OK Leftos!...
I'll be digging into the draft classes and running some tests, I've been scanning over players attributes, tendencies, badges, and sig skills.
So far i've noticed the sig skills can be completely off...Some Generated draft classes can have a slow moving rebounding Centre with little athletic ability and he is equipped with a D.Rose layup package, PG size up moves, crazy dunk packages and Michael Jordan fade away's...there's no point in getting all the number's correct if bizarre things happen out on the court during gameplay!, generated Centres should be equipped with the Big lay-up package, or Timmy Duncan's lay up and dunk packages!
From a cosmetic perspective, the rookies look alot better this year, tho not being able to add or atleast
remove tattoos leaves you stuck with some odd looking prospects...But we appreciate the new CAP system tho it wasn't as
"Robust" as advertised!...also some of the generated rookies have invisible headbands on! (you can see the imprint of the headband on there hair)...
your really teasing us with the headband situation this year my man!
I will hopefully get more in-depth with the numbers and stats side of things in the coming days, and post some feedback, so far in the sim's I have done I have seen teams drafting some odd choices, I understand that surprises happen during the draft, but passing on the best players with no injury issues kind of forces you to take responsibility for 30 teams as there's no trust or logic behind the cpu's decision.
also i have noticed cpu controlled teams arn't signing anyone from the free agent pool...multiple sim's Ray Allen has sat in Free Agency the whole season...all tests have been run on Xbox One!