FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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  • TheLetterZ
    All Star
    • Jul 2002
    • 6752

    #466
    Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

    Originally posted by Hutton
    Here's my rub with people like you hailing this the "best FIFA ever". Post some detailed reasons why. What does the CPU AI do so well? What exactly does your AI do so well? How about some video's showcasing what you believe is so great?

    The people who love the game don't follow through with anything concrete about what they like about it, but there have been numerous detailed examples of poor AI along with video evidence to support.

    All you can provide is a quip about "it's a video game"....that's real insightful mate. Thanks.
    It's a tough situation because the game is REALLY good if you don't expect it to be much of a simulation of real-life sport. It just FEELS terrific. If you just want a fun video game to play that includes famous players and clubs, you're going to love FIFA 15.

    The problem is when you care a lot about it looking and playing like the real sport. And I'm not saying everyone SHOULD. If you can appreciate FIFA for what it is — a very good VIDEO GAME — you'll be really happy.

    But I need my games to feel more like the real sport, and it's why FIFA 15 has left me very disappointed.

    Comment

    • KG
      Welcome Back
      • Sep 2005
      • 17583

      #467
      Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

      Originally posted by cadalyst17
      I never said it was. Perhaps you need to lower your expectations on how you think one should design a game :-)
      What has me & others in this thread upset is how things that were ok in FIFA 14 are now not ok. I had very little issues with tactical defending in FIFA'14 NG. Like all FIFA's, I had to do a lot of the work but I never felt like the offense was that overpowered, especially not with slider tweaks.

      You couple that with new features not working and things missing (man marking, etc...) it's left some of us feeling as if the game is incomplete.

      I don't knock your enjoyment of the game but for me, I was hoping that FIFA'15 would have progressed a little bit more and build off what was by far the best EA NG game in FIFA '14.
      Twitter Instagram - kgx2thez

      Comment

      • cadalyst17
        Rookie
        • Jul 2004
        • 252

        #468
        Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

        Originally posted by Hutton
        Here's my rub with people like you hailing this the "best FIFA ever"
        It's my opinion. If it bothers you...well....to be honest. I couldn't care less. I have my opinion and you have yours. You don't like the game and I do, and I have nothing to prove to you no do you to me mate :-)

        Comment

        • BL8001
          MVP
          • Jul 2010
          • 1884

          #469
          Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

          Originally posted by cadalyst17
          It's my opinion. If it bothers you...well....to be honest. I couldn't care less. I have my opinion and you have yours. You don't like the game and I do :-)
          We are just asking you to show us what you like about it or even just explain it further.

          Something I like, the work of the art department for the Kits, Stadiums and Weather.
          resident curmudgeon

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          • Hutton
            Banned
            • Aug 2008
            • 832

            #470
            Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

            Originally posted by KG
            What has me & others in this thread upset is how things that were ok in FIFA 14 are now not ok. I had very little issues with tactical defending in FIFA'14 NG. Like all FIFA's, I had to do a lot of the work but I never felt like the offense was that overpowered, especially not with slider tweaks.

            You couple that with new features not working and things missing (man marking, etc...) it's left some of us feeling as if the game is incomplete.

            I don't knock your enjoyment of the game but for me, I was hoping that FIFA'15 would have progressed a little bit more and build off what was by far the best EA NG game in FIFA '14.

            This^.

            FIFA'14 ng was fantastic. My xb1 was essentially a fifa machine for 8 months. That's the only game I played. It had some issues (lack of CPU attack, randomly called handballs resulting in inopportune CPU PKs etc.)

            I expected FIFA'15 to improve in these areas and take forward progressing steps in other areas. They achieved some progress, EPL content is great. The game looks great visually. The controls feel nice. There's a lot to like here.

            The problem is many backwards steps were taken in areas that functioned rather well in '14. These have been well documented.

            Comment

            • mfp
              Rookie
              • Nov 2010
              • 377

              #471
              Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

              Originally posted by Matt10
              The only default value that could work with achieving what I mentioned above would be injury sliders @ 50/50

              The defensive AI is there, but you have to modify line settings and marking (and pass speed) to start. If there were any true fundamentals, those would be it.
              The defensive AI is most certainly NOT there. I've tried various slider sets, including yours and Orions, I've made adjustments myself, and no matter, though the impact of the flaws can be lessened somewhat, the flaws are still there and can have match-deciding influences.

              No slider improves the run tracking, tactical discipline, player awareness, threat analysis, and player decision making. These are elements either programmed within the AI or not, and no slider adjustments make them magically appear.

              Slider tweaks are great for slowing the game down, and are great for making the game play better with manual, and they can somewhat adjust the nature of gameplay, but if you're one of the many people like myself who enjoy the game at default, and especially if you want to play online, then the necessary fixes to 15's AI and defensive woes can only come from EA.

              Comment

              • mfp
                Rookie
                • Nov 2010
                • 377

                #472
                Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

                Originally posted by TheLetterZ
                It's a tough situation because the game is REALLY good if you don't expect it to be much of a simulation of real-life sport. It just FEELS terrific. If you just want a fun video game to play that includes famous players and clubs, you're going to love FIFA 15.

                The problem is when you care a lot about it looking and playing like the real sport. And I'm not saying everyone SHOULD. If you can appreciate FIFA for what it is — a very good VIDEO GAME — you'll be really happy.

                But I need my games to feel more like the real sport, and it's why FIFA 15 has left me very disappointed.
                This is exactly spot-on. Great post and my thoughts exactly.

                Comment

                • Matt10
                  Hall Of Fame
                  • Apr 2006
                  • 16717

                  #473
                  Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

                  Originally posted by mfp
                  The defensive AI is most certainly NOT there. I've tried various slider sets, including yours and Orions, I've made adjustments myself, and no matter, though the impact of the flaws can be lessened somewhat, the flaws are still there and can have match-deciding influences.

                  No slider improves the run tracking, tactical discipline, player awareness, threat analysis, and player decision making. These are elements either programmed within the AI or not, and no slider adjustments make them magically appear.

                  Slider tweaks are great for slowing the game down, and are great for making the game play better with manual, and they can somewhat adjust the nature of gameplay, but if you're one of the many people like myself who enjoy the game at default, and especially if you want to play online, then the necessary fixes to 15's AI and defensive woes can only come from EA.
                  Never said anything about making things appear. What I'm saying, and if you did in fact watch my videos and test my sliders (v6) - then you would understand where I'm coming from. The idea is to "trick" the AI into playing the way they should. If I know for sure the defense is going to get sucked in to man marking the whole way down the field, I have to figure out why they do that. Is the marking value too high? Or is it the line settings (width or length) that is resulting in them getting caught in the defensive "halo" or "force field" that forces them towards that player (and away from the ball carrier).

                  I controlled just my striker last night and allowed my defensive AI to do what they do. I had about 20 people on that saw my teammates stay in position and break up passes and tackle. It's there, not saying it is so outrageously obviously there - but it's there. Was it consistent? Absolutely not. I'm not saying it's the fix either - but it shows promise.

                  I never stop until I have explored every single avenue. I know the game is highly flawed regarding defense (all man marking) but it doesn't mean I'm going to sit around and complain about it - and I most certainlly am not going to argue, or challenge, those that are trying to do something about it either.
                  Youtube - subscribe!

                  Comment

                  • Zac
                    World-Class Diver
                    • Jan 2008
                    • 4269

                    #474
                    Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

                    I played a drop in game in clubs the other night. The AI in that seems way more advanced and equal on both sides. Why is it not like that in CM?

                    Comment

                    • mfp
                      Rookie
                      • Nov 2010
                      • 377

                      #475
                      Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

                      Originally posted by Matt10
                      Never said anything about making things appear.
                      Actually you kinda did and are. You said "The pieces of the puzzle ARE THERE - you just have to put in the work to put them together." You're implying that through the correct slider manipulation, you can get the AI to not be as flawed as they are at default; i.e. "to "trick" the AI into playing the way they should," as you said.

                      The point is that if the AI had the potential to not have the flaws seen with default settings, we wouldn't be having this discussion to begin with. Sliders don't improve the AI. That's just not how this works.

                      But props to you for putting in the work to increase your enjoyment with the game, and helping others do so. It's just unfortunate that slider adjustments still yield an unsatisfactory result for many of us, not to mention they're not available for online play.

                      Comment

                      • Altimus
                        Chelsea, Assemble!
                        • Nov 2004
                        • 27283

                        #476
                        Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

                        I try to ignore certain things because we're trying to sim a 90 minute game of football into 20-30 minutes.

                        My biggest gripe is only if they gave human AI defenders 50-70% logic of that of their AI counterparts. (And tweak keepers)

                        Comment

                        • half-fast
                          Rookie
                          • Sep 2011
                          • 857

                          #477
                          Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

                          Something I'm seeing is the game plays better with longer half lengths. Anything under 10, there is too much cheating and too many stupid bloopers. 10 and up is a better game.
                          TB Lightning | Liverpool | Panathinaikos | Toronto FC

                          Comment

                          • Und Lahm
                            Rookie
                            • Nov 2012
                            • 160

                            #478
                            Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

                            Originally posted by cadalyst17
                            It's my opinion. If it bothers you...well....to be honest. I couldn't care less. I have my opinion and you have yours. You don't like the game and I do, and I have nothing to prove to you no do you to me mate :-)
                            <iframe width="420" height="315" src="//www.youtube.com/embed/XVCtkzIXYzQ" frameborder="0" allowfullscreen></iframe>

                            Comment

                            • Und Lahm
                              Rookie
                              • Nov 2012
                              • 160

                              #479
                              Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

                              Originally posted by Matt10
                              Never said anything about making things appear. What I'm saying, and if you did in fact watch my videos and test my sliders (v6) - then you would understand where I'm coming from. The idea is to "trick" the AI into playing the way they should. If I know for sure the defense is going to get sucked in to man marking the whole way down the field, I have to figure out why they do that. Is the marking value too high? Or is it the line settings (width or length) that is resulting in them getting caught in the defensive "halo" or "force field" that forces them towards that player (and away from the ball carrier).

                              I controlled just my striker last night and allowed my defensive AI to do what they do. I had about 20 people on that saw my teammates stay in position and break up passes and tackle. It's there, not saying it is so outrageously obviously there - but it's there. Was it consistent? Absolutely not. I'm not saying it's the fix either - but it shows promise.

                              I never stop until I have explored every single avenue. I know the game is highly flawed regarding defense (all man marking) but it doesn't mean I'm going to sit around and complain about it - and I most certainlly am not going to argue, or challenge, those that are trying to do something about it either.
                              I've watched some of the vids on your channel, and hats off to you for putting this much time into trying to make this arcade like dribble-fest into somewhat of a sim. You're dedicated!

                              I don't mind some tequila and footy nights with my buddies, ping-ponging up and the down the field on default settings, but career mode needs people like you!!

                              Comment

                              • bad_philanthropy
                                MVP
                                • Jul 2005
                                • 12167

                                #480
                                Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

                                Originally posted by Altimus
                                I try to ignore certain things because we're trying to sim a 90 minute game of football into 20-30 minutes.

                                My biggest gripe is only if they gave human AI defenders 50-70% logic of that of their AI counterparts. (And tweak keepers)
                                This. I understand some of the scripting to a degree in order to scale and simulate a variety of game types into the player experience, but the defensive and keeper AI for the human player is just ridiculous at times.

                                Sometimes I take control of a CB while the ball is still being worked down the wing, and my LS inputs simply don't register, and my player is stuck in the sidestep shuffle (without holding LT) at a shockingly inadequate speed not normally attainable when I hold LT. Doesn't matter if I hold RT to sprint either. I'm simply stuck shuffling at a snails pace. It's like clockwork that the cpu scores on these plays. I know when I'm stuck shuffling in the mud with my CB, the cpu is about to score.

                                Obviously the cpu advantage in defending in respect to tacking, and moving irrespective of realistic momentum is annoying as hell at times as well. They simply have too much ability and aptitude with any defender regardless of ratings mismatch. I'd like to see a bit more disparity. I don't want to need to play (or be able to) tiki-taka in League 2 football in order to break down Northhampton. I want to be able to win some one on one races off a hoofed ball down the pitch, or an ugly ground cross to a trailer at the edge of the box, or simply be able to make a turnstyle out of a 38 year old CB on his last legs.


                                I understand these artificial moments are a necessary evil of designing a scaled down football experience, but they still suffer from feeling overly obvious at times, and it is just a severe downer on the experience. If my built in disadvantages could feel more organic I'd have fewer complaints.
                                Last edited by bad_philanthropy; 10-06-2014, 08:57 PM.

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