Doing some more testing in regards to the marking on my channel see link below
FIFA 15 OS Community Sliders
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Re: FIFA 15 OS Community Sliders
Doing some more testing in regards to the marking on my channel see link below
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Re: FIFA 15 OS Community Sliders
Maybe tweak it to 15 minute halves. Scoring is hard which is half the fun I findEverything seemed great. I played a 3 star team and tied 0-0. The only problem was the inability to score. I hit the post 2 times. I got 17 shots with 6 on target compared to their 3 shots with 0 on target. I had 57% possession, 10 tackles, 4 fouls, and 3 corners. They had 25 tackles, 1 foul, 1 yellow card, 2 offsides, and 1 corner.Comment
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Re: FIFA 15 OS Community Sliders
is twitch a PC only thing? Really enjoyed a couple of the broadcasts so far.Comment
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Re: FIFA 15 OS Community Sliders
Mate, with this tweaks below your sliders made me get five fouls and concede two. Made me a real fun game, thanks a looooot dude. =DSure Orion. Here are the settings I currently use. Largely a combination of Matt's, yours and default.
15 Mins, Legendary , Normal, Tactical Defending
USER/CPU
Sprint Speed: 30/30
Acceleration: 52/52
Shot Error: 52/52
Pass Error: 55/65
Shot Speed: 50/50
Pass Speed: 50/50
Injury Frequency: 55/55
Injury Severity: 30/30
Goalkeeper Ability: 57/57
Marking: 50/50
Run Frequency: 25/25
Line Height: 60/60
Line Length: 50/50
Line Width: 45/45
Fullback Positioning: 50/50
Power Bar: 50
First Touch: 95/95
I try to keep things close to default as you can see. The programmers as dumb as they may seem spent a whole year trying to perfect things. So I try to not stray too far. I play my CM with a lower level Portuguese team. I also love a challenge. I should have to dump and make wild clearances to survive. I feel these make the game unpredictable and 'dirty' and have the fewest issues that make me remember it's an EA title.
47 acc
55 shot n pass error both cou n human
Shot n pass speed 45 both
FT 75/80PS4 PSN: BlitzkriegBlue26 TWITCH: BlitzkriegBlueComment
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Re: FIFA 15 OS Community Sliders
You'll have to show me how you're scoring goals with the test set - it is super hard for me right now. OneDrop was playing yesterday too and it was just as tough. Super fun, to me, but tough.
The value I'm looking at will be the Marking value. I need to test it, but will most likely test the lower value of it first. I want to see if there are more opportunities for late tackles/fouls - and CPU being a bit less direct. I believe with the high marking, while good coverage, is still provoking the CPU to find the quickest forward option possible. When they do start building it's nice - but I want it to be even more consistent. I love on offense that I have to really pick up the stick skills as I get into the defensive third, let alone the top of the box - which is how it should be. However, I want the CPU to mach that "anxiety" as well - but right now they seem to complete passes better than me, and that is where the imbalance is in those particular areas. I believe marking will be the only value I test to start with. I suggest others to do the same.
Interesting.
I loved the way the CPU came at my defense when marking was at 45. Maybe a user marking at 45 and CPU at 70 would be the best of both worlds.
The cpu with high marking just waits for you to roll off the man your currently marking to come to him then pokes it back to the man you just left and basically does this all the way until your own box or until you break it up.
user marking at 45 sets the user with a fairly distinct zone and formation structure that doesn't get 'bent' so much, forcing the CPU to literally stop in attack and weigh up its next move.
lots of switching flanks, more dribbling and sending more guys on runs etc ...
another slider to possibly slow down the CPU machine would be FT control. On legendary I've had it as high as 95, and over the course of a game you notice all the bad touches it takes which in turn slows it down.
one thing while I got you here, I wanted to ask you what runs at 100 does? I'm not game to lower it, as I think that's the glue holding the whole set together (it was pretty much the only slider value I never ever bothered to try because it just sounded crazy, haha) ...
how much would the gameplay change and what would i see if i lowered runs to say 70?
like you I was playing last night, and was just thinking if there was a way to dull the CPU's march forward. Not that they're very efficient (with lower teams) in front of goal, but their build up at times is flawless).Comment
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Re: FIFA 15 OS Community Sliders
I just played 2 games. for one half of both games user marking @ 50 & pass error 55, and then the other half marking 70 & pass error 58 with FT control at 85 for both teams.
Forest (me) Vs Watford
Burnley (me) Vs Spurs
I found my defenders at 45 sat back more kept their position and allowed the CPU to come to them. Which made for the CPU to dominate possession more, and build up in attack.
On WC the CPU is mostly so inefficient in front of goal.
fwiw I beat Watford really easily 1-0, but it was an easy 1-0 ... they never threatened my goal much.
Heres the stats from the spurs game.
1st half (the slider set was user marking at 50)
me/ cpu
Nill all at half
2(0)/ 11(4) shots
54%/ 46% possession
3/ 0 fouls
78% / 84% passing
2nd half
Spurs 2 def Burnley 0
0 (0)/ 8(6) shots
48%/ 52% possession
17 / 6 tackles
0 / 1 fouls
75% / 84% passing
So the CPU felt and statistically was harder to beat by reducing marking for the user and increasing pass accuracy. They were much slower to move the ball in attack.
It's kinda pick your poison. If you want the CPU to more methodical and slower to build in attack, you have lower CPU passing error and user marking.
I must say, I preferred the 2nd of both games ... just that feeling of throwing the kitchen sink at the CPU and coming up with goose eggs, but in no way feeling cheated about it was pretty good.
makes me think I'd need a better, more competitive team with a deeper squad than the scrub teams I usually play with just to be able to hold my own.
... it is a super short, almost ridiculous sample size, but after playing 80 odd games I kinda know what I'm looking for when changing just one or two sliders.Comment
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Re: FIFA 15 OS Community Sliders
I'll start increasing marking for the human by 5 and see if there's any threshold for the CPU to start speeding up its attack and that relentless march forward.Comment
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Re: FIFA 15 OS Community Sliders
Fluffy, the only thing I would do, and I know it's hard - but modify just one value at a time, go from extreme and back - and see how it plays. If you modify marking, pass error and FT control - you're not going to know what did what.
I'm about to jump on here in about 10 mins. From what you've tested, it would seem that marking lower is doing what it should do - as in adhering to the line length value - which makes it more passive defensively. You could lower CPU marking to test. Drop it down to zero and walk pas the halfway mark, stop the ball, and see if anyone comes after you or if they just stay in front.Comment
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Re: FIFA 15 OS Community Sliders
ah yep ... makes sense. I'll get on in about 15 mins and run through it.
or conversely if you're already on, I might just watch you and listen to your voice made for radio
hahaComment
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Re: FIFA 15 OS Community Sliders
My fear with lowering the USER marking is that it leaves too much space. Too much space and no pressure allows the CPU to dominate possession and dribble way too much.
The CPU will rarely try for the killer ball in my half. It seems that it's always dribble, quick pass, dribble, quick pass, cut back, rinse repeat. I actually quit a game that I was winning 2-1, because it was so irritating.
About a month ago Orion recommended a book that I picked up called The Numbers Game. It's an in depth look at the game and the numbers within it. Almost like a sabremetrics of soccer. One of the things in the book that sticks out to me as I play FIFA is how rare it is for a team to string together 4 passes in a single possession. Here's the quote from the book..
"It was also, they discovered, a game of turnovers: the vast majority of movements ended after zero or one completed pass, while 91.5 percent never reached a fourth pass......in the average game the ball changes hands 400 times..."
In FIFA, the CPU is constantly stringing together 7-12 ping pong passes a possession. Does anyone have any thoughts on how we can possibly get the CPU to stop dribbling so much? It seems that higher line, with shorter length , and high user marking would be a start, but I'll leave that to Matt, Orion, and Reaper.Comment
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Re: FIFA 15 OS Community Sliders
Yup, I'm loading it up as we speak. About 5 mins.
I've read that book - excellent read. This is in-line with my philosophy of "Humanizing" the CPU. There is no way they should string 5-7 passes...constantly. If they do, they need to stop the ball, or almost "jockey" with it, and find passes that way. This is shown in the set when players are actually running to the ball and into space - not necessarily behind the defense - but more of checking to the dribbler.My fear with lowering the USER marking is that it leaves too much space. Too much space and no pressure allows the CPU to dominate possession and dribble way too much.
The CPU will rarely try for the killer ball in my half. It seems that it's always dribble, quick pass, dribble, quick pass, cut back, rinse repeat. I actually quit a game that I was winning 2-1, because it was so irritating.
About a month ago Orion recommended a book that I picked up called The Numbers Game. It's an in depth look at the game and the numbers within it. Almost like a sabremetrics of soccer. One of the things in the book that sticks out to me as I play FIFA is how rare it is for a team to string together 4 passes in a single possession. Here's the quote from the book..
"It was also, they discovered, a game of turnovers: the vast majority of movements ended after zero or one completed pass, while 91.5 percent never reached a fourth pass......in the average game the ball changes hands 400 times..."
In FIFA, the CPU is constantly stringing together 7-12 ping pong passes a possession. Does anyone have any thoughts on how we can possibly get the CPU to stop dribbling so much? It seems that higher line, with shorter length , and high user marking would be a start, but I'll leave that to Matt, Orion, and Reaper.
I am going to look at a couple things, and I'll do it live here in about 5 mins.Comment
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Re: FIFA 15 OS Community Sliders
Sounds good. I also thought that maybe having the run slider at 100 may be a place to start as well. With Run Frequency at 100 there seems to be more available options for the CPU to ping pong those short passes to. Not real sure. Just brainstorming.....Yup, I'm loading it up as we speak. About 5 mins.
I've read that book - excellent read. This is in-line with my philosophy of "Humanizing" the CPU. There is no way they should string 5-7 passes...constantly. If they do, they need to stop the ball, or almost "jockey" with it, and find passes that way. This is shown in the set when players are actually running to the ball and into space - not necessarily behind the defense - but more of checking to the dribbler.
I am going to look at a couple things, and I'll do it live here in about 5 mins.Comment
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Re: FIFA 15 OS Community Sliders
What I like about 100 is it actually is the reason the CPU builds up a tad more - or gets in trouble - because players initially are running away from them, until they reach the line threshold (length + height) and realize they shouldn't run that far away from their teammate, and this creates that "check to" animation.
Live now:
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Re: FIFA 15 OS Community Sliders
its interesting the sabremetrics of passing stats. Passing is very contextual & situational in football.
ie the further forward you go on the pitch, the harder it is to pass.
watched a game last night where a team strung together 6-12 passes regularly all night long in a game where they dominated posession in a nill-all draw.
all their passes were in their own half where the away team just refused to come up the pitch and press them.
but the telling stat there is in 90 minutes of football the ball changes possession 400 times.
if we break that down to our 15 minute halves, that'd equate to around 132 times for our games for a change in possession.
I wonder how close to that we are? I'd hazard a guess we're changing possession around 80 times per 15 min halves/ per game?
anyone want to watch matt & count, lol?Comment

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