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Old 11-05-2014, 04:04 PM   #3
fistofrage
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Join Date: Aug 2002
Location: Banks of the Red Cedar
Re: Thoughts on some sliders at extremes

Quote:
Originally Posted by StefJoeHalt
Disclaimer..First let me say most of what I'm about to say was either learned from what others have said or idea others have...

It seems that some maybe who knows all sliders work better at 0..to me it seems like it works almost like a default mode to whatever that slider affects..example what others have found with pass block and run block..and recently what I think I found with Intentional grounding at 0..it appears to me that with it at 0 I see the QB throw the ball away so much more..now we all know other factors could cause this as well..but with my current settings and moving that slider to 0 and only that slider I have noticed a CPU QB throw the ball away 3 times in my quarter..now this to me makes no sense based on what I thought about sliders..it was always my belief that those (Pen sliders) higher cause that action to happen..but now I'm not sure with this certain slider..

While speaking of said Pen sliders..it also appears based on what I have read from others and noticed first hand is there appears to be a "sweet spot" for some pens to be called..example facemask and RTQ..both can be called almost every play in the area of 54/55ish but move both to over 80/90 and called once or twice..

I also was on the belief that QB Acc high wasn't as big of an issue as it has been stated by others that there appears to be only a few sweet spots in this slider that really appear to cause major effect at all

Now with all that said I ask you the community is there other sliders u have found that work best either at 0 or some other extreme..


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Bottom line is EAs sliders are broken. I too have encountered sweet spots like on roughing the passer, 1 click more than the sweet spot and its a flag fest. I do try penalties at default and at extremes to see what happens, but I don't test every click in between.

I know the holding slider is broken and doesn't work. In fact upping it seems to make them block less like they try to avoid the penalty causing more issues.

EA really needs to have one of the slider guys from OS come to their place, and show them exactly what is wrong and what sliders don't work.

I am sure the penalty sliders have an impact on gameplay, but to what extent is unknown. There could be some magic potion perfect combination, but to find it you'd have to test 5 games on every combination one click at a time. Good luck with that.

I am pretty sure EA doesn't even know what sliders do. A couple work, but most of them are broken, backwards, ore just placebo.

They need to be revamped and they need to have it where 0 means none and 100 means every play and let people adjust from there.
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