10-29-2014, 08:19 AM
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#189
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MVP
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
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Originally Posted by Gosens6 |
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Played the demo, cavs vs thunder before work, and I won't lie, there are some things I really like about this game.
Pros:
*The graphics do look pretty good, specifically the arenas
* I went in worrying that the animations would completely kill the game play for me, but they're surprisingly smooth and executed well.
* The pace and flow is definitely something I can dig, fast breaks seem to happen at appropriate times, and teams aren't always looking to push into the paint.
* When an AI player grabs an offensive board, they kick it back out and reset the play instead of going back up every single time.
* When the paint physics work, they look pretty awesome.
* Guys who should be shooting, are shooting. Durant and Westbrook dominated the ball, and Kendrick Perkins took 0 shots. I like that.
* The commentary is top notch, but that just could be because I wanna hear something different.
* I like the smoothness and feel of the players. No noticeable sliding and you can really feel the weight and momentum at times.
Cons:
* Contact in the paint isn't as frequent as it needs to be.
* 3 pointers go in at an alarming rate for both the user and cpu.
* Not enough fouls called
* Not enough contact in the paint, which in turn causes not enough fouls to be called.
* On offense, players don't move around enough, it feels like I had to play hero ball every possession.
If EA could clean up some of the flaws I have listed, I would purchase this game and I know I would have fun with it.
Let me ask you guys with the full retail game a few questions. Are the 3 point shooting % sky high? Is there more contact and more fouls? Also, is there a way to set up auto plays to get some movement out of my teammates?
If the answer to these questions are yes, I can see myself picking up this game today.
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You can turn on auto-motion to get players moving on offense, but if you want to run a set play, you have to call it yourself. Three pointers do still seem a little high, but I imagine they'll tone it down soon with a tuning update.
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