Well, for the moment I play with the sliders of Drunken Ferret, didn't change anything except I put the difficulty on Legendary... I don't really check the Pass %. The most important for me is the number of shots, the % of possession and the shot accuracy... And they seem good for me with this set of sliders.
DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
Collapse
Recommended Videos
Collapse
X
-
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
Well, for the moment I play with the sliders of Drunken Ferret, didn't change anything except I put the difficulty on Legendary... I don't really check the Pass %. The most important for me is the number of shots, the % of possession and the shot accuracy... And they seem good for me with this set of sliders. -
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
Hi guys,
Sorry traveling for work, and it literally took me all day to get where I was going due to airport issues in Chicago.
Passing slider relates to pass error, so the higher it is the worse the players get. On legendary you'd want to increase it and may want to increase human marking while decreasing cpu marking...but go for the feel of it. I agree SToke should not have 90% passing.
Good luck with it. I only got two games in tonight playing with Southampton, drew 1-1 against Liverpool and won 1-0 over West Brom. Catch ya' all later.XBOX ONE: FIFA 15, SOUTHAMPTON CM:
greenstein2012.wix.com/drunkenferretComment
-
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
I try matt sliders was very good but was too slow for me even I changed game speed to normal/fast! Now I am using yours and the only I changed is game speed to normal...it goes very good now I will keep playing to test it more carefullly!!Comment
-
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
No, you are not. In world class difficulty, anything above 58 in pass error makes it impossible for CPU to cross except extremely talented players from top teams...
So, with pass error at 68, cpu can´t cross... it´s been like that since Fifa 12.Comment
-
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
We could test CPU pass error of 58. Orion and I talked about pass error as some feel it affects crossing. EA says it does not. I notice the problem, but I'm on the fence. If people want play with CPU at 58 and see what you find. I'm open to a change if it makes the experience better.XBOX ONE: FIFA 15, SOUTHAMPTON CM:
greenstein2012.wix.com/drunkenferretComment
-
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
EA lies. It affects crossing. Here are the contents of the cl.ini. It's like a complete extended sliders set where you can change nearly everything related to the cpu AI.We could test CPU pass error of 58. Orion and I talked about pass error as some feel it affects crossing. EA says it does not. I notice the problem, but I'm on the fence. If people want play with CPU at 58 and see what you find. I'm open to a change if it makes the experience better.
SpoilerGAME_SPEED=0
FIFAGMSPEED=0
GameSpeed=0
SPEED=0
AI_SETTING_ENABLE_HANDBALL=1
//SMOOTH_LOCOMOTION=1
//AI_SETTING_NO_FOUL=0
AI_NO_SLIDE_TACKLE=0
//NEVER_STUMBLE=0
ALWAYS_FALL=1
//ALWAYS_STUMBLE=0
OVERRIDE_GRAPH_SHAPE=0
OVERRIDE_GRAPH_SHAPE_LOW=0
OVERRIDE_GRAPH_SHAPE_HIGH=1
BALL_SPEED_LESS_THAN=0.1
USE_LOCO_RUNRUNRUN=0
RULESCOLLISION_ENABLE_INTENDED_BALLTOUCH=1
RULES_UPDATE_FOULTYPE_FOR_CHEATFOUL=0
RULESCOLLISION_DISABLE_NON_USER_CONTROLLED_PLAYER_ LOGIC=0
DRIBBLE_ENABLE_JOG45_FOR_BACKUP_COVERAGE=1
DRIBBLE_ENABLE_NEW_TURN_DATABASE=1
DRIBBLE_ENABLE_CONTEXTUAL_TURNS_KC=1
DRIBBLE_ENABLE_SPRINT_TURN_ALL_ANGLES=0
ENABLE_RUN_TOUCH_DRIBBLE=1
DEFENDING_USE_NEW_FACE_BALL=0
PHYSICS_CAN_INVALIDATE_HAND_TOUCHES=0
ENABLE_PHYSICAL_PLAY_PUSH_PULL=1
ENABLE_UPPER_HIPS_ROTATION_REACTIONS=0
PREFER_CLOTH_PULLS=1
BARYCENTER_AGENT_USE_ORG_FOOT_PLANT=1
BARYCENTER_AGENT_USE_NEW_FOOT_PLANT=1
USE_BARYCENTRE_AGENT=1
BARYCENTRE_AGENT_GUI=1
[]
ENABLE_EMOTIONAL_ENGINE=1
ENABLE_EMOTIONENGINE2=1
[]
ENABLE_PCC_TRAP=1
ENABLE_PCC_DRIBBLE=1
ENABLE_PCC_PASSSHOT=1
ENABLE_PCC_TACKLE=1
//[]
//REASON_SLIDE_TACKLE = 800
//REASON_STAND_TACKLE = 0.1 //1
[]
//RANDOMIZE_SKILLMOVES=1
//RANDOMIZE_TRAIT=0
//RANDOMIZE_FATIGUE=0
//RANDOMIZE_STYLE=1
//RANDOMIZE_MENTAL_STYLE=1
//TRICKS_IRON_MAN=0
//TRICKS_NEVER_FATIGUE=0
//TRICKS_BOOKING_SHIELD=0
[]
CPUAI_DEFENSE_DIFFICULTY=4
CPUAI_OFFENSE_DIFFICULTY=2
CPUAI_TRAITS=1
CPUAI_ATTRIBUTES=1
CPUAI_DIFFICULTY=0
CPUAI_PROCESS_DECISIONS=1
[]
SKILLS_SLIDING_TACKLE=1
SKILLS_STANDING_TACKLE=1
MENTAL_AGGRESSION=100
MENTAL_INTERCEPTIONS=75
MENTAL_POSITIONING=100
//MENTAL_VISION=8
MENTAL_INFLEXIBILITY=100
SKILLS_FLAIR=5
SKILLS_JUGGLER=100
//TYPE_PLAY_MAKER=100
//TYPE_WING_PLAYER=80
//PHYSICAL_AGILITY=1
PHYSICAL_DIVER=100
PHYSICAL_STAMINA=0.1
//PHYSICAL_REACTIONS=1
//AVOIDS_USING_WEAKER_FOOT=500
//PHYSICAL_AVOIDS_USING_WEAKER_FOOT=800
PHYSICAL_SECOND_WIND=15
SKILLS_BALL_CONTROL=0.1
SKILLS_SHOT_POWER=0.1
//PHYSICAL_SPRINT_SPEED=0.5
//PHYSICAL_ACCELERATION=0.5
PHYSICAL_BALANCE=1
[]
LONG_SHOT_TAKER=100
DIVER=100
SELFISH=100
DIVES_INTO_TACKLES=100
SLIDING_TACKLE=0.1
STANDING_TACKLE=0.1
AGGRESSION=100
INFLEXIBILITY=100
BALANCE=1
[]
USE_TRAP_ERROR_SYSTEM=1
USE_KICK_ERROR_SYSTEM=1
USE_DRIBBLE_ERROR_SYSTEM=1
[]
NEW_GAMEPLAY_ENABLED=1
GAMEPLAY_MAXVARIANCE=1000.0
NEW_GAMEPLAY_MAXVARIANCE=1000.0
GAMEPLAY_VARIANCE_PERC_%d=100
[]
REFEREE_FOUL_STRICTNESS_OVERRIDE=1.0
REFEREE_CARD_STRICTNESS_OVERRIDE=1.0
[]
TOUCHTYPE_NONE=100
TOUCHTYPE_UNEXPECTED=100
TOUCHTYPE_STOPBALL=1
//TOUCHTYPE_INTERCEPT=1
TOUCHTYPE_GKDROP=1
TOUCHTYPE_GKTHROW=1
TOUCHTYPE_GKKICK=0.1
TOUCHTYPE_THROW=1
TOUCHTYPE_HOLD_RIGHTHAND=1
TOUCHTYPE_HOLD_LEFTHAND=1
TOUCHTYPE_CATCH=0.2
TOUCHTYPE_GKDEFLECT=1
TOUCHTYPE_SLIDETACKLE=100
TOUCHTYPE_TACKLE=100
//TOUCHTYPE_SHOT=0.7
//TOUCHTYPE_CROSS=0.2
//TOUCHTYPE_PASS=0.3
//TOUCHTYPE_TRAP=0.5
//TOUCHTYPE_SKILLMOVE=85
//TOUCHTYPE_DRIBBLE_KNOCK_ON=1
//TOUCHTYPE_DRIBBLE=1
[]
POINTER_ASSISTED_DRIBBLER=0
SHOT_FULLY_ASSISTED_TYPE=0
LOB_PASS_ASSISTANCE=0
CROSS_ASSISTANCE=0
THROUGH_PASS_ASSISTANCE=0
//MANUALSWITCHPLAYER=1
//AUTOSWITCHPLAYER=0
//USE_PAD_DEVIATION_FOR_PRESSING = 1
//USE_FIFA_NEW_ALTERNATIVE_CONTROLLER
//USE_FIFA_NEW_CONTROLLER
//USE_DPAD_FOR_PLAYER_MOVE
PROFILE_SETTING_TACKLE_ASSISTANCE = 0
//ANALOG_SPRINT
SAVE_ASSISTANCE=0
SHOT_ASSISTANCE=0
PASS_ASSISTANCE=0
[]
DIVING=1000.0
SLIDE_TACKLE=0.1
STAND_TACKLE=0.1
SLIDETACKLE=500.0
TACKLE=500.0
UNEXPECTED=100.0
//STUMBLE=0.5
AVOID=0.05
[]
UNBALANCE_TURN=100
SLIDNG=100
STUMBLING=100
[]
tm_ChanceCreationShooting=100
mBallTouchOptionGeneratorTackle=100
AIMarkerActionSlidingTackle=100
AIMarkerActionStandingTackle=100
AIMarkerActionPressure=100
AiPlayerSlideTackle=100
AiPlayerStandTackle=100
AIMarkerActionPushPull=100
[ATTRIB_MODIFIER]
RIVAL_AGGRESSION_MOD=1000
DERBY_AGGRESSION_MOD=1000
//[]
//PROTECT_BALL_BACK_OFF_BALL=0.5
//PROTECT_BALL_SHIELD_JOG=0.9
//PROTECT_BALL_SHIELD_STOP=0.9
//PROTECT_BALL_SLOW_DRIBBLE=2.0
//PROTECT_BALL_SHIELD_DRIBBLE=2.0
//PROTECT_BALL_DRIBBLE_OFF=0.1
[GK_KICK_CHEAT]
SPIN_ROLL_MOD=0.97
SPIN_PITCH_MOD=2.62
[]
SlowSprint=1
SlowJog=1
CalculateContactForce=1
[]
//mFailUseStyle=1
//mFailUsePart=1
//mAllowToUseStyle=1
//mAllowToUsePart=1
mReadingBallTrajectoryIntensity=0.05
mIsReadingBallTrajectory=1
mIsCpuTeam=1
//mMaxTime=1.8
//mMinTime=0.2
//mRelPressureAngle=360
mPressureAngle=180
mPressureDistance=0
mPressure=1.9
mPerception=0.3
//mCadence=100
//mPhase=2
//mBodyAngle=45
//mPosition
//mSpeedAtBallTime=1
//mSpeedAtRun=1
//mBallTimeToReach=1
mComfortableJumpPercent=15
mMaxJumpHeight=4
mMaxHeightWhenStandingUnscaled=3
mDiveAttribute=0.9
mJumpAttribute=0.7
//mPlayerScale=0.5
mRestitution=0.5
mFriction=2.0
//mMassVsPlayer=20.0
//mMass=90.0
[]
//ContextEffectTrapAnimation=1.0
ContextEffectTrapBodyBalance=0.9
ContextEffectDribbleBodyBalance=0.9
//ContextEffectTrapPlayerPerception=0.8
//ContextEffectTrapBallInAngle=1.0
//ContextEffectTrapPlayerMomentum=1.0
ContextEffectTrapBallHeight=0.95
ContextEffectTrapBallSpin=0.80
ContextEffectTrapBallBounce=1.00
ContextEffectTrapBallYVelocity=1.0 //2.0
//ContextEffectTrapBallLateralVelocity=1.25
//ContextEffectTrapIncomingVelocity=2.0
[]
ContextEffectBallXZSpin=0.4
ContextEffectBallYSpin=0.7
//ContextEffectAnimation=10.0
ContextEffectBodyBalance=0.9
ContextEffectPressure=0.9
ContextEffectPlayerPerception=0.8
ContextEffectPlayerMomentum=0.4
//ContextEffectKickAngle=45
//ContextEffectBallPosition=0.3
//ContextEffectBallHeight=1.0
//ContextEffectBallLateralVelocity=0.5
//ContextEffectBallIncomingVelocity=1.0
//ContextEffectBallYVelocity=0.5
[]
//StumbleForce=1
Balance=0.05
//UsePropPhysActivationJobs=1
//RightLegVelocityCompensation=0.8
//IsRagdollActive=1
//AlwaysEnablePhysics=1
//IsPlayerRolling=1
//IsPlayerInAir=1
FootFrictionAdjust=0.1
//ShouldDisableArmFriction=0
//IsPlayerSliding=1
//CollisionFallType=-1
//StumbleForceThresholdModifier=0.9
//FallLikelihood=10
//StumbleLikelihood=10
//CollisionAngularMomentumMagnitude=0.3
//CollisionAngularMomentumVector=100
//CollisionMoveAngle=90
//StumbleBalanceLeg=-100
//CollisionMoveSpeed=0.5
//BodyMassMultiplier=1.00
//PartForceMultipliers=1
//bool_physics_instantiate_ragdoll=0
[]
FrictionOnGround=1.2
Friction=0.8
//Softness=-200.0
//MappedJoints=360
//NumTotalJoints=360
//HipsVolume
//HandVolume
//FootVolume
//ElbowVolume
//KneeVolume
//TotalForce=2.75
[]
ActNodeMark=1
ActNodeSlideTackle=1
ActNodeStandTackle=1
ActNodePlayerCollision=1
[]
AiPlayerCommonSense=0
EffortBehavior=1
InterceptBehavior=1
PlayerCollisionBehavior=1
PositioningBehavior=1
AvoidanceBehavior=0
ShieldingBehavior=1
ReflexBehavior=1
ReactionBehavior=1
PostureBehavior=1
AttitudeBehavior=1
LookAtBehavior=1
LogicBitsManager=1
[]
//CruiseRunSpeed=0.1
AllowStrafing=1
//RightStickMagnitude=0.1
//RightStickDirection=
//LeftStickMagnitude=0.2
//LeftStickDirection
SanityCheckMarker=1
//MaxTurnSpeedIncrease=0.01
//TurningAroundSpeedFast=0.02
//TurningAroundSpeedSlow=0.01
//TurningAroundAngleFast=1
//TurnStyleMinTurnAngleHighTurningVelocity=15
//TurnStyleMinTurnAngle=0
//StepTargetFactory=1
//StepDatabase=1
//ShouldHoldPose=0
//TrackCurvatureThresholdForDrasticTurn=0.1
//MinAngleVsTargetDistance=180
//IsTouchValid=1
EnableStepBlending=1
EnableHeadStabilization=1
EnableFootProximity=1
MinFootProximity=1.8
MaxFootProximity=3.0
EnableFootPlants=1
//AnimSpeed=0.05
OneOffDatabase=1
OneOffDatabaseRunContextBase=1
OneOffDatabaseRunTrend=1
OneOffDatabaseMetadata=1
LocoBalance=0.1
//Accel=0.05
//AngVelocity=0.2
//CruiseSpeedPercent=2
//StartSpeedPercent=0.5
//CruiseSpeed=0.05
//LocoWarp_Avoid_Target_Kinetic_Energy=50
[]
//MaxNegativeScale=-2.0
//MaxPositiveScale=2.0
//MaxNegativeRotation=-1.4
//MaxPositiveRotation=1.4
MaxNegativeWarp=0.4
MaxPositiveWarp=0.4
//NormalizedT=0
UseTouchTag=1
WarpAfterTouch=1Comment
-
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
So I went ahead and tried these on 8 mins, only 1 match so far, I won 3-1 Arsenal v Everton.
Overall I like the sliders and the feel it brings to the gameplay, some things need to change though, but I need to play a few more games to decide. I would like to try adjusting for 7 min halves eventually.
A few things that don't seem right I'll write below
-The speed seems a bit to slow, and since I'm playing 7/8 mins this I think needs to change.
-Pass error for the CPU seems strange, I have it set at 68 but their pass accuracy was 83.
I may put CPU acceleration down 1 though as my 2 pacey wingers struggled to run past defenders, but I'm not sure as it could make it too easy.
I will play a few more games, might start a career using these and change then that way.
If I find any more issues I'll post but if anyone has any tips would be great.Comment
-
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
Wouldn't surprise me if they're misleading, and I'd love a complete slider set, but something tells me it will only happen with mods on the PC.EA lies. It affects crossing. Here are the contents of the cl.ini. It's like a complete extended sliders set where you can change nearly everything related to the cpu AI.
SpoilerGAME_SPEED=0
FIFAGMSPEED=0
GameSpeed=0
SPEED=0
AI_SETTING_ENABLE_HANDBALL=1
//SMOOTH_LOCOMOTION=1
//AI_SETTING_NO_FOUL=0
AI_NO_SLIDE_TACKLE=0
//NEVER_STUMBLE=0
ALWAYS_FALL=1
//ALWAYS_STUMBLE=0
OVERRIDE_GRAPH_SHAPE=0
OVERRIDE_GRAPH_SHAPE_LOW=0
OVERRIDE_GRAPH_SHAPE_HIGH=1
BALL_SPEED_LESS_THAN=0.1
USE_LOCO_RUNRUNRUN=0
RULESCOLLISION_ENABLE_INTENDED_BALLTOUCH=1
RULES_UPDATE_FOULTYPE_FOR_CHEATFOUL=0
RULESCOLLISION_DISABLE_NON_USER_CONTROLLED_PLAYER_ LOGIC=0
DRIBBLE_ENABLE_JOG45_FOR_BACKUP_COVERAGE=1
DRIBBLE_ENABLE_NEW_TURN_DATABASE=1
DRIBBLE_ENABLE_CONTEXTUAL_TURNS_KC=1
DRIBBLE_ENABLE_SPRINT_TURN_ALL_ANGLES=0
ENABLE_RUN_TOUCH_DRIBBLE=1
DEFENDING_USE_NEW_FACE_BALL=0
PHYSICS_CAN_INVALIDATE_HAND_TOUCHES=0
ENABLE_PHYSICAL_PLAY_PUSH_PULL=1
ENABLE_UPPER_HIPS_ROTATION_REACTIONS=0
PREFER_CLOTH_PULLS=1
BARYCENTER_AGENT_USE_ORG_FOOT_PLANT=1
BARYCENTER_AGENT_USE_NEW_FOOT_PLANT=1
USE_BARYCENTRE_AGENT=1
BARYCENTRE_AGENT_GUI=1
[]
ENABLE_EMOTIONAL_ENGINE=1
ENABLE_EMOTIONENGINE2=1
[]
ENABLE_PCC_TRAP=1
ENABLE_PCC_DRIBBLE=1
ENABLE_PCC_PASSSHOT=1
ENABLE_PCC_TACKLE=1
//[]
//REASON_SLIDE_TACKLE = 800
//REASON_STAND_TACKLE = 0.1 //1
[]
//RANDOMIZE_SKILLMOVES=1
//RANDOMIZE_TRAIT=0
//RANDOMIZE_FATIGUE=0
//RANDOMIZE_STYLE=1
//RANDOMIZE_MENTAL_STYLE=1
//TRICKS_IRON_MAN=0
//TRICKS_NEVER_FATIGUE=0
//TRICKS_BOOKING_SHIELD=0
[]
CPUAI_DEFENSE_DIFFICULTY=4
CPUAI_OFFENSE_DIFFICULTY=2
CPUAI_TRAITS=1
CPUAI_ATTRIBUTES=1
CPUAI_DIFFICULTY=0
CPUAI_PROCESS_DECISIONS=1
[]
SKILLS_SLIDING_TACKLE=1
SKILLS_STANDING_TACKLE=1
MENTAL_AGGRESSION=100
MENTAL_INTERCEPTIONS=75
MENTAL_POSITIONING=100
//MENTAL_VISION=8
MENTAL_INFLEXIBILITY=100
SKILLS_FLAIR=5
SKILLS_JUGGLER=100
//TYPE_PLAY_MAKER=100
//TYPE_WING_PLAYER=80
//PHYSICAL_AGILITY=1
PHYSICAL_DIVER=100
PHYSICAL_STAMINA=0.1
//PHYSICAL_REACTIONS=1
//AVOIDS_USING_WEAKER_FOOT=500
//PHYSICAL_AVOIDS_USING_WEAKER_FOOT=800
PHYSICAL_SECOND_WIND=15
SKILLS_BALL_CONTROL=0.1
SKILLS_SHOT_POWER=0.1
//PHYSICAL_SPRINT_SPEED=0.5
//PHYSICAL_ACCELERATION=0.5
PHYSICAL_BALANCE=1
[]
LONG_SHOT_TAKER=100
DIVER=100
SELFISH=100
DIVES_INTO_TACKLES=100
SLIDING_TACKLE=0.1
STANDING_TACKLE=0.1
AGGRESSION=100
INFLEXIBILITY=100
BALANCE=1
[]
USE_TRAP_ERROR_SYSTEM=1
USE_KICK_ERROR_SYSTEM=1
USE_DRIBBLE_ERROR_SYSTEM=1
[]
NEW_GAMEPLAY_ENABLED=1
GAMEPLAY_MAXVARIANCE=1000.0
NEW_GAMEPLAY_MAXVARIANCE=1000.0
GAMEPLAY_VARIANCE_PERC_%d=100
[]
REFEREE_FOUL_STRICTNESS_OVERRIDE=1.0
REFEREE_CARD_STRICTNESS_OVERRIDE=1.0
[]
TOUCHTYPE_NONE=100
TOUCHTYPE_UNEXPECTED=100
TOUCHTYPE_STOPBALL=1
//TOUCHTYPE_INTERCEPT=1
TOUCHTYPE_GKDROP=1
TOUCHTYPE_GKTHROW=1
TOUCHTYPE_GKKICK=0.1
TOUCHTYPE_THROW=1
TOUCHTYPE_HOLD_RIGHTHAND=1
TOUCHTYPE_HOLD_LEFTHAND=1
TOUCHTYPE_CATCH=0.2
TOUCHTYPE_GKDEFLECT=1
TOUCHTYPE_SLIDETACKLE=100
TOUCHTYPE_TACKLE=100
//TOUCHTYPE_SHOT=0.7
//TOUCHTYPE_CROSS=0.2
//TOUCHTYPE_PASS=0.3
//TOUCHTYPE_TRAP=0.5
//TOUCHTYPE_SKILLMOVE=85
//TOUCHTYPE_DRIBBLE_KNOCK_ON=1
//TOUCHTYPE_DRIBBLE=1
[]
POINTER_ASSISTED_DRIBBLER=0
SHOT_FULLY_ASSISTED_TYPE=0
LOB_PASS_ASSISTANCE=0
CROSS_ASSISTANCE=0
THROUGH_PASS_ASSISTANCE=0
//MANUALSWITCHPLAYER=1
//AUTOSWITCHPLAYER=0
//USE_PAD_DEVIATION_FOR_PRESSING = 1
//USE_FIFA_NEW_ALTERNATIVE_CONTROLLER
//USE_FIFA_NEW_CONTROLLER
//USE_DPAD_FOR_PLAYER_MOVE
PROFILE_SETTING_TACKLE_ASSISTANCE = 0
//ANALOG_SPRINT
SAVE_ASSISTANCE=0
SHOT_ASSISTANCE=0
PASS_ASSISTANCE=0
[]
DIVING=1000.0
SLIDE_TACKLE=0.1
STAND_TACKLE=0.1
SLIDETACKLE=500.0
TACKLE=500.0
UNEXPECTED=100.0
//STUMBLE=0.5
AVOID=0.05
[]
UNBALANCE_TURN=100
SLIDNG=100
STUMBLING=100
[]
tm_ChanceCreationShooting=100
mBallTouchOptionGeneratorTackle=100
AIMarkerActionSlidingTackle=100
AIMarkerActionStandingTackle=100
AIMarkerActionPressure=100
AiPlayerSlideTackle=100
AiPlayerStandTackle=100
AIMarkerActionPushPull=100
[ATTRIB_MODIFIER]
RIVAL_AGGRESSION_MOD=1000
DERBY_AGGRESSION_MOD=1000
//[]
//PROTECT_BALL_BACK_OFF_BALL=0.5
//PROTECT_BALL_SHIELD_JOG=0.9
//PROTECT_BALL_SHIELD_STOP=0.9
//PROTECT_BALL_SLOW_DRIBBLE=2.0
//PROTECT_BALL_SHIELD_DRIBBLE=2.0
//PROTECT_BALL_DRIBBLE_OFF=0.1
[GK_KICK_CHEAT]
SPIN_ROLL_MOD=0.97
SPIN_PITCH_MOD=2.62
[]
SlowSprint=1
SlowJog=1
CalculateContactForce=1
[]
//mFailUseStyle=1
//mFailUsePart=1
//mAllowToUseStyle=1
//mAllowToUsePart=1
mReadingBallTrajectoryIntensity=0.05
mIsReadingBallTrajectory=1
mIsCpuTeam=1
//mMaxTime=1.8
//mMinTime=0.2
//mRelPressureAngle=360
mPressureAngle=180
mPressureDistance=0
mPressure=1.9
mPerception=0.3
//mCadence=100
//mPhase=2
//mBodyAngle=45
//mPosition
//mSpeedAtBallTime=1
//mSpeedAtRun=1
//mBallTimeToReach=1
mComfortableJumpPercent=15
mMaxJumpHeight=4
mMaxHeightWhenStandingUnscaled=3
mDiveAttribute=0.9
mJumpAttribute=0.7
//mPlayerScale=0.5
mRestitution=0.5
mFriction=2.0
//mMassVsPlayer=20.0
//mMass=90.0
[]
//ContextEffectTrapAnimation=1.0
ContextEffectTrapBodyBalance=0.9
ContextEffectDribbleBodyBalance=0.9
//ContextEffectTrapPlayerPerception=0.8
//ContextEffectTrapBallInAngle=1.0
//ContextEffectTrapPlayerMomentum=1.0
ContextEffectTrapBallHeight=0.95
ContextEffectTrapBallSpin=0.80
ContextEffectTrapBallBounce=1.00
ContextEffectTrapBallYVelocity=1.0 //2.0
//ContextEffectTrapBallLateralVelocity=1.25
//ContextEffectTrapIncomingVelocity=2.0
[]
ContextEffectBallXZSpin=0.4
ContextEffectBallYSpin=0.7
//ContextEffectAnimation=10.0
ContextEffectBodyBalance=0.9
ContextEffectPressure=0.9
ContextEffectPlayerPerception=0.8
ContextEffectPlayerMomentum=0.4
//ContextEffectKickAngle=45
//ContextEffectBallPosition=0.3
//ContextEffectBallHeight=1.0
//ContextEffectBallLateralVelocity=0.5
//ContextEffectBallIncomingVelocity=1.0
//ContextEffectBallYVelocity=0.5
[]
//StumbleForce=1
Balance=0.05
//UsePropPhysActivationJobs=1
//RightLegVelocityCompensation=0.8
//IsRagdollActive=1
//AlwaysEnablePhysics=1
//IsPlayerRolling=1
//IsPlayerInAir=1
FootFrictionAdjust=0.1
//ShouldDisableArmFriction=0
//IsPlayerSliding=1
//CollisionFallType=-1
//StumbleForceThresholdModifier=0.9
//FallLikelihood=10
//StumbleLikelihood=10
//CollisionAngularMomentumMagnitude=0.3
//CollisionAngularMomentumVector=100
//CollisionMoveAngle=90
//StumbleBalanceLeg=-100
//CollisionMoveSpeed=0.5
//BodyMassMultiplier=1.00
//PartForceMultipliers=1
//bool_physics_instantiate_ragdoll=0
[]
FrictionOnGround=1.2
Friction=0.8
//Softness=-200.0
//MappedJoints=360
//NumTotalJoints=360
//HipsVolume
//HandVolume
//FootVolume
//ElbowVolume
//KneeVolume
//TotalForce=2.75
[]
ActNodeMark=1
ActNodeSlideTackle=1
ActNodeStandTackle=1
ActNodePlayerCollision=1
[]
AiPlayerCommonSense=0
EffortBehavior=1
InterceptBehavior=1
PlayerCollisionBehavior=1
PositioningBehavior=1
AvoidanceBehavior=0
ShieldingBehavior=1
ReflexBehavior=1
ReactionBehavior=1
PostureBehavior=1
AttitudeBehavior=1
LookAtBehavior=1
LogicBitsManager=1
[]
//CruiseRunSpeed=0.1
AllowStrafing=1
//RightStickMagnitude=0.1
//RightStickDirection=
//LeftStickMagnitude=0.2
//LeftStickDirection
SanityCheckMarker=1
//MaxTurnSpeedIncrease=0.01
//TurningAroundSpeedFast=0.02
//TurningAroundSpeedSlow=0.01
//TurningAroundAngleFast=1
//TurnStyleMinTurnAngleHighTurningVelocity=15
//TurnStyleMinTurnAngle=0
//StepTargetFactory=1
//StepDatabase=1
//ShouldHoldPose=0
//TrackCurvatureThresholdForDrasticTurn=0.1
//MinAngleVsTargetDistance=180
//IsTouchValid=1
EnableStepBlending=1
EnableHeadStabilization=1
EnableFootProximity=1
MinFootProximity=1.8
MaxFootProximity=3.0
EnableFootPlants=1
//AnimSpeed=0.05
OneOffDatabase=1
OneOffDatabaseRunContextBase=1
OneOffDatabaseRunTrend=1
OneOffDatabaseMetadata=1
LocoBalance=0.1
//Accel=0.05
//AngVelocity=0.2
//CruiseSpeedPercent=2
//StartSpeedPercent=0.5
//CruiseSpeed=0.05
//LocoWarp_Avoid_Target_Kinetic_Energy=50
[]
//MaxNegativeScale=-2.0
//MaxPositiveScale=2.0
//MaxNegativeRotation=-1.4
//MaxPositiveRotation=1.4
MaxNegativeWarp=0.4
MaxPositiveWarp=0.4
//NormalizedT=0
UseTouchTag=1
WarpAfterTouch=1
I really haven't had issues with many bad crosses lately, they've been pretty good, but I'll test at 58 as well. I'm playing with Southampton so every match is a struggle for me.XBOX ONE: FIFA 15, SOUTHAMPTON CM:
greenstein2012.wix.com/drunkenferretComment
-
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
Twist it however you want, I always felt that the shorter the game the faster it felt, and so I prefer slow, but everyone has their preferences and so if you want faster then set it to normal speed and see. Pass accuracy is screwy...some feel crossing is affected by such a high pass error, but if you lower it then the pass % is crazy for many middling to bottom table teams...not perfect for sure.So I went ahead and tried these on 8 mins, only 1 match so far, I won 3-1 Arsenal v Everton.
Overall I like the sliders and the feel it brings to the gameplay, some things need to change though, but I need to play a few more games to decide. I would like to try adjusting for 7 min halves eventually.
A few things that don't seem right I'll write below
-The speed seems a bit to slow, and since I'm playing 7/8 mins this I think needs to change.
-Pass error for the CPU seems strange, I have it set at 68 but their pass accuracy was 83.
I may put CPU acceleration down 1 though as my 2 pacey wingers struggled to run past defenders, but I'm not sure as it could make it too easy.
I will play a few more games, might start a career using these and change then that way.
If I find any more issues I'll post but if anyone has any tips would be great.
As for lowering acceleration I would council against unless you are playing legendary, and then I would only do it for so long as you need it to even things up. If you are winning games 3-1 you don't need it, and it will definitely unbalance the game, trust me, I've done it before.
Good Luck with it!XBOX ONE: FIFA 15, SOUTHAMPTON CM:
greenstein2012.wix.com/drunkenferretComment
-
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
Just played Cap Cup vs. Wimbledon and won 8-4...crazy I scored 8 and crazy they scored 4. Sometimes the cpu just strings things together you cannot stop, and then kraps out. Keeper ai is also fudged this year, as they make some great saves and then let some bonehead balls in or make stupid fumbles.
I actually had a goal scored against me I would have saved if I was at home where Forster saved it by sliding, and then as he moved to get up the ball shot out from under him as if someone had kicked it out from under him to go rifling into the goal...glitch me thinks....and a bs goal is awarded...go figure.
Anyways, I'll be back more regularly this weekend after I return home. Hope everyone is having fun.
I can say Southampton is fun, but nervewracking as well. Definitely not as good as the team in real life this season, but so far I'm 3 wins and 2 draws, plus one win in the Cap Cup.XBOX ONE: FIFA 15, SOUTHAMPTON CM:
greenstein2012.wix.com/drunkenferretComment
-
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
I agree with you about the CPU stringing together things you cannot stop. I also like the fact that you get the odd game where you have a scoreline like 8-4! Those sorts of results sometimes happen in football!Just played Cap Cup vs. Wimbledon and won 8-4...crazy I scored 8 and crazy they scored 4. Sometimes the cpu just strings things together you cannot stop, and then kraps out. Keeper ai is also fudged this year, as they make some great saves and then let some bonehead balls in or make stupid fumbles.
I actually had a goal scored against me I would have saved if I was at home where Forster saved it by sliding, and then as he moved to get up the ball shot out from under him as if someone had kicked it out from under him to go rifling into the goal...glitch me thinks....and a bs goal is awarded...go figure.
Anyways, I'll be back more regularly this weekend after I return home. Hope everyone is having fun.
I can say Southampton is fun, but nervewracking as well. Definitely not as good as the team in real life this season, but so far I'm 3 wins and 2 draws, plus one win in the Cap Cup.
As for the goal keeper AI, I agree with you. I thought it may be the fact that Simon Mignolet was my goal keeper but there are definitely some goal keeper blunders in the game which leave you scratching your head. I'm guessing this issue could get patched in the next update?Comment
-
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
Maybe iam wrong about the passing Accuracy but my theory is that it more affects the approach from the CPU.It feels like lowering their ability makes them insecure so they relying most likely on safe options which are short passes.Not to mention that high Balls are broken on everything above 55.Comment
-
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
At times I agree with you, but since starting my cm with Southampton I've seen some excellent aerial passes from the cpu, and rarely see crosses that go far astray. Don't know the reason fro this all of a sudden, but I saw an infamous lob over the top taken on the foot of the striker for a goal against me yesterday and this is at 70pass error for the cpu...plus going for realism if a League 1 side is getting 80% passing or higher against a BPL team then I'm torn between lowering passing for aerial passes, and keeping it for a realistic pass %Maybe iam wrong about the passing Accuracy but my theory is that it more affects the approach from the CPU.It feels like lowering their ability makes them insecure so they relying most likely on safe options which are short passes.Not to mention that high Balls are broken on everything above 55.
I am testing, but haven't settled...I'll test more when I get back from travelling for work.XBOX ONE: FIFA 15, SOUTHAMPTON CM:
greenstein2012.wix.com/drunkenferretComment
-
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
Maybe I'm just really not good - but I'm having a really hard time believing any of this computer BS in FIFA 15 - for the PS3 that is. Are these sliders applicable for the PS3 or are these for PC only? Can't even seem to get close to the goal, let alone get a shot off, yet the computer strings 12 passes together, dribbles like they know exactly what my players are going to do, & of course score - get way more shots off. My passes have like no steam on them & are very inaccurate - this may sound very stupid, but which way do you manipulate the sliders for improving accuracy / speed?!Comment
-
Re: DRUNKEN FERRET'S FIFA 15 ASSISTED/SEMI SLIDERS
Just an F'n joke - I lose 3-1 to Napoli (I'm Genoa) they had 23 shots, 10 on goal, I had 9 / 4. They are at 86% passing, I was at 79%, my guys had ZERO runs.Comment

Comment