Hyperballer & DCAllAmerican NBA 2k15 Roster - Next GEN

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  • Hyperballer21
    MVP
    • Feb 2003
    • 2040

    #1

    Hyperballer & DCAllAmerican NBA 2k15 Roster - Next GEN

    Updated 4/2:
    PS4 file now available!

    psn: kingchilla22
    file: HypeDC


    Updated 10/21: Some highlights of Blake Griffin to showcase our speed system. No longer will speed be restricted by position. Keep in mind these are <b><u>ALL</u> CPU vs CPU</b>

    <b>Blake Griffin running hard to fill the lane</b>
    <iframe width="560" height="315" src="//www.youtube.com/embed/wCjWh7wUC5w" frameborder="0" allowfullscreen></iframe>

    <b>Blake Griffin pushing the ball and gets rewarded</b>
    <iframe width="560" height="315" src="//www.youtube.com/embed/RpUH8BBV-tw" frameborder="0" allowfullscreen></iframe>


    ----------------

    NBA 2K15 is a very impressive game and as usual, we are going to put our signature touch on things.

    As usual this roster file will include a Complete overhaul of tendencies, ratings, and badges to best represent NBA basketball.

    The following things were "Points of Emphasis" for this year's edition:

    <b>Player Labels</b> - will truly describe each player. Not an abundance of Stars and Superstars. Role players will be better defined by their skill set. We were pride ourselves on producing accurate player labels. This was the most fun part of the project.

    <b>Lateral Quickness</b> - Reduced universally to limit skating during defensive stance.

    <b>Passing</b> - Difference between good passers and players who get a lot of assist

    <b>Shot Selection</b> - Gunners and chuckers will stand out. This was another point we hammered in the roster. JR Smith, Jordan Crawford, and Nate Robinson will veer off from their tendencies to take poor shots.

    <b>Offensive Rebounding</b> - Toned down to replicate real game stats

    <b>Personality Badges</b> - Will replicate true player on court personality. Veterans will talk to younger vets if they make a mistake.

    <b>Skill Badges</b> - Will replicate through player's skills.

    <b>Post game and dribbling completely revamped</b> - Dribbling packages were created to help differentiate between dribbling styles. This will impact animations as well as dribbling tendencies.

    <b>Signature Tendencies</b> - Players using moves

    <b>Dunks and LayUps</b> - DC All American specialty. Unathletic players will have unathletic layup and dunk packages. Nobody will be overpowered with dunks. As usual, the cap for this will be an 85.

    <b>Body Portions</b> - Heights, weights, and body portions will be adjusted to further differentiate players.

    <b><u>Important:</u></b>
    If you are familiar with our work, DC and I usually do not pay attention to accessories or contracts unless something is completely off. Since we don't know the status of the editing tools for the <b>XBOX 1</b> and <B>PS4</b>, we will need people to help input these into the game for us. We will let you know but if anyone is willing to help, let us know.
    Last edited by Hyperballer21; 04-11-2015, 11:23 PM. Reason: Added PS4 File Info
  • Hyperballer21
    MVP
    • Feb 2003
    • 2040

    #2
    Re: Hyperballer &amp; DCAllAmerican NBA 2k15 Roster - Next GEN

    <b>SETTINGS and SLIDERS</b>
    Note: These are meant for CPU vs CPU or Player Lock. Use these as a base for the USER sliders and adjust from their until desirable.

    Difficulty Pro
    Game Style Custom
    Game Speed 70
    Quarter Length 12 Min
    Fatigue On
    Injuries On

    Shooting Type Real
    FT Shooting Type Real
    Free Throw Difficulty 60

    CPU Sliders

    OFFENSE
    Inside Shot Success 48
    Close Shot Success 48
    Mid-Range Success 48
    3PT Success 48
    Layup Success 48
    Dunk in Traffic Frequency 95
    Dunk in Traffic Success 20
    Pass Accuracy 95
    Alley-Oop Success 95
    Contact Shot Success 48

    DEFENSE
    Driving Contact Shot Frequency 5
    Inside Contact Shot Frequency 5
    Layup Defense (T) 75
    Layup Defense (R) 25
    Jumpshot Defense (G) 25
    Jumpshot Defense (R) 75
    Help Defense Strength 50
    Steal Success 65

    ATTRIBUTES
    Quickness 35
    Vertical 60
    Strength 50
    Stamina 60
    Speed 40
    Durability 60
    Hustle 25
    Ball Handling 50
    Hands 50
    Dunking Ability 60
    On-Ball Defense 50
    Stealing 50
    Blocking 99
    Offensive Awareness 50
    Defensive Awareness 50
    Offensive Rebounding 50
    Defensive Rebounding 17
    Consistency 50
    Fatigue Rate 30
    Injury Frequency n/a
    Injury Severity n/a

    TENDENCIES
    Take Inside Shots 100
    Take Close Shots 19
    Take Mid-Range Shots 100
    Take 3PT Shots 44
    Post Shots 50
    Attack the Basket 100
    Look for Post Players 100
    Throw Alley-Oops 100
    Attempt Dunks 100
    Attempt Putbacks 100
    Play Passing Lanes 50
    Go for On-Ball Steals 50
    Contest Shots 100
    Backdoor Cuts 50

    FOULS ALL 100
    Last edited by Hyperballer21; 04-11-2015, 11:29 PM. Reason: CPU Sliders 4/12/15

    Comment

    • vtcrb
      Hall Of Fame
      • Nov 2006
      • 10294

      #3
      Re: Hyperballer &amp; DCAllAmerican NBA 2k15 Roster - Next GEN

      Glad to hear you guys are working on Project. You guys always provide TOP NOTCH work.
      NBA 2k18 Roster:
      http://forums.operationsports.com/vt...okies-xboxone/




      Twitter: @VTCRBTEC

      Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

      Roster Editing for Over a Decade

      Comment

      • ramspeedkill
        Pro
        • Sep 2006
        • 727

        #4
        Re: Hyperballer &amp; DCAllAmerican NBA 2k15 Roster - Next GEN

        for xone or ps4?

        Comment

        • Hyperballer21
          MVP
          • Feb 2003
          • 2040

          #5
          Re: Hyperballer &amp; DCAllAmerican NBA 2k15 Roster - Next GEN

          Originally posted by Hyperballer21
          <b><u>Important:</u></b>
          ...Since we don't know the status of the editing tools for the <b>XBOX 1</b> and <B>PS4</b>, we will need people to help input these into the game for us. We will let you know but if anyone is willing to help, let us know.
          If we can get help inputting the data into the roster, we cant have it for all systems. The spreadsheets are almost done.

          Comment

          • pastrami1993
            Rookie
            • Jul 2012
            • 207

            #6
            Re: Hyperballer &amp; DCAllAmerican NBA 2k15 Roster - Next GEN

            Will this be injury free?
            NBA Street 2k14 Roster for the XBOX 360:
            http://www.operationsports.com/forum...box-360-a.html

            Comment

            • Norris_Cole
              Pro
              • Jan 2012
              • 778

              #7
              Re: Hyperballer &amp; DCAllAmerican NBA 2k15 Roster - Next GEN

              This sounds promising, so I'm willing to help with the ps4 version so let me know if you need my help

              Also it would be great to add Kaanyr Vhok's wingspan edits. Why does 2k implements wingspan and then create all the players with 50 wingspan? It makes no sense

              Comment

              • bedwardsroy19
                NBA 2K Production Assistant
                • Jul 2010
                • 4459

                #8
                Re: Hyperballer &amp; DCAllAmerican NBA 2k15 Roster - Next GEN

                Originally posted by Norris_Cole
                This sounds promising, so I'm willing to help with the ps4 version so let me know if you need my help

                Also it would be great to add Kaanyr Vhok's wingspan edits. Why does 2k implements wingspan and then create all the players with 50 wingspan? It makes no sense
                Just to offer insight, wingspans in the game are accurate based on player's wingspan measurements.

                In edit player menu for some reason they are showing at 50, but if you notice when increasing from 50 the player's arms might shrink (Look at Joel Embiid for example). The actual wingspan value is hidden for some reason. I will look into why that is happening, but know that players' have accurate wingspans.
                Updates on Twitter: 2Kstauff

                Comment

                • Permatron
                  Fire GarPax!
                  • Sep 2006
                  • 467

                  #9
                  Re: Hyperballer &amp; DCAllAmerican NBA 2k15 Roster - Next GEN

                  I'd be willing to help where needed. Always look forward to Hyper/DC collaboration. Available late evenings/early morning but can always bring the Vita to work and work on it there as well.
                  CHICAGO BULLS
                  '91 '92 '93 '96 '97 '98

                  Comment

                  • ZephyrSong
                    Pro
                    • Sep 2004
                    • 904

                    #10
                    Re: Hyperballer &amp; DCAllAmerican NBA 2k15 Roster - Next GEN

                    Originally posted by bedwardsroy19
                    Just to offer insight, wingspans in the game are accurate based on player's wingspan measurements.

                    In edit player menu for some reason they are showing at 50, but if you notice when increasing from 50 the player's arms might shrink (Look at Joel Embiid for example). The actual wingspan value is hidden for some reason. I will look into why that is happening, but know that players' have accurate wingspans.
                    That figures! I was inputting Kha Voyk's wingspan edits on multiple teams and noticed this.

                    However, are shoulders and body lengths also touched (accurate?)? Thanks!

                    Comment

                    • Norris_Cole
                      Pro
                      • Jan 2012
                      • 778

                      #11
                      Re: Hyperballer &amp; DCAllAmerican NBA 2k15 Roster - Next GEN

                      Originally posted by bedwardsroy19
                      Just to offer insight, wingspans in the game are accurate based on player's wingspan measurements.

                      In edit player menu for some reason they are showing at 50, but if you notice when increasing from 50 the player's arms might shrink (Look at Joel Embiid for example). The actual wingspan value is hidden for some reason. I will look into why that is happening, but know that players' have accurate wingspans.
                      Then something is definitely wrong, because I just tried to edit Reggie Jackson's wingsan and when I move the slider from the default 50 to 49 or 51 his wingspan actually gets bigger than his default one! He has a wingspan of 7'0! his arms should be about the longest in the nba for his height.

                      I just took a screenshot with the default rosters against jeremy Lin (6'4-6'5 wingspan) and you just can't tell who has the longest arms.

                      Spoiler


                      Now here is another screenshot with the wingspan edits. You can clearly see who has the monster wingspan and who has the t-rex arms

                      Spoiler

                      Comment

                      • J_Posse
                        Greatness Personified
                        • Jun 2005
                        • 11255

                        #12
                        Re: Hyperballer &amp; DCAllAmerican NBA 2k15 Roster - Next GEN

                        I'm definitely willing to help with editing accessories, sig shots and contracts, Hyperballer21. Y'all put out some of the best work possible and I would love to help where ever possible.

                        from Spurs Nation/Bills Backer HQ using Tapatalk
                        San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

                        Official OS Bills Backers Club Member

                        Comment

                        • J_Posse
                          Greatness Personified
                          • Jun 2005
                          • 11255

                          #13
                          Re: Hyperballer &amp; DCAllAmerican NBA 2k15 Roster - Next GEN

                          Originally posted by Norris_Cole
                          Then something is definitely wrong, because I just tried to edit Reggie Jackson's wingsan and when I move the slider from the default 50 to 49 or 51 his wingspan actually gets bigger than his default one! He has a wingspan of 7'0! his arms should be about the longest in the nba for his height.

                          I just took a screenshot with the default rosters against jeremy Lin (6'4-6'5 wingspan) and you just can't tell who has the longest arms.

                          Spoiler


                          Now here is another screenshot with the wingspan edits. You can clearly see who has the monster wingspan and who has the t-rex arms

                          Spoiler
                          Not to argue, but 2K has his wingspan at 6'6" not 7 feet. What are you using as your source?

                          from Spurs Nation/Bills Backer HQ using Tapatalk
                          San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

                          Official OS Bills Backers Club Member

                          Comment

                          • bedwardsroy19
                            NBA 2K Production Assistant
                            • Jul 2010
                            • 4459

                            #14
                            Re: Hyperballer &amp; DCAllAmerican NBA 2k15 Roster - Next GEN

                            Originally posted by Norris_Cole
                            Then something is definitely wrong, because I just tried to edit Reggie Jackson's wingsan and when I move the slider from the default 50 to 49 or 51 his wingspan actually gets bigger than his default one! He has a wingspan of 7'0! his arms should be about the longest in the nba for his height.

                            I just took a screenshot with the default rosters against jeremy Lin (6'4-6'5 wingspan) and you just can't tell who has the longest arms.

                            Spoiler


                            Now here is another screenshot with the wingspan edits. You can clearly see who has the monster wingspan and who has the t-rex arms

                            Spoiler
                            That was a roster oversight, not a problem with how they are being calculated. Will be fixed
                            Updates on Twitter: 2Kstauff

                            Comment

                            • Hyperballer21
                              MVP
                              • Feb 2003
                              • 2040

                              #15
                              Re: Hyperballer &amp; DCAllAmerican NBA 2k15 Roster - Next GEN

                              I PM'd everyone who has offered to help. If any one else is interested, PM me with the system you are on.

                              Comment

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