
This game is very good Lets Make it Great
Season Length 82 games
All Series 7 Games
Fantasy Draft User Choice
Customize League User Choice
Salary Cap On
Hard Cap For True Sim On/If you want a different i think interesting NBA turn off "I am turning it off"
Trade Logic On
Trade Deadline On
Financial Trade Rules On
Trade Override Off
CPU Trade Offers On
CPU-CPU Trades On
Trade Approval On
General
Quarter Length 12 min -updated Dec 14
Sim Quarter 12 min
Injuries On
Progressive Fatigue On
Team Chemistry On
Lineup Management User Choice
Prospect Scouting User Choice
Difficulty Settings
Game Difficulty User Choice updated Oct 30
Simulator Difficulty 50-60
Trade Negotiation Difficulty 60 updated Oct 30
Contract Negotiation Difficulty 70 updated Oct 30
CPU Re-Signing Aggressiveness 85 updated Oct 30
Morale Difficulty 55 updated Dec 14
Morale Effect60 updated Dec 14
Chemistry Difficulty 65 updated Oct 30
Chemistry Effects 100 updated Oct 30
Chemistry and Morale are the reason spurs win RINGS
Trade Frequency 38
You will see more then enough
Blockbuster Trade Frequency 65 updated Oct 30
No you wont see Stars being ask to be traded all the time most trade offers will be guys between 74-82 and then lesser guys paired with them 65 and below
CPU Injury Frequency 55
User Injury Frequency 55
Career-Ending Injury Frequency 37
User Injury Effects 44
CPU Injury Effects 44
Draft Class Quality 25
Player Progression Rate 45
In Season Training Effects 40 updated Oct 30
Player Non-Financial Ambitions Factor 90 updated Oct 30
Normalize Played to Sim Minutes On
Okay couldn't get the video for you guys sorry but that just mean more typing with for me! lol
These settings have been tested for 20 season and they played out well tips on how to keep your league running smooth
1.Make sure you are not letting all trades go through CPU logic is still wacky when it comes to trades make sure both teams get some value
2. Draft picks make sure bad teams keep their picks unless they are getting something GREAT in return
3.Limit yourself to 3 trades a season CAP with no more then 5 players
4. Don't trade for more then 1 top ten pick (don't have like 3 picks in the top ten)
Please when you are leaving feedback take of picture of your Team Compression it is a lot easier to tell you why something is happening when i see that for example if you say there are two many FGA and I see that you have had the ball 5 minutes or so less then cpu mean you are getting up shots early and thats why you see FGA to get SIM stats you gotta play that way (not saying that you should) but if you want those numbers you have too
Only been tested on SuperStar
Post patch #3 sliders Last updated 1/18/15
updated on 1/7/15 Notes
Strength- to many people falling down too easy on drives (still seeing this but most of the time because too many cpu take chargers at wrong times)
Hands- catching improved on post passes alley oops and rebounding
Dunking Ability-More dunkers finishing
Dunk in Traffic Success
Fatigue rate- minor change
Shooting Foul Frequency- minor change
Updated on 1/18/15 notes
Defense- totally re-done to balance contact slow down fast break scoring and make Defense built teams have more effect on that side of the ball
Game Speed- Lowered slightly to slow pace less sliding more foot planting and animation look a lot smoother
Ball Handling- Slightly higher to stop from getting ball stolen from right after rebounds
Shooting Success- updated for people playing on All-Star Level (thanks Michiganfan)
Things still being looked-Creating more TO's
(MyLeague)
Injuries
Trade Frequency
Ver 2 (updated 1/18/15)
User Choice (I am playing on SS)
11 min qrt (updated 1/18/15)
It should say Custom for Style
Timing Shooting
Timing Free Throw
Free Throw Difficulty-55
GameSpeed 52 (updated 1/18/15)
Controller Settings
Defense assist-0
Box-out assist- 50
Contest shot -Manual This is a must
Hum/Cpu One number means HUM/CPU are same
Offense
Inside Shot Success - 47(All star 42)
Close Shot Success - 46(All star 41)
Mid-Range Success - 51(All star 46)
3PT Success - 53(All star 49)
Layup Success - 57(All star 52)
Dunk In Traffic Frequency - 75 updated on 1/7/15
Dunk in Traffic Success - 65 updated on 1/7/15
Pass Accuracy - 60
Alley-oop Success - 50
Contact Shot Success -55
Defense (updated 1/18/15)
Driving Contact Shot Frequency - 77
Inside Contact Shot Frequency - 82
Layup Defense Strength (Takeoff) - 70
Layup Defense Strength (Release) - 75
Jump Shot Defense Strength (Gather) -65
Jump Shot Defense Strength (Release) -60
Help Defense Strength -60
Steal Success - 50
Attributes
Quickness - 50
Vertical - 50
Strength - 65 updated on 1/7/15
Stamina - 50
Speed - 50
Durability - 50
Hustle - 50
Ball Handling -70 (updated 1/18/15)
Hands - 75 updated on 1/7/15
Dunking Ability - 50
On-Ball Defense - 50
Stealing - 50
Blocking - 50
Offensive Awareness - 70
Defensive Awareness - 80
Offensive Rebounding - 40/35
Defensive Rebounding - 70/60
O Consistency - 50/40 (updated 1/18/15)
D Consistency - 70/60
Fatigue rate- 55 updated on 1/7/15
hum/cpu
Tendencies Hum sliders should be 50 unless two numbers are giving
Take Inside Shots - 50
Take Close Shots - 25
Take Mid-Range Shots - 40
Take 3Pt Shots - 87
Post Shots - 60
Attack the Basket - 35
Look for Post Players - 60
Throw Alley-Oops - 50
Attempt Dunks - 65
Attempt Putbacks - 50
Play Passing Lanes - 40/40
Go For On-Ball Steals - 80/80
Contest Shots - 60/60
Backdoor Cuts - 50
Fouls
Over the Back Foul Frequency - 65
Charging Foul Frequency - 65
Blocking Foul Frequency - 75
Reaching Foul Frequency - 90
Shooting Foul Frequency - 83 updated on 1/7/15
Loose Ball Foul Frequency - 65
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