NjKRoc TSG: All Madden Sliders (PS4/Xbox1)

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  • njkroc
    Pro
    • Feb 2004
    • 737

    #1

    NjKRoc TSG: All Madden Sliders (PS4/Xbox1)

    My sliders are designed to have the Cpu replicate the user giving a more competitive/realistic feel to the game. I use time, game speed and stamina to produce realistic 15min qt games in half the time.

    It's all about the ratings! 50% is not an acceptable level for any slider when a qb on avg has an accuracy of 83% My sliders are the actual avg player rating for everyone in the league per that position and slider.

    League settings
    All Madden, 8min, 16acc, Fast

    Game options
    28inj, 73fatigue, 7 1 player threshold

    Penalties
    all at 54

    Special Teams
    All at 57

    My sliders also incorporate EA'S in game boost per difficulty level so please don't mind the numbers.

    User
    Qb 58
    Pb 34
    Wr 72
    Rbk 35
    Fum 42
    Pdrt 40
    Int 22
    pcov 39
    Tak 40

    CPU
    Qb 33 (83 if you know what your doing)
    Pb 9
    Wr 47
    Rbk 10
    Fum 17
    Pdrt 15
    Int 0
    Pcov 14
    Tak 15

    I have 2 updates that I implement thru out my seasons so the league progress similarly. I will post them when I do. I've used the same slider for 3 madden and 2 NCAA titles with much success. Weaker players get better, strong players see a challenge, leagues have balanced play.

    S/N
    The Cpu has an increase in rba, prush, and run def when set to all madden. I have numbers to counter them but in doing so it would alter all game play for user v user games.
    Last edited by njkroc; 10-27-2014, 09:58 AM.
    GamerTag: (Xbox360: LOL GoRiLLA)
  • jp18
    MVP
    • Apr 2014
    • 2031

    #2
    Re: NjKRoc TSG: All Madden Sliders (PS4/Xbox1)

    Originally posted by njkroc
    My sliders are designed to have the Cpu replicate the user giving a more competitive/realistic feel to the game. I use time, game speed and stamina to produce realistic 15min qt games in half the time.

    It's all about the ratings! 50% is not an acceptable level for any slider when a qb on avg has an accuracy of 83% My sliders are the actual avg player rating for everyone in the league per that position and slider.

    League settings
    All Madden, 8min, 16acc, Fast

    Game options
    28inj, 73fatigue, 7 1 player threshold

    Penalties
    all at 54

    Special Teams
    All at 57

    My sliders also incorporate EA'S in game boost per difficulty level so please don't mind the numbers.

    User
    Qb 58
    Pb 34
    Wr 72
    Rbk 35
    Fum 42
    Pdrt 40
    Int 22
    pcov 39
    Tak 40

    CPU
    Qb 33 (83 if you know what your doing)
    Pb 9
    Wr 47
    Rbk 10
    Fum 17
    Pdrt 15
    Int 0
    Pcov 14
    Tak 15

    I have 2 updates that I implement thru out my seasons so the league progress similarly. I will post them when I do. I've used the same slider for 3 madden and 2 NCAA titles with much success. Weaker players get better, strong players see a challenge, leagues have balanced play.

    S/N
    The Cpu has an increase in rba, prush, and run def when set to all madden. I have numbers to counter them but in doing so it would alter all game play for user v user games.
    I've been using the average of ratings to set up sliders for awhile now. I love the way your sliders play. I really like to play the computer as if playing another human. Good work! I do have a question with the game on all madden do you happen to know what the actual hidden boosts are for either the human or cpu?

    Comment

    • njkroc
      Pro
      • Feb 2004
      • 737

      #3
      Re: NjKRoc TSG: All Madden Sliders (PS4/Xbox1)

      User sliders 25 (RBA, Prush, Rdef all 50)
      Cpu sliders Default 50 all levels. (RBA, Prush, Rdef all 100)

      Also

      Wr catch and rba had a -25 to hidden boost for 3 madden titles now. That's why if set to all madden the slider for the user would always be 25 except wr and rba were 50....Int could get a +25 however this would increase KD and man to man coverage.
      Last edited by njkroc; 10-31-2014, 11:35 AM.
      GamerTag: (Xbox360: LOL GoRiLLA)

      Comment

      • njkroc
        Pro
        • Feb 2004
        • 737

        #4
        Re: NjKRoc TSG: All Madden Sliders (PS4/Xbox1)

        I appreciate the compliment too by the way. Thanks man! I've always looked to balance the game out since I first started tweaking.

        I feel like with my sliders game play is true to real life. With the Cpu adjustment to mimic now you have to have a game plan so it makes you a better player.

        Roster ratings standout as well.

        No more advantages for the user or cpu.

        I've ran a couple leagues already with the same sliders just monitoring the stats and user v user results and I'm happy to say I can finally play football.
        GamerTag: (Xbox360: LOL GoRiLLA)

        Comment

        • njkroc
          Pro
          • Feb 2004
          • 737

          #5
          Re: NjKRoc TSG: All Madden Sliders (PS4/Xbox1)

          Stamina is set to 73 if this were a 15min qt it should be set to 27.

          Player threshold controls the avg player speed of every player in the game, 71 is in favor of the average player.
          GamerTag: (Xbox360: LOL GoRiLLA)

          Comment

          • jp18
            MVP
            • Apr 2014
            • 2031

            #6
            Re: NjKRoc TSG: All Madden Sliders (PS4/Xbox1)

            Thanks for the explanation! Just by looking at your past sets it looks like the game would be really tough. I remember trying the set on madden 25 and I ended up getting destroyed. Ive been having some battles of late. The best part for me is the cpu playing like another user its more on the user to adjust. I hope you continue to make sliders for football games. More gamers should definitely try these out if they are hoping for a realistic game.

            Comment

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