0 INT's in a win and get +4 confidence.
*Example 2: Game winning touchdown with Nicks and he gets the "I should've contribute more" message and Trent Richardson with a 115 yd game with a TD and he doesn't get any bonus.
- The current "Player X performed well" formula is way off
*Example: Reggie Wayne catches 2 TD's and gets the "should've contributed more" message
They really need to tone their formula/equation for how players gain/lose confidence. Maybe have some type of fantasy football-esque scoring system to determine if guys had good games or not. An easy scale:
Horrendous game: -10 to -0.1 points (lose 7 confidence points)
Bad game: 0 to 3 points (lose 3 confidence points)
Average game: 3.1 to 9.9 points (no change)
Good game: 10 to 19.9 points (+3 confidence)
Great game: 20 to 24.9 points (+5 confidence)
Phenomenal game: 25+ points (+7 confidence)
Use a 0.5 PPR scoring format for all offensive players and figure out a system for D players. And let's not forget you can add stuff for winning a big game or losing one.
HB gets 100 yards + a TD and he's in the good game area so +3 confidence. I just think something so much easier can be put in this system that would be more accurate of a good/bad game.
To keep it short and sweet I'll end it there. It's a mini-game inside the game. Throw that 3rd pick and you know your QB is going to tank and you have to sink all your game prep time into him. Have a great game and you barely crawl your way out of the confidence hole.
The idea of a confidence system is great in theory but absolutely terrible with regards to implementation.
I really wish I could just turn it off because it's not a good system at this point in time.

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