M15 Equal Sliders

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  • Soonerskinsfan81
    Rookie
    • Aug 2014
    • 50

    #1

    M15 Equal Sliders

    These sliders are not veering far from default and that's a testament to how good M15 plays on All-Pro this year. So far every game I've played has come down to 2-3 plays and has come down to the final seconds! I get 2-4 sacks per gm, some games the cpu sacks me more than I sack them. It's really well balanced overall.
    Enough with the talk about how great these play, try them for yourself.

    All-Pro
    All assist: On
    Gamespeed: Normal
    Speed Threshold: 50
    Qtrs: 15mins
    Acc clock runoff: 14sec
    Injury: 50/default
    Fatigue: 65

    User/Cpu sliders

    Offense
    Qba: 4/4
    All other offensive sliders
    50/50

    Defense
    Ints: 25/25
    All other defensive sliders
    50/50

    SP teams(still testing)

    Offsides: 40 (less jump for DL)
    False Start: 60 (more jump for OL)
    Holding: 60 (longer duration of block)
    FMask: 55 (actually gets called around this number)
    DPI: 100 (knocks receivers off their route in press coverage, like real life)
    OPI: 100 (keeps up with the aggressiveness of DPI)
    KR / PR: 75
    Clip: 55 (actually gets called)
    IG: 80 (tested extensively with past iterations and NCAA...best overall pocket presence, IMO)
    RTP: 5 (slow the bull rush)
    RTK: 75
    Special teams: default(kicking and punting seem really improved on M15, punts bounce all different ways for the user and cpu. FGs are really harder too, if you have a lower rated kicker ie. 88 kpw and 86 kac).

    Autosubs:

    These Auto-Subs were tested and work playing with
    Fatigue: 65
    15 minute Quarters with a 14 second accelerated clock runoff.

    You just set these up inside your CFM. Click on the " Team Roadmap" tile under your team page to access the auto-subs menu.



    QB In - 3
    QB Out - 0
    RB In - 90
    RB Out - 81
    WR In - 35
    WR Out- 30
    FB/TE In- 35
    FB/TE Out - 30
    OL In- 3
    OL Out - 0

    DT In - 85
    DT Out- 79
    DE In - 85
    DE Out- 79
    LB In - 80
    LB Out - 75
    CB In - 82
    CB Out - 79
    S In - 82
    S Out - 79
    I like my defense to stay fresh and my running backs to split carries.


    Auto Subs input process for your CFM:

    When your in the team page of CFM select the tile "Team Roadmap" and go to the auto sub screen.
    Input the auto sub settings above and your done.

    I know these don't have alot to modify but, they really play out as good or better than ANY I've used and it has more to do with how improved M15 is out of the box.

    Great job EA/Tiburon!
    This year won't be spent testing sliders, at least for me it won't!

    Almost everything we see on sundays!
    Last edited by Soonerskinsfan81; 10-11-2014, 03:14 PM.
  • Teleo
    MVP
    • Nov 2013
    • 2302

    #2
    Re: M15 Equal Sliders

    Do you have penalties, auto subs, and special teams on default as well?

    Comment

    • Soonerskinsfan81
      Rookie
      • Aug 2014
      • 50

      #3
      Re: M15 Equal Sliders

      Originally posted by Teleo
      Do you have penalties, auto subs, and special teams on default as well?
      Thanks for pointing those out, just added them to OP.

      I believe in rotating certain positions, mainly HBs and D-line.
      Just follow the setup on OP and your good to go.

      Penalties are still under review, so I'm keeping penalties on default for now. Plus the games have been very competitive and I don't want to mess that up for a few penalties.
      Special teams: default, seems much better this year and I have a lower rated kicker(67) and Punter(69), so it's tough.

      Btw, I use ask Madden on offense and I call my defense. I'm a defensive minded player and like how this year's Madden is tailored to more defense.
      I do switch on D and O. So feel free to have more user control.
      Last edited by Soonerskinsfan81; 09-28-2014, 08:10 AM.

      Comment

      • Teleo
        MVP
        • Nov 2013
        • 2302

        #4
        Re: M15 Equal Sliders

        Thanks...also, what is your injury and fatigue setting at?

        Comment

        • Soonerskinsfan81
          Rookie
          • Aug 2014
          • 50

          #5
          Re: M15 Equal Sliders

          Originally posted by Teleo
          Thanks...also, what is your injury and fatigue setting at?
          Injury: 50/default
          Fatigue: 65
          Last edited by Soonerskinsfan81; 09-28-2014, 10:05 AM.

          Comment

          • Soonerskinsfan81
            Rookie
            • Aug 2014
            • 50

            #6
            Re: M15 Equal Sliders

            Season 1:
            Redskins 20(user) @ Texans 17
            Jaguars 16 @ Redskins(user) 19

            This was with all assist set to: On

            I'm going to keep the assist on b/c it seems to allow defenders to take better pursuit angles.

            Next @ Phili, this should be a good game win or lose.

            Comment

            • Soonerskinsfan81
              Rookie
              • Aug 2014
              • 50

              #7
              Re: M15 Equal Sliders

              Updated Penalty sliders!
              Originally posted by KingV2k3
              Nice post, OP!

              I esp. concur with your take on IG and RTP, which IF they were as responsive as they had been in past iterations, could be used to take on the sack issue...

              I'd also suggest raising False Start and Holding, while lowering Offsides should give the OL a chance against the rush...

              I've been advocating something like:

              Offsides 40 (less jump for DL)
              False Start 60 (more jump for OL)
              Holding 60 (longer duration of block)
              Mask 55 (actually gets called around this number)
              DPI 100 (knocks receivers off their route in press coverage, like real life)
              OPI 100 (keeps up with the aggressiveness of DPI)
              KR / PR 50 (too hard to quantify, so default)
              Clip 55 (actually gets called)
              IG 80 (tested extensively with past iterations and NCAA...best overall pocket presence, IMO)
              RTP 5 (slow the bull rush)
              RTK 50 (too hard to quantify, default)
              Only change for mine would be increased RTK and KR/PR int
              Last edited by Soonerskinsfan81; 10-11-2014, 03:15 PM.

              Comment

              • PanthersFan89
                Pro
                • Oct 2012
                • 995

                #8
                Re: M15 Equal Sliders

                These are good sliders man nicely done these are more realistic then the regularly one

                Comment

                • hanzsomehanz
                  MVP
                  • Oct 2009
                  • 3275

                  #9
                  Re: M15 Equal Sliders

                  What system are you on?

                  Sent from my SGH-I727R using Tapatalk
                  how could I lose? im playing by my own rules..

                  Comment

                  • PanthersFan89
                    Pro
                    • Oct 2012
                    • 995

                    #10
                    Re: M15 Equal Sliders

                    I'm playing on xbox 360 and they work fine.

                    Comment

                    • maltliquor84
                      Rookie
                      • Sep 2010
                      • 73

                      #11
                      Re: M15 Equal Sliders

                      I'm playing my first game. I'll report feedback.

                      Comment

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