NBA 2K15's Mike Wang Answers Your Questions (Interview)

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  • BegBy
    Banned
    • Feb 2009
    • 1212

    #76
    Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

    Originally posted by Goffs
    Whatever it is I find SS/Sim more tolerable and less cheesy....again I played only one game...need to test some more...

    EDIT: I'm on the PC as well btw....controlling the defensive player feels less slippery to me and I have defensive assistance back to 0 (default)

    Seeing less shots going in when contested...I dunno...I got fooled before by this lol

    I'm going to try the PS4 version later to compare how moving around feels defensively...

    EDIT 2: CPU offensive rebounds feels toned down....still seeing straight put backs instead of kick outs but less offensive rebound from CPU

    Variety of shot from CPU as well...instead of drive and shoot the chippy shot...tendencies at work?

    I just downloaded it from steam. There is no doubt in my mind that the pc version controls way tighter than the ps4 version. Both sides of the ball. It's actually quite good on pc. The best part about it on the pc is it doesn't change from you being on roller skates to being in quick sand. I don't have to worry about getting close to a guy and get that odd "excuse me while you expressly go way out of your way to avoid our jerseys touching" animation. I don't need to worry about barley being able to keep up as a defender to all of a sudden looking/feeling like a drunk on roller blades.

    Pc is just a much better controlling game.

    Comment

    • Svengali
      Banned
      • Oct 2014
      • 88

      #77
      Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

      ^ Are you using a wireless controller?

      Comment

      • bls
        MVP
        • Oct 2003
        • 1786

        #78
        Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

        Originally posted by TheRealHST
        There's nothing to disagree about. Its documented. It happened. Look it up
        No need to, 2k11 is still the best 2k basketball game to date IMO

        Sent from my SPH-L900 using Tapatalk 2

        Comment

        • BegBy
          Banned
          • Feb 2009
          • 1212

          #79
          Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

          Originally posted by Svengali
          ^ Are you using a wireless controller?
          Wired controller.

          Comment

          • WISports
            Banned
            • Jun 2013
            • 2058

            #80
            Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

            Originally posted by taterskin
            It was mentioned by Beluba I think in this thread...... but there was a reference to playing wired or wireless. I was experiencing some input lag playing MC.... I bought a 10 ft cable and now play wired.....and I can tell you that at least for me..... there is a very BIG difference.
            I do use a wire from time to time. Doesn't matter. It's an issue with the game itself. Many people are experiencing this.

            Comment

            • Svengali
              Banned
              • Oct 2014
              • 88

              #81
              Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

              Originally posted by BegBy
              Wired controller.

              Well that's probably more of a factor than you having the PC version, as a wired connection will always be faster than bluetooth and most console players use wireless controllers.

              Comment

              • TheRealHST
                Banned
                • Jan 2011
                • 1755

                #82
                Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                Originally posted by MilesTeg
                That's not the point though.
                NBA2K11 was built on solid foundations, and had a few problems.
                NBA2K15 is built on some really shoddy foundations. The game does a lot of things right, the presentation is excellent, rebounding improved a ton, etc, but when you get movement wrong nothing else matters.
                It's just too big of an issue, and while the game has a lot of qualities, I don't think it's unfair to call it a bad game just for that.
                You are one person who can't move your player right yet I can. NBA 2k11 was full of exploits and certain things you couldn't do then that you can do, like block dunks for example.

                That's not a solid foundation. Not with the exploits it had. The online thing solid were the online lobbies.

                Comment

                • Beluba
                  Gameplay Director, NBA2k
                  • Jul 2002
                  • 1389

                  #83
                  Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                  Originally posted by Mckinley Cash
                  So my teammates miss layup after layup and shoot 20% from the field because I'm not in the right spot on the floor? Gotcha.

                  No. I was specifically talking about AI behaviors. There's nothing in place to handicap the BEHAVIORS of your teammates. Shot %s is a completely different subject. There are absolutely handicaps in place to make your teammates shoot at a lower % than the opposing AI players when you raise the difficulty level. Pro and All-Star they're more or less equal but the divide grows when you go up to Superstar and HoF. That's also being refined in the patch

                  Comment

                  • Klaime
                    Rookie
                    • Nov 2014
                    • 5

                    #84
                    Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                    When you ask to form a big 3 does it actually work? If so can you give a step-by-step process of how to form a big 3?

                    Comment

                    • Goffs
                      New Ork Giants
                      • Feb 2003
                      • 12278

                      #85
                      Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                      Originally posted by Svengali
                      Well that's probably more of a factor than you having the PC version, as a wired connection will always be faster than bluetooth and most console players use wireless controllers.
                      Not really...I use an old wireless one...I can stay in front of my guy easily but as I said the gameplay changes after each roster updates. I may cover the guy like a glue in one week then the next week it feels like I'm sliding with barely touching the sticks.

                      I stopped trying to figure out if they do ninja updates through roster updates. Just enjoy it for what it is when it plays awesome....

                      Comment

                      • SPRINGS03
                        MVP
                        • Aug 2012
                        • 1202

                        #86
                        Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                        Originally posted by Beluba
                        No. I was specifically talking about AI behaviors. There's nothing in place to handicap the BEHAVIORS of your teammates. Shot %s is a completely different subject. There are absolutely handicaps in place to make your teammates shoot at a lower % than the opposing AI players when you raise the difficulty level. Pro and All-Star they're more or less equal but the divide grows when you go up to Superstar and HoF. That's also being refined in the patch
                        I feel like in this day and age, there's gotta be a better less heavy handed way to make the game more challenging than stat nerfs. Hell, i've seen other games do it. Instead of just lowering stats, why not make the opposing team just play a little smarter? Also, still remember back in the day when people said the opponent AI would get unfair advantages and people tried their hardest to deny it lol.

                        Comment

                        • Beluba
                          Gameplay Director, NBA2k
                          • Jul 2002
                          • 1389

                          #87
                          Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                          Originally posted by SPRINGS03
                          I feel like in this day and age, there's gotta be a better less heavy handed way to make the game more challenging than stat nerfs. Hell, i've seen other games do it. Instead of just lowering stats, why not make the opposing team just play a little smarter? Also, still remember back in the day when people said the opponent AI would get unfair advantages and people tried their hardest to deny it lol.

                          Completely agree and we're getting there. The attribute and shot % "stat nerfs" are almost gone already, as we've been able to shift more difficulty level tuning to logic based factors in just about every aspect of Gameplay


                          Sent from my iPad using Tapatalk

                          Comment

                          • henne407
                            Rookie
                            • Feb 2011
                            • 267

                            #88
                            Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                            Hey Beluba, can u answer me this, when will player hairstyle be updated? It was something that was suppose to be in the game for the past few years and I haven't seen not one players hairstyle change other Iman Shumpert for the Knicks and I think that was last year. Can u please answer this for me. Thanks in advance.

                            Comment

                            • Sam I am
                              Rookie
                              • May 2014
                              • 102

                              #89
                              Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                              What needs to be updated is when a player is in the paint especially bigmen & after a rebound , why does he always pump fake & if he fakes out a defender, he will still miss an open layup & the defender can recover faster than the offensive player can go back up. Show the post ppl some love, why is it harder to to fades & shimmy shots. Secondly why when you pass it to a guy on the baseline & you have the stick pointed to the hoop, fast break or alone , instead of driving, he will stay there & shoot. Third this thing of the ball hitting the side of the backboard has to go, doesn't make any sense. Forth If i hit up on the dpad to see my players stats, it should not go over the shot feedback & it should also show the opponents stats & grades for defense so i will know where to attack The break down of score along with heat check & fouls should be in the time out . Lastly should be able to save play books online, Mike , when will we be able to have settings & def setting for scrimmages so we can tweak what works & doesn't for our teams & the ability to assign plays & practice post moves etc. Also an option to go back to the old shot style, (its been here for 5+years) & most of all videos are nice but we need the training camp & have to do the moves on the mentor to get to the next mentor. Also if there is a lot of hidden moves or chained combo moves, either show us or have a lil guide for about $5.00 that teaches you every players move & special moves. Lastly the fatigue needs adjusting, seen too many games online where ppl don't sub out. If you try to edit a playbook online, it will disconnect. I'm done & Thanks again.
                              Last edited by Sam I am; 11-07-2014, 02:46 PM.

                              Comment

                              • Vroman
                                Pro
                                • Aug 2014
                                • 959

                                #90
                                Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                                Outcomes of disconnected online games should be fixed.
                                Got 2 'free' wins and 1 win stolen(counted as loss) because a random match disconnect at RTTpP (my team).
                                On wins games didn't even start and disconnected before tip off, on robbed win it was 'waiting for opponent' message popping out until game disconnected at 3rd quater.

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