Is that actually true though? A real team's share of league revenue is enough to cover the salary cap, which is actually why the league can mandate a minimum on team spending (a salary floor.). The difference between big and small market teams comes down to not only the costs of doing business (maintnence, inventory, team/stadium staff, facilities leases, etc noe of which is in game) which in addition to owners' greed and appeal of their particular market affects what they can offer in bonus money and what they can afford to upgrade.
The way the game is structured, a bump in revenue share (maybe just to $2-4 million still far short of the real figure) would be enough to better reflect the real life salary situation. All the better if facility upgrades were made a little more expensive to compensate for this.


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