In the past I have always used All-Star as my go to difficulty, but for now my sliders will be based off of the Superstar difficulty level. That MAY change later depending on what I see as I play more. I will be posting the first version this weekend but here are the issues that I am seeing in the game and what I will be trying to make better with sliders. These observations are all from playing Superstar/SIM as that is the only level/difficulty that I have played.
1)Herky-Jerky movement/Pace. IMO, the default 50/50/50 combo (Game Speed/Player Speed/Quickness) leads to unrealistic movement. I'll be trying to find the best combination to mimic real life movement and speeds of players. I hope to bring down the pace of the games just a bit, hopefully leading to realistic FGA numbers for 12 min quarters
2)Off. Rebounding. The CPU is simply too OP on the off. glass and it needs to be adjusted. I understand that you must play good defense to help put your guys in good position to grab D boards, but I'm sure that most of you agree that the CPU has an advantage on the off glass. From what I see, they are too "slippery" (its too hard to put a body on them once the shot is up) and they also have quicker legs. It seems like they can jump faster than my players. I've already seen a couple instances where a CPU player shoots a close shot and rebounds their own miss while I have multiple rebounders in the paint.
3)CPU 3 point shooting. From what I see, the CPU is not taking enough 3's. I think this needs to be addressed without throwing off too much of the games balance.
4)Fouls. Again, there aren't enough fouls called. Most 2k vets are used to this at this point
5)Steals There aren't enough (read: any) attempts at on-ball steals on SS/Sim. There needs to be a better feeling of risk/reward here.
6)PiTP. I think that again PiTP are a bit too high. Ideally, I'd want to see avg. PitP to be about 40% of a teams total points. Consistently seeing anything more than this tells me that some sort of adjustments need to be made.
7)Non-steal turnovers. I preach this every year but nothing really changes. On average, there are 8 turnovers a game per team in the NBA that come from things OTHER than steals. Getting as close to this number as possible is key for producing realistic game flow and stats on 12 min qtrs. To be honest, I'm not sure how much headway I will be able to make on this front as most of the issues are probably hard coded and not changeable by sliders but I will try.
As a personal reference, here are the stats from the 2012-13 season. Hopefully these sliders tweaks can get us to seeing boxscores as close as possible to these numbers
Category League Avg
Points 99.5
FGM 36.9
FGA 82.4
FG% 44.8%
3PM 7.4
3PA 20.8
3P % 35.9%
FTM 17.5
FTA 23.2
FT% 75.0%
Dunks 3.3
FB Points 14.5
PitP 39.8
Bench Points 32.5
Assists 21.4
Off Reb 11.0
Def Reb 31.6
Steals 8.0
Blocks 5.1
Turnovers 15.9
Fouls 21.2

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