Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Armor and Sword
    The Lama
    • Sep 2010
    • 21794

    #1186
    Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

    Originally posted by rudyjuly2
    I will disagree with this. I don't think the AI is much better at all from the PS3 versions. The cpu QB AI is still poor and that has a huge impact on the game. They are so far behind in where cpu AI needs to be it's not even funny but I don't think EA is committed to the offline gamer anymore. It's not where the money is.
    CPU defense is vastly improved and while CPU QB AI still needs a lot of work the offense in general plays better than last gen
    Now Playing on PS5:
    CFB 26 Hurricanes/Fresno State Year 2
    MLB The Show 25 - 2025 Yankees Year 1
    MLB The Show 25 1985 Yankees Year 1
    Oblivion Remaster



    Follow me on Twitch
    https://www.twitch.tv/armorandsword

    Comment

    • Danish ram
      Rookie
      • Sep 2005
      • 102

      #1187
      Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

      Originally posted by Armor & Sword
      CPU defense is vastly improved and while CPU QB AI still needs a lot of work the offense in general plays better than last gen
      I tend to agree with you ( using your sliders too, thx by the Way) but, yes there is a but.

      Qb are to alike. Sometimes the backup Qb even outplays the starting Qb. I can't tell the difference between elite and ordinary Qb's.

      Progression in cfm is overpowered, it is too easy to progress abillities to 90+

      The injury system needs an overhaul, we need to see banged up players on the ol line. Look at the nfl, succes starts and ends with the lines ol and dl. Injuries play a very important part here, nagging injuries that limit players abillity to play is a must.

      And last But not least: lets get those WR in the game, just fight for one ball please

      Comment

      • Armor and Sword
        The Lama
        • Sep 2010
        • 21794

        #1188
        Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

        Originally posted by Danish ram
        I tend to agree with you ( using your sliders too, thx by the Way) but, yes there is a but.

        Qb are to alike. Sometimes the backup Qb even outplays the starting Qb. I can't tell the difference between elite and ordinary Qb's.

        Progression in cfm is overpowered, it is too easy to progress abillities to 90+

        The injury system needs an overhaul, we need to see banged up players on the ol line. Look at the nfl, succes starts and ends with the lines ol and dl. Injuries play a very important part here, nagging injuries that limit players abillity to play is a must.


        And last But not least: lets get those WR in the game, just fight for one ball please

        I could not agree more. While I think the game itself has made numerous strides there are glaring issues still on the new gen consoles. However I am actually confident WR/DB interaction will be addressed for Madden 16 as an area of focus.

        I also would love to see player differentation between elite players, and average players. They made some movement in that direction with QB accuracy. But not enough to move the meter much at all.

        As far as injuries....absolutely. I am hoping for a dynamic injury system, with injury effects, probable, questionable and doubtful injury report features, body part degragation etc.

        Progression is something you unforutnatley have to have some house rules for if you want to keep the league balanced long term.

        For player progression here is what I do.

        1. Set CPU Progression to "end of season"
        2. In your first year do not use any XP for your players
        3. Only use your XP going forward at the end of every pre-season to stay with the CPU's use at the end of every season.
        4. Do not upgrade the development trait for any existing players and going forward I only choose one rookie per class per season to upgrade development one notch above their drafted progression trait. That is optional of course. I know guys who never increase the progression trait for any player. It keeps the idea of gem and bust intact for all players. I however like to have a storyline player that get's "coached up" and is my pet project player.

        I also read Davon Brown's approach to game prep and if he get's a win he delegates the game prep, if he gets a loss he will manually do game prep. I found that to be very interesting and it can also add another layer of balance.

        So if you house rule the XP you can manage it quite well to keep balance in the league.
        Now Playing on PS5:
        CFB 26 Hurricanes/Fresno State Year 2
        MLB The Show 25 - 2025 Yankees Year 1
        MLB The Show 25 1985 Yankees Year 1
        Oblivion Remaster



        Follow me on Twitch
        https://www.twitch.tv/armorandsword

        Comment

        • Danish ram
          Rookie
          • Sep 2005
          • 102

          #1189
          Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

          Originally posted by Armor & Sword
          I could not agree more. While I think the game itself has made numerous strides there are glaring issues still on the new gen consoles. However I am actually confident WR/DB interaction will be addressed for Madden 16 as an area of focus.

          I also would love to see player differentation between elite players, and average players. They made some movement in that direction with QB accuracy. But not enough to move the meter much at all.

          As far as injuries....absolutely. I am hoping for a dynamic injury system, with injury effects, probable, questionable and doubtful injury report features, body part degragation etc.

          Progression is something you unforutnatley have to have some house rules for if you want to keep the league balanced long term.

          For player progression here is what I do.

          1. Set CPU Progression to "end of season"
          2. In your first year do not use any XP for your players
          3. Only use your XP going forward at the end of every pre-season to stay with the CPU's use at the end of every season.
          4. Do not upgrade the development trait for any existing players and going forward I only choose one rookie per class per season to upgrade development one notch above their drafted progression trait. That is optional of course. I know guys who never increase the progression trait for any player. It keeps the idea of gem and bust intact for all players. I however like to have a storyline player that get's "coached up" and is my pet project player.

          I also read Davon Brown's approach to game prep and if he get's a win he delegates the game prep, if he gets a loss he will manually do game prep. I found that to be very interesting and it can also add another layer of balance.

          So if you house rule the XP you can manage it quite well to keep balance in the league.
          Will delegating game prep to the cpu really balance player progression?

          Comment

          • Armor and Sword
            The Lama
            • Sep 2010
            • 21794

            #1190
            Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

            Originally posted by Danish ram
            Will delegating game prep to the cpu really balance player progression?
            It's a theory being tested.

            I only just started delegating on weeks I win. On weeks I lose I do my own game prep to mitigate the confidence factor which looms large in player/team performance.
            Now Playing on PS5:
            CFB 26 Hurricanes/Fresno State Year 2
            MLB The Show 25 - 2025 Yankees Year 1
            MLB The Show 25 1985 Yankees Year 1
            Oblivion Remaster



            Follow me on Twitch
            https://www.twitch.tv/armorandsword

            Comment

            • slick1ru2
              Rookie
              • Aug 2009
              • 415

              #1191
              Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

              I notice my team has a lot more xp after simmed games.


              Sent from my iPad using Tapatalk

              Comment

              • brandon27
                MVP
                • Aug 2008
                • 1978

                #1192
                Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

                Really frustrated here. I abandoned owner mode after completing a season due to the financial issues. Just accepted it, and flipped over to coach mode. Played an entire season there, go to do the draft, I click on the option to start the draft, the screen just changes to as if the draft is completed. I look at the list of drafted rookies, every team is blank. It's as if the NFL cancelled the draft this year. So, free agency is over, I have roster holes, and no way to fill them because the draft just... disappeared.

                Not trying to be one of them overly dramatic people here, but if I didnt want to keep this for multiplayer games with friends on my couch, I'd likely trade it in this week when I pick up the Halo collection. I just can't be bothered to play through the schedule again to hope not to hit another CFM glitch that ends it for me.
                Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

                Comment

                • WISports
                  Banned
                  • Jun 2013
                  • 2058

                  #1193
                  Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

                  Player models really need to be improved for next year. On the Packers alone, Jordy Nelson looks way too thick and stocky. They also need to do a better job with some guys' shoulder pads. Aaron Rodgers looks like Frankenstein with his huge pads. Waaay too wide. And that's with editing them down to the smallest size.


                  If you edit the shoulder pads slider all the way down, the pads should look tiny. But they don't....they still look huge.

                  Comment

                  • jfrost32
                    Banned
                    • Nov 2006
                    • 982

                    #1194
                    Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

                    Originally posted by brandon27
                    Really frustrated here. I abandoned owner mode after completing a season due to the financial issues. Just accepted it, and flipped over to coach mode. Played an entire season there, go to do the draft, I click on the option to start the draft, the screen just changes to as if the draft is completed. I look at the list of drafted rookies, every team is blank. It's as if the NFL cancelled the draft this year. So, free agency is over, I have roster holes, and no way to fill them because the draft just... disappeared.

                    Not trying to be one of them overly dramatic people here, but if I didnt want to keep this for multiplayer games with friends on my couch, I'd likely trade it in this week when I pick up the Halo collection. I just can't be bothered to play through the schedule again to hope not to hit another CFM glitch that ends it for me.
                    One reason and its the same reason with every EA sports title...they only care about online and tournaments. The age of offline career modes are over since EA cant make money off it. Sliders, gameplay, and the little things in career modes and owner modes dont have any effect when it comes to online since its human vs human

                    Comment

                    • SwedishTouch76
                      MVP
                      • Nov 2013
                      • 1070

                      #1195
                      Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

                      I haven't read all 112 pages or whatever. Im wondering if its a shiny toy that wears off quickly. First 20 pages seemed to be rather glowing praise. Last ten or so the complete opposite. I realize ppl are different. But sounds like the game still has many of the same problems just with better graphics.

                      Comment

                      • Manning2Harrison
                        Banned
                        • Aug 2006
                        • 7412

                        #1196
                        Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

                        Confidence needs to be drastically overhauled or junked. Whoever came up with the causes and effects of confidence drops knows nothing about football. It's my biggest headache in a 32-user CFM, and it can quickly deal a death blow to to teams which begin the season poorly.

                        Are made field goals worth nothing? Kicker goes 2/3 with the miss from 46 yards out into a 11 mph win, but gets -4 because he missed a FG.

                        Kickers get also get -1 for "should have kicked a FG". Team can win 56-0 but kicker still gets -1 because he didn't have a FG in the game.

                        DB's get -1 for not making a pick. WTF? Look at pick stats in real life. Richard Sherman lead the league with 8. That would give him a minimum of -8 for games with no picks.

                        Receiver makes 4 catches and scores a TD but loses confidence because he didn't "contribute more", but gets 0 for the TD.

                        Player makes 8 tackles but loses confidence for not enough tackles.

                        Teams that have bad seasons will have a roster full of players with their confidence bottomed out and their "confidence overall" being 8-10 lower than their unmodified OVR.

                        Rookie QB gets -50 for not knowing the playbook of the team that drafted him.

                        There's no annual reset, so a guy with 0 confidence can sign with a contender and still be at 0.

                        The depth chart glitch can be used as a corrective measure, but not for WR, o-line excluding LT, DT's and CB's. This cripples development for struggling teams if the choice is made to use game prep to keep WR and CB confidence from nosediving.

                        Comment

                        • GiantBlue76
                          Banned
                          • Jun 2007
                          • 3287

                          #1197
                          Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

                          Originally posted by Manning2Harrison
                          Confidence needs to be drastically overhauled or junked. Whoever came up with the causes and effects of confidence drops knows nothing about football. It's my biggest headache in a 32-user CFM, and it can quickly deal a death blow to to teams which begin the season poorly.

                          Are made field goals worth nothing? Kicker goes 2/3 with the miss from 46 yards out into a 11 mph win, but gets -4 because he missed a FG.

                          Kickers get also get -1 for "should have kicked a FG". Team can win 56-0 but kicker still gets -1 because he didn't have a FG in the game.

                          DB's get -1 for not making a pick. WTF? Look at pick stats in real life. Richard Sherman lead the league with 8. That would give him a minimum of -8 for games with no picks.

                          Receiver makes 4 catches and scores a TD but loses confidence because he didn't "contribute more", but gets 0 for the TD.

                          Player makes 8 tackles but loses confidence for not enough tackles.

                          Teams that have bad seasons will have a roster full of players with their confidence bottomed out and their "confidence overall" being 8-10 lower than their unmodified OVR.

                          Rookie QB gets -50 for not knowing the playbook of the team that drafted him.

                          There's no annual reset, so a guy with 0 confidence can sign with a contender and still be at 0.

                          The depth chart glitch can be used as a corrective measure, but not for WR, o-line excluding LT, DT's and CB's. This cripples development for struggling teams if the choice is made to use game prep to keep WR and CB confidence from nosediving.
                          Amen. It's clear the people developing this part of the game do not know much about the NFL or sports in general. Don't forget about the fact that when you resign a guy who's contract expires, he loses 25 confidence for "not knowing the playbook". Really? Even though he was just with the team the entire year and you are resigning him? The design methodology and the development practices there are worse than a group of HS kids in their parent's garage. They don't think about basic day one scenarios that break this system. Also, It's great when you don't even attempt a FG in a game, yet your kicker loses 7 points for "missing a FG". Really? How did I miss one when I didn't attempt one? You can't make this stuff up. Laughable.

                          Comment

                          • unBEARable
                            Rookie
                            • Jul 2011
                            • 90

                            #1198
                            Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

                            Originally posted by SwedishTouch76
                            But sounds like the game still has many of the same problems just with better graphics.
                            Agreed. Last Madden I owned was 12. I decided to pick it up as it was on sale (plus wanted a new gen version) and it just feels like the same game to be honest. There have been tweaks but the old problems are still present with new ones added along the way.

                            I'm just keeping it for local coop with my mates as that is fun and a good laugh.

                            I'm not bothering with Franchise cause the gameplay isn't realistic (imho) and I get bored quickly playing against the CPU due to this.

                            I just want a realistic game of football and once again Madden fails. (imho)

                            Comment

                            • VICTORY311
                              Rookie
                              • Feb 2014
                              • 19

                              #1199
                              Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

                              I would be very curious to see a video/documentary on how the madden dev team spends there time between releases as well as how testing and quality control actually goes into the game. We have endless examples of unfinished modes, flawed sim stats etc... Most companies whether they sell video games or cars would never put a product into the market that resembles the quality of madden. I am pulling and rooting for EA to get this right sooner or later so I can once again enjoy the game I have come to love playing. Seriously if it takes you a year to put out the product you have given us then I think you might be in the wrong business. Please just get it right. I so wanna enjoy playing this game for more than one season without the games flaws halting my exp.

                              Comment

                              • Cardot
                                I'm not on InstantFace.
                                • Feb 2003
                                • 6164

                                #1200
                                Re: Madden NFL 15 Available Now, Post Your Impressions Here (XB1/PS4)

                                Originally posted by Manning2Harrison
                                Confidence needs to be drastically overhauled or junked. Whoever came up with the causes and effects of confidence drops knows nothing about football.
                                I agree. In general, I think EA tends to over think and over complicate things. They design the logic around a certain set of variables. And if your gameplay experience goes outside EA's expected criteria, then things get wonky.

                                This may not be a great analogy, but Chess is a pretty simple game. At least from a mechanics/rules standpoint. But the strategy is very complex....and because of that, people have been playing the game for hundreds of years.

                                Comment

                                Working...