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Old 11-08-2014, 01:33 PM   #17
4thQtrStre5S
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Re: Does QB Accuracy slider affect Affect arm strngth on Deep Balls?

HUMAN/CPU

(Offense)
QB Accuracy: 75/75 (AI will compensate by creating more DB bat-downs, drops, out of bounds catches, etc.)
Pass Blocking: 0/0 (least suction; least syncing)
WR Catching: 55/55 (where the WR animations come out)
1. creates separation from defender?

Run Blocking: 0/0 (least suction; least syncing)
Fumbles: 1/1

(Defense)
Reaction Time: 0/0 (about getting ratings to shine)
Interceptions: 0/0 (about getting ratings to shine)
Pass Coverage: 0/0 (about getting ratings to shine)
Tackling: 0/0 (about getting ratings to shine)

(PENALTIES)
Offsides: 1
False Start: 50
Holding: 50
Facemask: 1
D.P.I.: 1
O.P.I.: 99
KR/PR: 40
Clipping: 33 (better downfield blocking)
I.Grounding: 1 (Lower = throw the ball to someone/hold longer/move in pocket/no scramble)
RTP: 50
RTK: 60

(Universal Effects)
Injury: 40
Fatigue: 60
Threshold: 16 (50) (still working on this; at 16, I have gotten some break away runs for TD's)
Game Speed: Normal
Quarter Length: 15 minutes
Min. Play Clock: 12 seconds

Got my ideas - especially for QB Acc & WR Catch from "Whosnext00" thread here: http://www.operationsports.com/forum...er-topics.html
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