Thoughts on some sliders at extremes

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  • StefJoeHalt
    MVP
    • Feb 2014
    • 1058

    #1

    Thoughts on some sliders at extremes

    Disclaimer..First let me say most of what I'm about to say was either learned from what others have said or idea others have...

    It seems that some maybe who knows all sliders work better at 0..to me it seems like it works almost like a default mode to whatever that slider affects..example what others have found with pass block and run block..and recently what I think I found with Intentional grounding at 0..it appears to me that with it at 0 I see the QB throw the ball away so much more..now we all know other factors could cause this as well..but with my current settings and moving that slider to 0 and only that slider I have noticed a CPU QB throw the ball away 3 times in my quarter..now this to me makes no sense based on what I thought about sliders..it was always my belief that those (Pen sliders) higher cause that action to happen..but now I'm not sure with this certain slider..

    While speaking of said Pen sliders..it also appears based on what I have read from others and noticed first hand is there appears to be a "sweet spot" for some pens to be called..example facemask and RTQ..both can be called almost every play in the area of 54/55ish but move both to over 80/90 and called once or twice..

    I also was on the belief that QB Acc high wasn't as big of an issue as it has been stated by others that there appears to be only a few sweet spots in this slider that really appear to cause major effect at all

    Now with all that said I ask you the community is there other sliders u have found that work best either at 0 or some other extreme..


    Sent from my iPhone using Tapatalk
    Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
    Rule #2: Never use your real name.
    Rule #15: Fight the urge to tell the truth.
    Rule #30: Know the playbook so you can call an audible.
    Twitter: @318TA621
  • 4thQtrStre5S
    MVP
    • Nov 2013
    • 3051

    #2
    Re: Thoughts on some sliders at extremes

    pass block: 0 (least amount of suction blocking)
    Run block: 0 (least amount of suction blocking)
    Fumble: 63 <-- the theory that seems to pan out is that it helps the RB run harder.

    Interceptions: 0 (still get INT's but no warping or exaggerated jumps in front of passes.

    Tackling: 0 (seems to provide unmodified tackle rating to be used)

    Def. Pass Interference: 100
    Off. Pass Interference: 0
    (can't pinpoint what happens here but when watching games it really seems that there is more natural interaction between DB's and WR's)

    Clipping: 33 (theorized some time ago by another forum member to provide the best down field blocking, I have seen nothing to dispute this theory)

    Comment

    • fistofrage
      Hall Of Fame
      • Aug 2002
      • 13682

      #3
      Re: Thoughts on some sliders at extremes

      Originally posted by StefJoeHalt
      Disclaimer..First let me say most of what I'm about to say was either learned from what others have said or idea others have...

      It seems that some maybe who knows all sliders work better at 0..to me it seems like it works almost like a default mode to whatever that slider affects..example what others have found with pass block and run block..and recently what I think I found with Intentional grounding at 0..it appears to me that with it at 0 I see the QB throw the ball away so much more..now we all know other factors could cause this as well..but with my current settings and moving that slider to 0 and only that slider I have noticed a CPU QB throw the ball away 3 times in my quarter..now this to me makes no sense based on what I thought about sliders..it was always my belief that those (Pen sliders) higher cause that action to happen..but now I'm not sure with this certain slider..

      While speaking of said Pen sliders..it also appears based on what I have read from others and noticed first hand is there appears to be a "sweet spot" for some pens to be called..example facemask and RTQ..both can be called almost every play in the area of 54/55ish but move both to over 80/90 and called once or twice..

      I also was on the belief that QB Acc high wasn't as big of an issue as it has been stated by others that there appears to be only a few sweet spots in this slider that really appear to cause major effect at all

      Now with all that said I ask you the community is there other sliders u have found that work best either at 0 or some other extreme..


      Sent from my iPhone using Tapatalk


      Bottom line is EAs sliders are broken. I too have encountered sweet spots like on roughing the passer, 1 click more than the sweet spot and its a flag fest. I do try penalties at default and at extremes to see what happens, but I don't test every click in between.

      I know the holding slider is broken and doesn't work. In fact upping it seems to make them block less like they try to avoid the penalty causing more issues.

      EA really needs to have one of the slider guys from OS come to their place, and show them exactly what is wrong and what sliders don't work.

      I am sure the penalty sliders have an impact on gameplay, but to what extent is unknown. There could be some magic potion perfect combination, but to find it you'd have to test 5 games on every combination one click at a time. Good luck with that.

      I am pretty sure EA doesn't even know what sliders do. A couple work, but most of them are broken, backwards, ore just placebo.

      They need to be revamped and they need to have it where 0 means none and 100 means every play and let people adjust from there.
      Chalepa Ta Kala.....

      Comment

      • StefJoeHalt
        MVP
        • Feb 2014
        • 1058

        #4
        Re: Thoughts on some sliders at extremes

        Originally posted by fistofrage




        Bottom line is EAs sliders are broken. I too have encountered sweet spots like on roughing the passer, 1 click more than the sweet spot and its a flag fest. I do try penalties at default and at extremes to see what happens, but I don't test every click in between.



        I know the holding slider is broken and doesn't work. In fact upping it seems to make them block less like they try to avoid the penalty causing more issues.



        EA really needs to have one of the slider guys from OS come to their place, and show them exactly what is wrong and what sliders don't work.



        I am sure the penalty sliders have an impact on gameplay, but to what extent is unknown. There could be some magic potion perfect combination, but to find it you'd have to test 5 games on every combination one click at a time. Good luck with that.



        I am pretty sure EA doesn't even know what sliders do. A couple work, but most of them are broken, backwards, ore just placebo.



        They need to be revamped and they need to have it where 0 means none and 100 means every play and let people adjust from there.

        I agree with most if not all of what u say..to be honest the old "rush ability" I think is still in effect just removed from the screen same with "running ability" i also believe they aren't sure as to what each effect hence the reason they don't put out an explanation..but I don't see that changing ever hence I brought up the topic...I'm interested to try ur thought on "holding" pen low effecting blocking better.. I'm 100% behind ur thought on if in perfect world 0 means none and 100 means every play


        Sent from my iPhone using Tapatalk
        Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
        Rule #2: Never use your real name.
        Rule #15: Fight the urge to tell the truth.
        Rule #30: Know the playbook so you can call an audible.
        Twitter: @318TA621

        Comment

        • fistofrage
          Hall Of Fame
          • Aug 2002
          • 13682

          #5
          Re: Thoughts on some sliders at extremes

          Originally posted by StefJoeHalt
          I agree with most if not all of what u say..to be honest the old "rush ability" I think is still in effect just removed from the screen same with "running ability" i also believe they aren't sure as to what each effect hence the reason they don't put out an explanation..but I don't see that changing ever hence I brought up the topic...I'm interested to try ur thought on "holding" pen low effecting blocking better.. I'm 100% behind ur thought on if in perfect world 0 means none and 100 means every play


          Sent from my iPhone using Tapatalk
          The fumble slider is now the everything related to the ball carrier slider. Turn down the fumble slider and you will see the AIs running game go right out the window.
          Chalepa Ta Kala.....

          Comment

          • SECElit3
            Banned
            • Jul 2009
            • 5553

            #6
            Re: Thoughts on some sliders at extremes

            Originally posted by fistofrage
            The fumble slider is now the everything related to the ball carrier slider. Turn down the fumble slider and you will see the AIs running game go right out the window.

            This isn't true. My fumble slider is at 2. The CPU still has incredibly strong rushing games.


            Sent from my iPhone using Tapatalk

            Comment

            • SECElit3
              Banned
              • Jul 2009
              • 5553

              #7
              Re: Thoughts on some sliders at extremes

              I see no change in the CPU running game, related to lowering the fumble slider. That slider simply increases or decreases the chance of a fumble. Nothing more, nothing less. People may hate my slider set, but I have tested, and I have a pretty good idea at this point what works and what doesn't.


              Sent from my iPhone using Tapatalk

              Comment

              • fistofrage
                Hall Of Fame
                • Aug 2002
                • 13682

                #8
                Re: Thoughts on some sliders at extremes

                Originally posted by SECElit3
                This isn't true. My fumble slider is at 2. The CPU still has incredibly strong rushing games.


                Sent from my iPhone using Tapatalk
                I'm not seeing that. We'll have to disagree on that. I have seen the difference, but I am in play now. It definitely affects the running game, the AI running breaks more tackles and uses more moves with it at 50. It also hits the holes faster. It definitely isn't just controlling the amount or probability of fumbles.
                Chalepa Ta Kala.....

                Comment

                • SECElit3
                  Banned
                  • Jul 2009
                  • 5553

                  #9
                  Re: Thoughts on some sliders at extremes

                  That's cool then. We will have to agree to disagree on this. I think guys are analyzing the sliders way too much. I will say this for a fact. Raising the slider will prevent any fumbles from occurring in the game. Especially true, in regards to the FBG rosters


                  Sent from my iPhone using Tapatalk

                  Comment

                  • Rexis
                    Y.N.W.A
                    • Jun 2009
                    • 2504

                    #10
                    Re: Thoughts on some sliders at extremes

                    Originally posted by SECElit3
                    That's cool then. We will have to agree to disagree on this. I think guys are analyzing the sliders way too much. I will say this for a fact. [b]Raising the slider will prevent any fumbles from occurring in the game. [\b]Especially true, in regards to the FBG rosters


                    Sent from my iPhone using Tapatalk

                    That's not true. I have my fumble slider at 82 and I'm still seeing fumbles.
                    ST. LOUIS RAMS FRANCHISE (MADDEN 2010)


                    LiverpoolFC Atlanta Falcons Atlanta Hawks Atlanta Braves Kobe Bryant

                    Comment

                    • fistofrage
                      Hall Of Fame
                      • Aug 2002
                      • 13682

                      #11
                      Re: Thoughts on some sliders at extremes

                      Originally posted by SECElit3
                      That's cool then. We will have to agree to disagree on this. I think guys are analyzing the sliders way too much. I will say this for a fact. Raising the slider will prevent any fumbles from occurring in the game. Especially true, in regards to the FBG rosters


                      Sent from my iPhone using Tapatalk
                      That must be the rosters you are using. I can guarantee that you will see fumbles still with it at 50. I'd love to have you over for a beer and talk sliders sometime and I will show you exactly what I am seeing.

                      I was skeptical at leaving the fumble slider high because on previous generations the fumble slider was for fumbles only. But now they don't have a RB ability slider and I swear its combined in the fumble slider. Where you have the tackle slider may play a factor in determining if there are fumbles or not because to some extent I think defensive run awareness and going for big hits and strips is tied to the tackle slider.
                      Chalepa Ta Kala.....

                      Comment

                      • fistofrage
                        Hall Of Fame
                        • Aug 2002
                        • 13682

                        #12
                        Re: Thoughts on some sliders at extremes

                        Just played as the Cardinals against the Bears. Forte fumbled twice with Tackling and Fumbles at 50, Floyd fumbled once and Palmer fumbled on a sack.

                        All Madden level play now.
                        Chalepa Ta Kala.....

                        Comment

                        • cedwebb
                          MVP
                          • Oct 2005
                          • 1160

                          #13
                          Re: Thoughts on some sliders at extremes

                          Just raised my fumbles to 63 and had 2 in the next game.

                          Comment

                          • SECElit3
                            Banned
                            • Jul 2009
                            • 5553

                            #14
                            Thoughts on some sliders at extremes

                            Well, it could absolutely be the rosters that I'm using. The FBG Ratings do a number on attributes, such as hit power, tackling, and strength. All of which I think plays into the fumbles setting.


                            Sent from my iPhone using Tapatalk

                            Comment

                            • whosnext00
                              Pro
                              • Sep 2011
                              • 596

                              #15
                              Re: Thoughts on some sliders at extremes

                              Originally posted by fistofrage


                              Bottom line is EAs sliders are broken. I too have encountered sweet spots like on roughing the passer, 1 click more than the sweet spot and its a flag fest. I do try penalties at default and at extremes to see what happens, but I don't test every click in between.

                              I know the holding slider is broken and doesn't work. In fact upping it seems to make them block less like they try to avoid the penalty causing more issues.

                              EA really needs to have one of the slider guys from OS come to their place, and show them exactly what is wrong and what sliders don't work.

                              I am sure the penalty sliders have an impact on gameplay, but to what extent is unknown. There could be some magic potion perfect combination, but to find it you'd have to test 5 games on every combination one click at a time. Good luck with that.

                              I am pretty sure EA doesn't even know what sliders do. A couple work, but most of them are broken, backwards, ore just placebo.

                              They need to be revamped and they need to have it where 0 means none and 100 means every play and let people adjust from there.

                              Just wanted to comment on your holding theory. Actually I get holding calls all the time such as a bomb I threw in my most recent game and the receiver caught it, but it got called back because of holding. Holding is set at 75.

                              Comment

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