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Old 10-15-2014, 04:52 PM   #1
Aestiux
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Aestiux's Arena
 
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Join Date: Oct 2014
Aes's 2K15 Superstar Sliders

UPDATE: Includes Full MyLeague Sliders

Superstar Difficulty
Game Style - Custom
Quarter Length - User Preference (I play on 6 minute quarters.)
Timing Shooting
Timing Free Throw
Free Throw Difficulty - 50 (45 if you are still learning the FT timing)
Game Speed - 50

Sliders: Custom Game Style

USER/CPU

Offense
Inside Shot Success - 39/39
Close Shot Success - 36/36
Mid-Range Success - 40/40
3PT Success - 45/45
Layup Success - 46/46
Dunk In Traffic Frequency - 54/54
Dunk in Traffic Success - 57/57
Pass Accuracy - 47/47
Alley-oop Success - 50/50
Contact Shot Success - 48/48


Defense
Driving Contact Shot Frequency - 80/80
Inside Contact Shot Frequency - 85/85
Layup Defense Strength (Takeoff) - 55/55
Layup Defense Strength (Release) - 55/55
Jump Shot Defense Strength (Gather) - 60/60
Jump Shot Defense Strength (Release) - 60/60
Help Defense Strength - 65/65
Steal Success - 61/61


Attributes
Quickness - 45/45
Vertical - 50/50
Strength - 42/42
Stamina - 50/50
Speed - 46/46
Durability - 50/50
Hustle - 46/46
Ball Handling - 58/58
Hands - 54/54
Dunking Ability - 53/53
On-Ball Defense - 59/59
Stealing - 58/58
Blocking - 36/63 (User Blocking is incredibly easy while CPU now seems to get enough.)
Offensive Awareness - 55/55
Defensive Awareness - 55/55
Offensive Rebounding - 50/41 (Cures the CPU offensive rebounding overpower.)
Defensive Rebounding - 50/50
O Consistency - 50/50
D Consistency - 60/60
Fatigue Rate- 55/55


Tendencies

Take Inside Shots - 50/40 --
Take Close Shots - 50/30 -----------
Take Mid-Range Shots - 50/65 -------
Take 3Pt Shots - 50/95 --------------
Post Shots - 50/45 --------------
Attack the Basket - 50/35 ------------
Look for Post Players - 50/50
Throw Alley-Oops - 50/70
Attempt Dunks - 55/55
Attempt Putbacks - 59/59
Play Passing Lanes - 50/50
Go For On-Ball Steals - 55/55
Contest Shots - 70/70
Backdoor Cuts - 53/53


Fouls
Over the Back Foul Frequency - 90/90
Charging Foul Frequency - 95/95
Blocking Foul Frequency - 100/100
Reaching Foul Frequency - 95/95
Shooting Foul Frequency - 100/100
Loose Ball Foul Frequency - 80/80



Controller Settings
Defense Assist - 0
Box-out Assist - 50

So here it is. I have had a lot of fun with these sliders while still producing a more realistic stat point of view. I played 50+ games on 6 minute quarters testing and editing the sliders as I went. Feel free to try them out and give info on your success with them and if you notice anything that needs to be improved. Reason for user shooting success lower than most is because shooting is really easy in 2K15. In previous titles, I would not have shot success this low all around, but with how easy the "default" slider is, I think these sliders are more "real". If I were to raise it higher, user and CPU shot success would start to become more unrealistic and both teams would be making 50-60% in field goals every game. I feel like it has the perfect mix in all the shot success. Each game I average in the mid 40s in FG% while some lower and even higher. The same can be said for the CPU. Rebounding seems really good and the CPU is taking more 3 point shots but still not enough but this is because of the coach profiles being different for each team. Points in the paint are still a work in progress but there is some good improvement with these sliders. Fouls do not seem to be a problem anymore either.


MyLeague Full Sliders:

These are my slider settings. Tested multiple categories for hours and very pleased with my tests.

Okay so a few things i've noticed about MyLeague sliders are that some seem to be less effective and some are more effective on noticing a difference. For example, the injuries need to be bumped up a lot in order to get realistic amount injury frequencies that the actual league has. 50 is by no means even close. Also at first glance, you may not notice much difference in draft quality if you were 50 or 25. But, the truth is that 50 is really overpowered in rookies and I would not recommend it unless you would like to see an overload of superstars in your future years. With that being said at 25 draft quality, you will still find a good amount of good rated players and you will have plenty of opportunities to develop them (Offseason and In season training). CPU resign aggressiveness and Non financial ambitions factor seem about right when you combine these two with my setting. After year 1, Kevin Love and LeBron James made it to the playoffs that year and they both resigned for multi year contracts (4-5 years I think). On the other hand, I haven't seen much difference in Morale and Chemistry Difficulty and still need to do more testing on these. It seems the morale of all players seem to be good and that's not really how the league is in real life. I will update this as I go.

Update: I've noticed through multiple seasons the player progression slider seems broken. Players in their mid/late 20s will start to lose huge ratings in the off season progression. So for now, i'm just going to leave this at 50.

Setup

Season Length - User choice
All Series - User choice
Fantasy Draft - User choice
Customize League - User Choice
Salary Cap - On
Hard Cap - User choice
Trade Logic - On
Trade Deadline - On
Financial Trade Rules - On
Trade Override - Off
CPU Trade Offers - On
CPU-CPU Trades - On
Trade Approval - On (This is so you can keep track of the CPU trades.)

General

Quarter Length - User choice
Sim Quarter - Put the same as your QTR length
Injuries - On
Progressive Fatigue - On
Team Chemistry - On
Lineup Management - User choice
Prospect Scouting - User choice

Difficulty Settings

Game Difficulty - User choice
Simulator Difficulty - 50
Trade Negotiation Difficulty - 53
Contract Negotiation Difficulty - 60
CPU Re-Signing Aggressiveness - 63
Morale Difficulty - 70
Morale Effect - 60
Chemistry Difficulty - 70
Chemistry Effects - 60
Trade Frequency - 50
Blockbuster Trade Frequency - 43
CPU Injury Frequency - 68 (Use this for User/CPU if you want more real-life injury frequency.)
User Injury Frequency - 68 -
Career-Ending Injury Frequency - 35
User Injury Effects - 64 (Use 64 if you want a more realistic type injury effects.)
CPU Injury Effects - 64
Draft Class Quality - 42
Player Progression Rate - 50
In Season Training Effects - 45
Player Non-Financial Ambitions Factor - 70
Normalize Played to Sim Minutes - Off (Unless you have QTR length and sim QTR length different then turn it on.)



Enjoy all the sliders. I feel very confident with the results of these sliders and I have enjoyed the game more from the outcome.

I appreciate all and any feedback.

Last edited by Aestiux; 12-05-2014 at 07:32 PM.
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