First we have to build it. Then we make it intelligent, then we diversify it.
This year we built it and added a small bit of intelligence but it is just the ground floor. Next year we don't have to invent it. It already exists right ? So then we get to add that depth that you guys may want.
So to answer your question directly every AI player put in that situation will have access to that solution this year.
The goal is then to make it as you said appropriate to a given players awareness or intelligence. We can start to play with how quickly a player can see and understand what is happening and how quickly he can react once he understands etc. Very exciting stuff but, we have to get the base behavior to work correctly first.
That is why in my mind, iteration is the key, to taking these games where I believe you guys want them to go.
And everything I have said in other threads still applies. The AI is not always going to be fantastic even with this new system. But hopefully you can see the growth and we can keep the missteps to a minimum.