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Old 11-08-2014, 10:41 PM   #1
whosnext00
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Join Date: Sep 2011
Slider Ideas to Test... Volunteers?

As some of you may know, I'll be soon releasing a set of sliders that I've been working on. Until that time though and even after, I have a few ideas that I would like you guys to test out.

All of these are on All-Pro, Normal Speed, 15 min/15 sec. I will not use All-Madden mode because the AI interferes too much.

Speed is a huge factor in Madden and has been for years, so Threshold at 0 is the ONLY setting I use period.

Idea #1 - See penalties

With this set we will use the lowest rating for each eligible position related to that slider. Now I very well could be wrong on some of these, so please comment about it.

QBA: 66/66 - Lowest QB Throwing Accuracy rating
Pass Blocking: 44/44 - Lowest TE/FB/OL Pass Block rating
WRC: 39 - Lowest HB/WR/TE Catch In Traffic rating
Run Blocking: 55 - Lowest TE/FB/OL Run Block rating
Fumbles: 50 - Lowest QB/HB/FB/WR/TE Carry rating
Pass Reaction: 33 - Lowest DL/LB/CB/FS/SS Play Recognition rating
INT: 33 - Same as above
Pass Coverage: 40 - Lowest LB/CB/FS/SS Man Coverage rating
Tackle: 33 - Lowest Defensive Tackle rating
Injury: 50 - Lowest NFL Injury rating
Fatigue: 55 - Lowest NFL Stamina rating

Here are the current penalties I'm testing. These will change so check back. There are two sets, so please try both and report back with stats and which one you liked better in terms of gameplay.

Making edits: Offside, False Start and Holding all interact with each other to create your running game and to control sacks. Raising Offside will also create more hurried throws and hence less completions. Since IG is at 80, this isn't a problem because the QB has the awareness to get rid of the ball, creating less sacks. OPI does NOT create deep balls or the ability to overthrow, that is determined by your QBs arm strength. With that said, it is safe to keep OPI above DPI which will help control comp%, cause INTs and make passing windows a bit smaller. I have yet to adjust Rough Passer or Kicker.

Set 1 -- Set 2
Offside: 55 -- 99
False Start: 50 -- 94
Holding: 50 --96
Facemask: 55 -- 55
DPI: 47 -- 45
OPI: 63 -- 99
KR/PR: 50 -- 66
Clipping: 50 -- 33
Int Grounding: 80 -- 80
RP: 50 -- 50
RK: 50 -- 50

Idea #2

With this set, we will do the same as the above set except we will use the maximum rating. I know this looks far from ideal, but try it, you will get some crazy games.

QBA: 97/97 - Lowest QB Throwing Accuracy rating
Pass Blocking: 98/98 - Lowest TE/FB/OL Pass Block rating
WRC: 98 - Lowest HB/WR/TE Catch In Traffic rating
Run Blocking: 99 - Lowest TE/FB/OL Run Block rating
Fumbles: 99 - Lowest QB/HB/FB/WR/TE Carry rating
Pass Reaction: 99 - Lowest DL/LB/CB/FS/SS Play Recognition rating
INT: 99 - Same as above
Pass Coverage: 98 - Lowest LB/CB/FS/SS Man Coverage rating
Tackle: 99 - Lowest Defensive Tackle rating
Injury: 99 - Lowest NFL Injury rating
Fatigue: 99 - Lowest NFL Stamina rating

Idea #3

In this set we will use the AVERAGE for each positions combined ratings as they relate to the relevant slider.

QBA: 83/83 (Starters Only) - SAC/MAC/DAC, 3 ratings x 32 teams divided by 96

If anyone wants to put together the rest, that would be terrific.

Penalties

I haven't decided what to do with these yet.

It doesn't make sense for penalties NOT to affect sliders.

Take Intentional Grounding for example. Why would you want to hurt your QBs awareness or make it too good?

False Start and Holding is likely to affect your OLs Impact Blocking rating

Offsides probably affects Pursuit and Play Recognition

Face Mask, as I'm sure you're all aware, affects the Tackle and Hit Power ratings

DPI and OPI both affect Awareness, Spectacular Catch and Catch In Traffic

PCI probably just affect awareness

Clipping affects Tackle, Hit Power and all Blocking ratings

Roughing Passer I'm sure affects Pursuit, Play Recognition and Hit Power. This is probably also true for Roughing Kicker

Now what does all this mean and how can we put this into a set of numbers that makes sense to Madden? Honestly, I have no idea... yet

With the help of the OS community, we will figure it out and what's funny is that we're probably just over-complicating it.

The holy grail is probably all penalties at 99 and the sliders at All-Pro default. Nobody will try this though cause it's too easy, ha.

Ok, please do some testing on these, let us know your results and if these ideas are totally dumb.

Last edited by whosnext00; 11-11-2014 at 09:06 PM.
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