NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

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  • Da_Czar
    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
    • Jul 2002
    • 5408

    #271
    Re: NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

    Originally posted by El_Poopador
    One thing I just thought of:

    Czar, will your teammates be smart enough to set a pick automatically if you run by them with your defender close by, even if it's not part of the normal freelance action?
    No. If they are out of position my directive to them is GET THE HELL OUT OF THE WAY! I like your suggestion of a fallback plan though. Hey if your out of position and he run's by you just set a screen. I wonder though if others would feel like that is bad spacing if you get what I am asking.

    Should his first decision be to get back where he should be or deal with the situation as it stands ?
    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

    Comment

    • the_future420
      MVP
      • Jul 2002
      • 3086

      #272
      Re: NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

      I dont have anything to add to this thread other than to say big shout out to you Czar! Not for just dropping the video, but moreso for being open about the process, sharing info about new additions to the game and also acknowledging some of the parts that need work and what strides are being done to make the game better. In the end thats what all of us are here for is to enjoy the game and make it better and I'd just like to personally thank you for keeping it all the way 100 even despite the fact you are now apart of the team. Keep putting in work big homie!
      PSN ID: thefuture420
      Twitch
      Now Playing: MLB The Show 16, Fifa 16, Fallout 4

      Comment

      • Goffs
        New Ork Giants
        • Feb 2003
        • 12279

        #273
        Re: NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

        Originally posted by Da_Czar
        No. If they are out of position my directive to them is GET THE HELL OUT OF THE WAY! I like your suggestion of a fallback plan though. Hey if your out of position and he run's by you just set a screen. I wonder though if others would feel like that is bad spacing if you get what I am asking.

        Should his first decision be to get back where he should be or deal with the situation as it stands ?
        I've been asking for something like this since the very beginning....it would eliminate mario running from the bigs....I figured this wasn't implemented to a potential cheese factor...I can just picture guys running around to every big man just to trigger the mini pick animation...

        Comment

        • Coach2K
          Hall of Fame
          • Mar 2012
          • 1702

          #274
          NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

          @daczar

          One other freelancing question. If I'm in the freelance movements and call for screen, will the screener do a better job of screening my defender on the ball. In the past, I've noticed my bigs will often screen a spot to far away and not be near the man defending the ball. They've also positioned the screen flat so it's unusable at times.

          I wasn't sure if this was IQ related to the AI offensive player or something maybe I'm doing incorrectly.
          Last edited by Coach2K; 09-27-2014, 05:00 PM.
          For MyNBA, MyLeague & MyGM content, follow Coach2K on X by clicking here.

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          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #275
            Re: NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

            Originally posted by Kese86
            This was a great video as usual from Da Czar, but can we see more of the User running offense against the CPU? The Spurs were CPU controlled in this video so of course it ran seamlessly, but I want to see how User controlled offense runs. Does the CPU still slip through every screen, will our A.I. teammates still not cut backdoor when being denied, and do players slide into open spots faster than in the past? Just a few things that come to mind. Thanks for the progress that has been shown so far though.
            I thought if I showed me running it too much people would be like oh that is only the user the AI won't be able to do that kind of stuff. LOL. The point of this particular vid was to illustrate that the AI can use this particular tool.

            I think some would agree that in the past the AI was worse than the user in the ability to execute. At least that was the feedback I was hearing.

            Hopefully I can get some more user vs AI stuff up and you can make your own determination on how well or poorly the user is able to run offense.

            I have mentioned that there is a timing element to this to make it run smoothly, everyone can run it, even novice users but it won't look as good as someone who has mastered the timing.

            In order to pull this off I had to link certain actions to a specific timing. So if you miss that "window" you start over from where ever the ball happens to be located.

            So it will take some practice to master. Not avoiding your other questions I would just rather show you.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • 23
              yellow
              • Sep 2002
              • 66469

              #276
              Re: NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

              I think we saw tons of poor execution in all of those bootleg videos.

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #277
                Re: NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

                Originally posted by Rockie_Fresh88
                Were you playing on superstar or all star difficulty ?
                I am mainly playing on superstar sim right now. I believe all the footage that was captured was done on that level. If not it was probably just an oversight on my part.

                That is the level that we all tuned the SIM settings to this year.
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • Cowboy008
                  MVP
                  • Mar 2012
                  • 4574

                  #278
                  Re: NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

                  Originally posted by Da_Czar
                  I am mainly playing on superstar sim right now. I believe all the footage that was captured was done on that level. If not it was probably just an oversight on my part.

                  That is the level that we all tuned the SIM settings to this year.
                  So if I want the true Sim experience I should play on superstar?

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5408

                    #279
                    Re: NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

                    Originally posted by mango_prom
                    Wow, that's much deeper than I expected, just awesome. Is this the case with all CPU controlled teams? What I mean is in fantasy draft seasons or assciation with trades, free agents, drafted players, new coaches and so on...the AI actually has an option to switch freelance sets based on the players on the court? Even if it's just alternating between 3-2 and 4-1, this is such a huge difference compared to previous years.



                    [/I]Does this apply to CPU controlled defenders as well? In 2k14, they could imitate everything the offensive player does, resulting in the drive spamming lost of people didn't like that much. T
                    In general the answer to the above is YES. But you know that moment when your playing the AI and they seem to recover faster than you could in that exact same situation That will still happen. LOL

                    So it is def purposefully better. Like you can break down the AI off the bounce even on Superstar level.

                    But I personally still feel like the AI even though it doesn't match you move for move, is still better able to recover than a user in the same situation.

                    When going back to 14 it is immediately clear that dude was reading your stick inputs LOL. This year that is not the case afaik but he still may be better than we are is what I am trying to say.

                    I hope you get what I am saying there.

                    As an example in that intro video that move rose did was me vs the AI.

                    You can see the distance I was at, I froze him for a second with that hesi-chop step then got into his space before he could react. That would have been a 2 player bump ani in last years game and that was on superstar sim.
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • Subversion
                      Rookie
                      • Nov 2010
                      • 178

                      #280
                      Re: NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

                      Great video, excited about the new freelance offense!

                      Nit pick question - Is Kyler Korver's sig shot in your video not accurate, or am I not seeing it right? http://www.youtube.com/watch?v=lCuEO_yEmzU#t=20

                      20 seconds in..

                      <iframe width="560" height="315" src="//www.youtube.com/embed/lCuEO_yEmzU" frameborder="0" allowfullscreen></iframe>

                      Comment

                      • Da_Czar
                        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                        • Jul 2002
                        • 5408

                        #281
                        Re: NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

                        Originally posted by stillfeelme
                        Czar,

                        That Loop play is so sick where Parker ran you around multiple screens was that the CPU choosing an option or branch based off how you was playing him?

                        I noticed they ran another loop play you showed. So my question is there multiple loop plays or one play with multiple branching options? It looks like the same play. That action is pretty sick. They way they had you scrambling man it looked like The Heat in the finals lol basically realistic
                        I'm going to keep it 100 I almost took that out the video. I personally didn't like how bad they fooled me. That wasn't me saying let me show they guys how smart the AI is. I was honestly trying to get that dam pass.

                        I just record me playing the game and look for what the AI was able to do against me.

                        There are multiple loop plays depending on the set (player alignment) we also have branches that only kick off if the user attempts to deny certain options.

                        When you find yourself in a set where we have excellent coverage as far as AI solutions for user tactics it definitely get's interesting.

                        For those that pay attention to that kind of stuff I have several "easter eggs" hidden for the AI in all sorts of sets.

                        That is just offset by the fact that the game is HUGE and I couldn't cover every thing every where with that kind of depth.

                        The challenge is with as many plays and set's as we have to get full coverage everywhere.

                        So if we only shipped 20 plays for each time those 20 would be ROBUST. LOL
                        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                        Comment

                        • Dunk77
                          Banned
                          • Aug 2014
                          • 58

                          #282
                          Re: NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

                          Was controller input lag addressed at all? Is it more responsive than 2k14?

                          Comment

                          • El_Poopador
                            MVP
                            • Oct 2013
                            • 2624

                            #283
                            Re: NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

                            Originally posted by Da_Czar
                            No. If they are out of position my directive to them is GET THE HELL OUT OF THE WAY! I like your suggestion of a fallback plan though. Hey if your out of position and he run's by you just set a screen. I wonder though if others would feel like that is bad spacing if you get what I am asking.

                            Should his first decision be to get back where he should be or deal with the situation as it stands ?
                            I like that philosophy lol. Ideally, they will do what they can to stay out of the way. But, if they do happen to be out of position and I run by, just having them try to impede the defender would be nice.

                            Side note: I said it before, but I love how much feedback you're giving us on what to expect this year, and what couldn't be done in one cycle. Even with what you said couldn't be done this year, it sounds like the game will be a major improvement over last year, and is laying a strong foundation to start next year's game.

                            Comment

                            • Da_Czar
                              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                              • Jul 2002
                              • 5408

                              #284
                              Re: NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

                              Originally posted by edubbs
                              <iframe width="560" height="315" src="//www.youtube.com/embed/F-a-_NRGyMA" frameborder="0" allowfullscreen></iframe>

                              Hey Czar in regards to play execution, stability etc.... at about the 9min mark of this vid, the CPU Lebron Iso/Post Up is really well done. From the triple threat, to where he caught the ball -mid post area- to how cpu teammates cleared out, to let him work.

                              Well done all around, looks very realistic.

                              Anyways, I was hoping some of the High post plays were cleaned up some for this year.
                              Great eye there. I believe that is spread 15 high post play. I know you guys were not happy with the high post game last year. So yes, that was a focus for us for High Post, Low Post, and Isolation plays.

                              Not only did we want to give you the space but also the time to put a little work in. After all you ran that play for a reason. Also wanted to allow you time to see where the dam double would come from.

                              2 things with this. To allow the AI more time I don't branch out of these immediately as we used to. I allow the AI to try the pass then we tell him to try and post his man to create a better passing angle. But this takes time while the AI evaluates this pass opportunity.

                              Like you see in the league sometimes this action is not immediate. I was concerned with those who feel plays take too long to develop concerning high post entry but felt like the payoff was worth it.

                              Especially when you see how long it can take real teams to make that pass when it is being contested.

                              The downside is if you call a high-post play or Iso and enter the ball then immediately pass it back out but don't shoot it. Your team mates are still committed to it until it times out. The pass icon will still be over that target because I didn't want that breaking down on you the first sign of pressure.

                              Also with the passing updates that Brother Bean put in the AI makes passes into the high post now that it wouldn't even attempt before it can just take him a few seconds to find the lane.

                              Then after the catch I wanted them work you a little bit so they don't always go immediately. To me it seemed more natural but I understand those who want to AI to immediately attack so that it doesn't look "lost" or undecided.

                              Good eye and I hope the benefits of that outweigh the suspected issues for most of you who decide to pick it up.
                              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                              Comment

                              • El_Poopador
                                MVP
                                • Oct 2013
                                • 2624

                                #285
                                Re: NBA 2K15 Video - Evolution of Freelance Offense with Da_Czar

                                Originally posted by Da_Czar
                                In general the answer to the above is YES. But you know that moment when your playing the AI and they seem to recover faster than you could in that exact same situation That will still happen. LOL

                                So it is def purposefully better. Like you can break down the AI off the bounce even on Superstar level.

                                But I personally still feel like the AI even though it doesn't match you move for move, is still better able to recover than a user in the same situation.

                                When going back to 14 it is immediately clear that dude was reading your stick inputs LOL. This year that is not the case afaik but he still may be better than we are is what I am trying to say.

                                I hope you get what I am saying there.

                                As an example in that intro video that move rose did was me vs the AI.

                                You can see the distance I was at, I froze him for a second with that hesi-chop step then got into his space before he could react. That would have been a 2 player bump ani in last years game and that was on superstar sim.
                                I've mentioned that a ton in the threads this year, about the CPU reacting to button inputs versus player movements. So glad to hear you guys addressed it. Just from this one thread, it feels like you guys were inside my head with the issues I wanted addressed from last year. Why didn't they let you talk earlier? lol.

                                Comment

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