NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
I noticed I am getting an "a error has occurred" message after the "connecting to the EA servers screen....is 1.01 the most recent version I'm supposed to have on PS4? I'm hoping that's what it is because a lot of issues are chipping away at the "fun" factor for me,.,
I honestly felt more comfortable shooting in Live 14....it at least tried to replicate releasing at the top of your jump...these odd release points kill me, because the shots themselves look great. I also don't get the logic of the meter, I missed a free throw with a great release last night....how much better can I get than that? lol
Outside of blocking...which is rewarding, I'm not enjoying defense at all....Is there a defensive tutorial I'm missing in Learn Live? I didn't see one. That would explain a lot though. The CPU (I'm in AS/SS) hits a ton of 3's...a good bit with a hand in its face. Does LT contesting not qualify as a valid contest? Blazers just went 5/5 on my in the first. All contested. All I'm seeing is 3's and taking advantage of a lot of untouchable animations in the paint from the A.I.Comment
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
There are foul sliders. I turned all mine up to 100 and I am seeing more fouls. Not as much as I would like but it is better.Comment
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Yeah that's the same one in getting.
I figured it was due to the PSN stuff when I got it yesterday...but I'm still getting it this morning...Comment
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Same one I'm getting, I'm hoping that fixes and that the digital version doesn't keep asking me to buy the game. It's getting annoying.Comment
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Just played one game of the demo this morning and it was a lot of fun. It does feel like a next gen version of Live 10. The graphics look great although the jersey flapping a bit overdone. Shot release timing is early but not hard to adjust to although I struggled with Kyrie on free throws. Loved the EA Broadcast camera. Not quite sure how to play defence and boxing out is tough. Quite a few fouls called on default.
Overall it was a very fun first demo. Still can't believe how much better it was over 14. Don't know why they didn't hype the game more and release earlier footage. I'm a casual fan so take these comments from my perspective.
Have to post my video of cpu Westbrook dunking on me. It was awesome. I won by 2 on Pro (don't hate!) after being down by 9. Lots of fun.
<iframe width="560" height="315" src="//www.youtube.com/embed/DcQDZJqYNKg" frameborder="0" allowfullscreen></iframe>Comment
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Thoughts from the demo:
+Graphics are fantastic, especially the colors - clearer and brighter presentation than the competition, love the bump mapping on the uniforms - has a textured cloth look, nice.
+Fun to play - seeing LeBron and KD, they play like they do in real life - interesting to watch them in the flow of the game
+Pick and roll, play calling and other aspects of the game - easy to grasp, yet difficult to master
+atmosphere is great, loved when the Thunder had a white out game, yet about 20 Cleveland fans were wearing red and yellow in the crowd
+Swishing of the net is amazing, never gets old - animation and sound wise
-Massive clipping throughout, absolutely horrendous
-Nowhere near as intricate and in-depth as its counterpart (injuries, roster edits, play calling, modes, commentary etc.) it's extremely limited
-Animations are somewhat stilted at times
-Only one player comes out for player introductions - honestly, looks lame
-Point guard dominated to a degree
-Did I mention clipping, hahaha
-AI logic - lack of, at times
-Too easy to steal from the AI
-Overall post play (more in-depth than what it appears once you try the advanced moves, though way too many hook shots and odd animations in the post game)
-Blocks are fun, though they are a little over the top, though not by much
-Often hard to stop the AI on drives to the paint, can be done - though defensively it seems not as complex and diverse at its counterpart
All that said, I enjoy playing it, probably more so than its competition, it's a lot of fun, though it's so bare bone feature wise it's hard to logically select it knowing that it's so limiting. The inability to alter and edit players and lineups is the biggest issue I have with the game at the moment.
Regarding defending the drive, you really have to use angles when trying to defend faster players. Da_Czar made a defensive tips video about this in 2k a couple years ago, but the same principles apply here.
<iframe width="560" height="315" src="//www.youtube.com/embed/xBJtw0NAgXY" frameborder="0" allowfullscreen></iframe>
I was able to hold Westbrook to 17 points this way, and he only really got past me a few times.Comment
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Played a few games of the demo....the first five mins I was completely underwhelmed, but then it starts to grow on you. Saw some really nice LBJ and K Love pick and pop plays from the CPU. Spacing is great. Arena sounds are brilliant.
Defense is lacking though and there is no CPU mid range game. Synergy needs to save that aspect of it or this game will get old FAST.
Too early to tell whether I will buy it. If it had sliders I definiely would.
Hoping adjusting my defensive segttings will see the CPU take some mid range shots. If I take away the drive and 3 ball, surely that will open up the mid range game?Comment
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Played the demo, cavs vs thunder before work, and I won't lie, there are some things I really like about this game.
Pros:
*The graphics do look pretty good, specifically the arenas
* I went in worrying that the animations would completely kill the game play for me, but they're surprisingly smooth and executed well.
* The pace and flow is definitely something I can dig, fast breaks seem to happen at appropriate times, and teams aren't always looking to push into the paint.
* When an AI player grabs an offensive board, they kick it back out and reset the play instead of going back up every single time.
* When the paint physics work, they look pretty awesome.
* Guys who should be shooting, are shooting. Durant and Westbrook dominated the ball, and Kendrick Perkins took 0 shots. I like that.
* The commentary is top notch, but that just could be because I wanna hear something different.
* I like the smoothness and feel of the players. No noticeable sliding and you can really feel the weight and momentum at times.
Cons:
* Contact in the paint isn't as frequent as it needs to be.
* 3 pointers go in at an alarming rate for both the user and cpu.
* Not enough fouls called
* Not enough contact in the paint, which in turn causes not enough fouls to be called.
* On offense, players don't move around enough, it feels like I had to play hero ball every possession.
If EA could clean up some of the flaws I have listed, I would purchase this game and I know I would have fun with it.
Let me ask you guys with the full retail game a few questions. Are the 3 point shooting % sky high? Is there more contact and more fouls? Also, is there a way to set up auto plays to get some movement out of my teammates?
If the answer to these questions are yes, I can see myself picking up this game today.Comment
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Great post...I agree with almost everything you said.
I just wanted to highlight the kick outs because they are CRUCIAL to getting the flow of a real basketball game / second chance possessions.
2K has "auto put backs" this year as we all know...absolutely kills the flow and messes up all the stats. LIVE has got the balance right and it adds so much to the flow of the game.
This is very ironic as 2K14 had it right........whilst LIVE 14 had auto put backs. Very strange. Glad LIVE got it right at last. No idea how the other game messed it up so badly.Comment
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
I switched replays to Auto, but yet I see no replays.Comment
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Thanks for mentioning this. I was wondering why there was no play art when I switched auto motion on.Comment
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
(That's just by subtracting the 3 point shot and inside 15' shots from total shot attempts on the web http://stats.nba.com/playerStats.htm...PerMode=Totals).Comment
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
when you get a chance can you answer these questions. The previous questions were about stats/stat tracking online. Thanks man.Comment
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
I downloaded the free trial on XB1, and played almost all 6 hours in one sitting. I don't know if it was just something different from 2K, but this game is pretty solid. I'm leaning towards picking it up. I may trade in my COD:Ghost and my spare 360 for it. I think with some slider tweaks, this could be a very fun game.Comment
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