Madden NFL 15's Five Areas Which Need Improvement for Next Year

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  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #16
    Re: Madden NFL 15's Five Areas Which Need Improvement for Next Year

    The community doesn't want realistic sim penalties. Huh?

    If you polled 10 different people at OS on what they want, you will get 10 different answers in different pecking orders.

    Penalties are top 5 on my list, but might be much lower on someone else's.
    Last edited by roadman; 09-29-2014, 12:06 PM.

    Comment

    • RogueHominid
      Hall Of Fame
      • Aug 2006
      • 10900

      #17
      Re: Madden NFL 15's Five Areas Which Need Improvement for Next Year

      I'd have to agree with Hitchens that the list seems off to me.

      They have to get the OL/DL thing right. It's still not, as evidenced by the rampant sacks problem and the still-off representation of the interior of the pocket.

      They have to get QB play right. They have yet to capture the proper middle ground between the Robo QB and the QB in this year's game that can't seem to figure out when to rush a throw or throw the ball away.

      They have to get sliders right so that the description of the slider matches its in-game effects and does so in an intuitive way. This year is better but sliders are still nowhere near as clear and effective as they should be.

      They have to allow the kind of customization that other top-shelf sports titles in the current generations allow. Madden is embarrassingly behind on this point and it's not clear why.

      They have to improve playbooks, especially defensive ones, so they're more robust.

      I could go on, but I'd put each of these issues in the "most important" list.

      A problem here is that while other games have taken the "lets get this right the first time and then polish what works each year," Madden has taken the "lets keep taking things out and adding new things and never really get to the polishing stage" approach. I don't think that's a good approach and it shows in the consumer's feeling that Madden proceeds by fits and starts and has lacked a consistent, coherent vision due to regular changes in leadership.

      I actually think M15 is fun and is largely a good game, but Madden is still nowhere near the game that it should be.

      Comment

      • asu666
        Pro
        • Jul 2008
        • 700

        #18
        I'd like to see scores from around the league and more stat overlays.

        Comment

        • UNMLobo
          Rookie
          • Jul 2002
          • 177

          #19
          Beyond game play improvements here are two things that hinder enjoyment:

          Player creation and editing - All other sports games have deep player creation tools. Previous generation had "Game Face," which helped. Having only preset heads for player creation and Connected Career mode hurts when you have high definition capabilities.

          Commentary - This needs a serious overhaul. If Nantz and Simms are too expensive to get back in the booth to create better commentary, get another team. The problem is that the commentary is very repetitive and doesn't fit the action on the field.
          22 years on OS and still counting...

          Comment

          • Dynastyyy
            Banned
            • Jul 2013
            • 156

            #20
            Re: Madden NFL 15's Five Areas Which Need Improvement for Next Year

            Originally posted by 4thQtrStre5S
            I believe a lot of the things us SIM players want in the game, like proper penalties, fumbles, blocked FG's or Punt's etc, are left out because the Head to Head/Tournament people would raise hell....EA is trying to cater to two different groups with this game....Really they need two games; one for the tournament people that do not want games decided on bad passes, penalties, fumbles, blocked punts, etc; and then another game for the SIM players who want all that is in the NFL in the actual game....With sliders and on/off options...

            Actually it would be easier to just add features with the on/off ability and then fix sliders and penalties and game play...
            Tournament players should just be playing with longer quarters to decrease variance and bs ball hogging. Unfortunately most tournament players and players in highly competitive online CFM's aren't patient and would rather play more volume in a day as opposed to a higher quality more realistic game.

            The online CFM I'm playing now is at 6 min Q's with 20 second clock accel. There are times when I've had 4 possessions in 3 quarters ( I run no huddle alot bc of this). Because of the implementation and improvement of clock accel EA should've made the standard Q's longer because clock accel is on by default. The most realistic timing I've found is 7 minutes w/ clock accel to 25 vs another human and 8 minutes w/ clock accel to 25 vs CPU. Being able to use the "chew clock" option in the 4th has made the game much more fun.

            Comment

            • superxero27
              Pro
              • May 2006
              • 680

              #21
              Re: Madden NFL 15's Five Areas Which Need Improvement for Next Year

              Originally posted by SVCbearcat10
              There needs to be signature coach styles. Yes, playbooks are different. However, when I play the Eagles, I do not feel like I'm playing a Chip Kelley system. It seems like everyone plays the same and moves the same. It really makes the game boring after a season.
              The thing about that is EA did a pretty decent job at that with NCAA in its last iterations. Teams that use Oregon's playbook go run spread read option no huddle fast fast all the time, Bama grinds it out, Wazzu and Texas Tech chuck it like crazy, and Georgia Tech options rarely throws.

              So its not like they can't do it...
              Alumnus:
              - Northern Arizona University
              - University of North Texas


              My teams:
              NFL - Minnesota Vikings, Arizona Cardinals
              NCAAF/B - Arizona Wildcats, Northern Arizona Lumberjacks, North Texas Mean Green

              I find it amusing that the OS icon for NAU is 20 years (and three rebrands!) out of date.

              Comment

              • Dynastyyy
                Banned
                • Jul 2013
                • 156

                #22
                Re: Madden NFL 15's Five Areas Which Need Improvement for Next Year

                Originally posted by Trojan Man
                I'd have to agree with Hitchens that the list seems off to me.

                They have to get the OL/DL thing right. It's still not, as evidenced by the rampant sacks problem and the still-off representation of the interior of the pocket.

                They have to get QB play right. They have yet to capture the proper middle ground between the Robo QB and the QB in this year's game that can't seem to figure out when to rush a throw or throw the ball away.

                They have to get sliders right so that the description of the slider matches its in-game effects and does so in an intuitive way. This year is better but sliders are still nowhere near as clear and effective as they should be.

                They have to allow the kind of customization that other top-shelf sports titles in the current generations allow. Madden is embarrassingly behind on this point and it's not clear why.

                They have to improve playbooks, especially defensive ones, so they're more robust.

                I could go on, but I'd put each of these issues in the "most important" list.

                A problem here is that while other games have taken the "lets get this right the first time and then polish what works each year," Madden has taken the "lets keep taking things out and adding new things and never really get to the polishing stage" approach. I don't think that's a good approach and it shows in the consumer's feeling that Madden proceeds by fits and starts and has lacked a consistent, coherent vision due to regular changes in leadership.

                I actually think M15 is fun and is largely a good game, but Madden is still nowhere near the game that it should be.
                I agree with you but Madden is what puts food on the plates of the EA employees, every year. They have a monopoly and it'd be a business catastrophe if they ruined the cash cow that Madden & the NFL has evolved into.

                Their game alone is in a massive tent/gaming area within the gates of every
                stadium in the NFL, nothing else. Honestly, while I know 2k15 will be a great game and I'll probably get it I am a little bored with 2k and not anticipating the release at all because I don't see it being much different than 2k14. I've bought Madden for 26 years straight and am always pumped up when we get into Auguest. It's really a tradition by now.
                Last edited by Dynastyyy; 09-29-2014, 01:40 PM.

                Comment

                • treq21
                  Banned
                  • Mar 2005
                  • 419

                  #23
                  It sure is sad how we are always talking about next year in the Madden forum. And it has been that way for a long time.

                  Comment

                  • Steel4Reel
                    Banned
                    • Sep 2014
                    • 349

                    #24
                    Re: Madden NFL 15's Five Areas Which Need Improvement for Next Year

                    Originally posted by treq21
                    It sure is sad how we are always talking about next year in the Madden forum. And it has been that way for a long time.
                    While I agree...Even if the game was great, I think people would still be talking about next year soon after it came out, because with a football game, there will ALWAYS be room to make it better.

                    However, the reason most talk about next year so much is because they dont really enjoy THIS YEARS game.

                    I dont think its so much about talking about next years game as much as it is talking about the SAME THINGS every year hoping it will FINALLY be fixed NEXT YEAR.

                    Instead, it would be nice to be talk about new things getting added in future installments, instead of continually hoping fundamental aspects of the game of football will finally be represented well in Madden, or hoping that things that have been broken forever (such as sim stats and animations) will be addressed.

                    Comment

                    • Mr.Smif
                      Banned
                      • Jun 2014
                      • 796

                      #25
                      My Top 5 Things.

                      1. Eliminate or greatly reduce warping, sliding, gliding, and suction blocking and tackling.

                      2. Add foot-planting to all players on the field, foot-planting should happen just by using the left thumb stick like in FIFA 15.

                      3. Add ball physics and be able to throw to an area on the field, no more ball being tethered to receivers resulting in repeat catch animations and unrealistic accurate passes.

                      4. Receiver/Secondary interactions and Gang Tackling- Tackling is very unrealistic now too many big hits by smaller defenders on bigger backs and tightends. Defensive backs tackle way too good in the open field. Need to be way more tackle variety and way less pre-determined canned tackles and way more gang tackling. No more crash dummy rag doll gang tackling!

                      5. Player Movement- Player movement is still way too stiff and robotic, NBA Live 15 is addressing this issue by retaining animation integrity and by combining animations into one instead of multiple parts. Maybe this could be done in Madden too.

                      With the new gen hardware, their is no more excuses Tiburon, it's time to step up your game to the big leagues and stop doing the bare minimum just because you have the exclusive license.
                      Last edited by Mr.Smif; 09-29-2014, 02:37 PM.

                      Comment

                      • markus48
                        Rookie
                        • Sep 2014
                        • 13

                        #26
                        I would love to see the Nike and Under Armour football gloves in the game. They already have the license for the cleats so I don't see why gloves are such a big deal.

                        Comment

                        • jdbeast05
                          Rookie
                          • Sep 2011
                          • 7

                          #27
                          They need more equipment, why cant we put single sleeves on people? This would bring much more realism to the game. They need to fix the sleeves on the jerseys, they come down way to much. They need to improve the player models. why is Peyton Manning ripped, the offensive linemen need to be bulkier opposed to ripped. None of the kickers look accurate.

                          Comment

                          • kingsofthevalley
                            MVP
                            • May 2011
                            • 1962

                            #28
                            The main thing i'm looking forward to is more organic player movement. They've improved the running animations a ton, however, the devs haven't fully rid the game of that "stiff jerky" movement. Like I say, its more fluid than previous versions, but still needs just a tad bit more work, then they'll be golden.

                            Comment

                            • ggsimmonds
                              Hall Of Fame
                              • Jan 2009
                              • 11235

                              #29
                              Re: Madden NFL 15's Five Areas Which Need Improvement for Next Year

                              Am I correct in assuming that WR/DB interactions were not listed because of the widely held belief that it will be worked on for the next release?

                              Anyway, my pet peeve that needs to be improved upon is CFM owner mode feedback. I want to be able to track attendance and revenue week to week (and year to year)via a line graph. Give me graphs and charts EA!!

                              I also want to compare my revenue to the rest of the NFL. In my Ravens CFM I average ~$9 million a home game. How does that stack up with the rest of the league?

                              Comment

                              • JKSportsGamer1984
                                MVP
                                • May 2014
                                • 1414

                                #30
                                Signature ball carrying/running animations are huge on my list. My biggest issue with Madden is that it always feels stale & boring after a couple months & it's mainly due to all players feeling similar & having the same animations. Signature animations would go a long way in improving Madden. Ball carrying animations need to be dynamic as well (players should hold the ball close to their body when in traffic & swing the ball freely when accelerating in the open field)

                                The Infinity engine needs some major cleaning up as well. We should not still be seeing RB's run up their linemans back without pushing off. I'm still seeing things like players arms going behind their back with the ball stuck in their hand, player warping, morphing/player clipping, players walking right through other players after the play, etc.. All these things need to be fixed 1st before going forward.

                                True Step for all 22 players on the field

                                True gang tackling (no more players flopping down like ragdolls on multiple hit tackles)

                                Real Living Worlds with actual IN GAME players on the sidelines (with names on their jerseys) & cheerleaders.

                                Lastly the animations overall need to be smoothed out. Madden still has that glitchy feeling almost as if it skips frames on certain animations.
                                Last edited by JKSportsGamer1984; 09-29-2014, 05:17 PM.

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