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Old 11-01-2014, 07:09 PM   #510
CMH
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

There are many good things about Live but I want to focus on the issues so this game can continue to improve.

All of this is from a few 48 minute games using tipoff

● All plays end in same set with point guard at top of the circle, Guards at the wings and forwards on the blocks.

This is an issue as the CPU essentially moves around to reposition itself on the same spots. What essentially happens after every play is the forwards switch spots and the guards the same.

In rare occasions you will see an adjustment but I haven't figured out what it is.

Because of this, a guy like Dirk only takes one three point shot in a full game because he's spending too much time in the blocks and not at the...

● Elbow is non existent in offense.

Forwards that use this spot of the floor exclusively never do. Dirk takes his fade aways from the block. Gibson does the same.

The lack of elbow play also takes away major strengths of guys like Noah and Marc Gasol.

They don't play there so they don't make passes from those spots. It takes away entire plays like...

● Running double screens don't happen

This bleeds into a major issue for point guards. There are no plays for point guards but isolation.

Guys like Rose, Irving, Conley score their points by either being left open for a three or bullying their way into the basket.

There is no mid range game. I'm certain with what I've seen you won't catch Chris Paul roll off a screen and take a jumper.

And not once while playing the Bulls did I see Rose get freed up by his big men running a double screen at the elbows - a major offense set for the team.

● Can't call screens during a play.

This might seem insignificant but it's not. It proves that the AI is not capable of breaking plays which makes the CPU predictable.

Sometimes I like to run a play to get movement but have a forward break his assignment by setting a screen. This action allows me to essentially create a wrinkle in the play. But you can't really do that because screens are disabled while a play is being run.

Now consider this when the cpu runs a play. It means the point guard is waiting for you to sag so he can shoot or for you to play tight. And you should until the movement is complete because unless the play call for a pick, one is not coming.

Plus without elbow shots, you don't have to worry about the cpu point guard passing to their big man for the pop.

● No point forwards

Point guards run all plays. They always bring up the ball.

You won't see LeBron run the Cleveland offense.

● Shooting percentages too high. Teams are shooting about 5-8% higher than they should. That's way too high.

Also holding the cpu to 40% from three is not an accomplishment. That's marvelous from their end.


● Forwards use moves not in their arsenal.

Too often I saw guys like Gasol and Noah taking fade away jumpers. They don't do that.

And this isn't a synergy thing. This is lack of individuality in players.

But I think the real issue is this...

● Not enough animations to show the various shot types being attempted.

This creates weird shot attempts and maneuvers. The game simply doesn't have the animations to better simulate the action depending on position and situation. In time I'm sure.

sent from my mobile device
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