NBA 2K15 Video - Welcome To MyPARK, Full Details Included
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Re: NBA 2K15 Video - Welcome To MyPARK, Full Details Included
Oooh. Teammate grade affects rep? As does chucking and ball hogging?Reaching will get you burned this year. The Park/gameplay does NOT play the same way it did last year. You are punished for stupidity and rewarded for smart play. That and the reaching system was reworked this year according to Mike Wang. They looked at the stuff like this for NBA 2K15.
Also, non stop reaching will drop your teammate grade. And you'll want to keep improving your rep for various reasons (rewards etc.)
Fascinating.
I think it should also affect chemistry in normal games and trickle upwards in Association.Comment
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Re: NBA 2K15 Video - Welcome To MyPARK, Full Details Included
I wonder how many of you people that are complaining about waiting to play:
1. Play MMOs like World of Warcraft.
2. Actually, go outside and play for real.
Just wondering.
And tell me how you would maintain a PERSISTENT environment without waiting. Don't say instancing/phasing because the you break continuity. Wrong answer. I'm sure they would love to hear your ideas.Comment
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Our crew is looking for a Center who can dominate both ends of the floor and play team ball , If you don't have a crew your more than welcome to join mines if your a team player that is . xbox one users , and my gamer tag is YungJay313 message me if your interestedComment
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Re: NBA 2K15 Video - Welcome To MyPARK, Full Details Included
Need? It's ****ing cool! There's a reason MMOs have been HUGE in the industry! Why do you think the mode exists? If you don't want to wait, play a regular online match. Problem solved.
It's one thing to SAY you can get both. But that's just talk.Comment
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Re: NBA 2K15 Video - Welcome To MyPARK, Full Details Included
Eh 370 days till 2k'16, i got plenty of time to post my idea's in a well thought out and presentable manner. It involves a dynamic lobby system MYcourt.Your playing checkers, and im playing chess-Comment
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NBA 2K15 Video - Welcome To MyPARK, Full Details Included
Persistence shouldn't be the primary design goal in a basketball game. If it exists, it should be for flavor, but definitely should not get in the way of games played.I wonder how many of you people that are complaining about waiting to play:
1. Play MMOs like World of Warcraft.
2. Actually, go outside and play for real.
Just wondering.
And tell me how you would maintain a PERSISTENT environment without waiting. Don't say instancing/phasing because the you break continuity. Wrong answer. I'm sure they would love to hear your ideas.
I think comparing 2K to MMOs or actual pickup misses the point. 2K doesn't gain very much from the persistence given the massive amounts of downtime-- and a video game shouldn't include the least enjoyable parts of an activity. I want an NBA sim but that doesn't mean I want to pay 40 bucks a game or simulate a two hour drive in traffic to Oracle each game either. :P
So yes, instancing. Because persistence at all costs IS the wrong answer.
Ideally parks should be instanced so that wait times are short and the most you'd have to wait is one game. If at all. But really, it seems like this forced waiting is designed by someone who likes the idea of parks for their own sakes over the actual idea of playing lots of games.Comment
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NBA 2K15 Video - Welcome To MyPARK, Full Details Included
There's a big difference between cool in concept and cool in actual execution. There's no REAL persistence in MyPark that's added by the wait time other than seeing other people around. There's no real game mechanic based on that either. They're just individual basketball games whose persistence through the record keeping is accomplished entirely apart from the "persistence" forcing the waits.
MMOs are completely different because you can choose to any number of things-- you're not forced to wait to do the only thing that you can do in the game.
And even MMOs instance. Odd that MMOs are brought up as an example of persistence and then instancing disregarded, when they popularized the mechanic precisely because of the issues with persistence. One is literally the solution to the other. What you're describing is the equivalent of waiting for another group before you to finish a dungeon before you can enter it. That would be a horrible design. I've played MMOs without that sort of instancing, waiting for dungeon respawns and resets. It was a horrible experience.Last edited by Sundown; 10-03-2014, 06:55 AM.Comment
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Re: NBA 2K15 Video - Welcome To MyPARK, Full Details Included
Says who? That's your personal opinion that I completely disagree with. Persistent is a pretty Boolean concept man. Either you have it or you don't. If you don't have it in this mode, you may as well not have that mode. And, in my opinion, that's a hell no. It's by far my favorite mode, but I play WoW. I know I have to wait to get in raids and such.
If this isn't for you, that's cool. But don't try to pretend the persistent open world paradigm doesn't belong in basketball. That's completely wrong.
That's like saying waiting breaks MMOs and chess. We know it does not. It sucks, but it's there. To go back to my other point - dudes that play for REAL wait in a hot *** sun to play hoops. And no one complains.I think comparing 2K to MMOs or actual pickup misses the point. 2K doesn't gain very much from the persistence given the massive amounts of downtime-- and a video game shouldn't include the least enjoyable parts of an activity.
Where is the sim lost I the wait?I want an NBA sim but that doesn't mean I want to pay 40 bucks a game or simulate a two hour drive in traffic to Oracle each game either. :P
Nope. Wrong answer. The persistence IS the mode. Take it out, you lost the mode. Done. You made a lobby. Oh what fun! Screw that. Not to mention you lost continuous spectating. Yay! Another loss.So yes, instancing. Because persistence at all costs IS the wrong answer.
Hold on. Forced waiting? That implies that you think this is an intentional facet instead of a natural byproduct. Come on, Sun (no pun intended), you're better than that.Ideally parks should be instanced so that wait times are short and the most you'd have to wait is one game. If at all. But really, it seems like this forced waiting is designed by someone who likes the idea of parks for their own sakes over the actual idea of playing lots of games.
Guys, it just sounds like you don't want to accept this mode for what it is. And that's fine. You want the standard online pickup games with interactive world lobbies. And some spectating.
Meh!
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