Standing guilotine

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  • sirjam
    MVP
    • Oct 2002
    • 3535

    #1

    Standing guilotine

    Is this in the game? Ex When Jones choked out Machida.
  • fishingtime
    Handling it
    • Aug 2013
    • 1738

    #2
    Re: Standing guilotine

    Originally posted by sirjam
    Is this in the game? Ex When Jones choked out Machida.
    No standing submissions. You can do a guillotine off a takedown now with certain fighters by denying the takedown with R1/RB and down instead R2/RT and down.
    @bikingforjesus on Instagram

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    • sirjam
      MVP
      • Oct 2002
      • 3535

      #3
      Re: Standing guilotine

      Originally posted by fishingtime
      No standing submissions. You can do a guillotine off a takedown now with certain fighters by denying the takedown with R1/RB and down instead R2/RT and down.
      Is there a way to sprawl instead of the side step push to the head denial?

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      • fishingtime
        Handling it
        • Aug 2013
        • 1738

        #4
        Re: Standing guilotine

        Originally posted by sirjam
        Is there a way to sprawl instead of the side step push to the head denial?
        Low stamina player takedown attempts denials and denying strong takedowns go to sprawl.
        @bikingforjesus on Instagram

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        • sirjam
          MVP
          • Oct 2002
          • 3535

          #5
          Re: Standing guilotine

          Originally posted by fishingtime
          Low stamina player takedown attempts denials and denying strong takedowns go to sprawl.
          Thanks. What's the timing on denials? It seems he shoots, I press the block and down but still get taken down.

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          • fishingtime
            Handling it
            • Aug 2013
            • 1738

            #6
            Re: Standing guilotine

            Originally posted by sirjam
            Thanks. What's the timing on denials? It seems he shoots, I press the block and down but still get taken down.
            There are different times for all denials from a post GameplayDevUFC made:

            -takedown denial window is calculated based on a table similar to the one I posted about ground transitions, plus the time scaling based on stamina and attributes for the attacker. Let’s say that comes out at 60 ticks.

            -what used to be input delay is calculated based on defender’s attributes and stamina. Let’s say this comes out to 10 ticks.




            -two windows and three outcomes are calculated from these numbers:




            1. The stuff window. If you input a denial during the stuff window, you get a stuff. This is calculated in the above example as 60-10=50. So any denial input between 0 and 50 will get a stuff.

            2. The late denial window. If you input a denial during the late denial window, you will still get taken down, but you will end up in full guard. In this case, any denial input between 50 and 60 will take you to full guard.

            3. No denial. If you fail to input a denial before the end of the late denial window, you will end up in half guard. In this case, once you pass frame 60.






            If the guy performing the takedown has an “advantage”, then the stuff window is set to 0.




            If the guy defending the takedown has an “advantage”, then a denial in the stuff window gets you a sprawl instead. If he denies in the late denial window he goes to full guard.




            An “advantage” is defined as the following:




            -0 points for a health event

            -1 point for stamina below 10%

            -2 point for none of the above

            -if fighter A has a higher score than fighter B, he has the advantage otherwise there is no advantage




            To balance out the single leg/double leg takedowns, the double leg has a 10% larger base denial window.




            If the defensive fighter is throwing a kick, the denial window is cut in half.




            If the defensive fighter is throwing a punch, the denial window is multiplied by 0.8.
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