these are designed to be used on pro or all-star. also designed for a more fundamentally challenging game and manual input. (I hate cpu assist)
if you want a more free flowing game just lower the layup and jumpshot contest sliders. that is what dictates spacing and less bumping.
these sliders will have teams play to their strengths, you really have to know your rosters strengths and weaknesses.
the pace of these sliders will allow plays to develop properly and at a more organic pace.
the speed/quickness/handle setting work well together. quicker players with good handle will create space for mid range jumpers. c/pfs with slow feed back and low handle skills will get stripped or chased down if handling the ball on fast breaks.
Fast breaks really develop organically with these sliders. you allso have to fundamentally know how a fast break is run. you will get alot of pretty 3 on2 4 on 1 fast breaks. but thats determined on teh roster. trust me you'll see nice seperation with the speed of players.
post play is tougher, strength matters.
any feedback would be appreciated.
Controller Settings
Preferred Position - None
Vibration - On
Pro Stick - Default
Pro Stick Orientation - Camera Relative
Off-ball Freelance Mode - Camera Relative
Passing Icons - user preference
Icon Lead Passing - user preference
Right Stick Defense - Camera Relative
Defensive Icons - user preference
Who To Guard - user prference
Defense Assist Strength - 0 (may raise)
Boxout Assist Strength - 0
Automatic Shot Contest - manual
General
Quarter Length - 12 Minutes (user preference but keep them equal with sim quarter length)
Sim Quarter Length - 12 Minutes
Injuries - On
Progressive Fatigue - On
Team Chemistry - On
Lineup management - Manual
Prospect Training - Manual
Gameplay Settings
Difficulty - Pro or allstar
Game Style - Custom
Quarter Length - user preference (I have a myleague at 6 and mygm at 12 Minutes)
Fatigue - On
Injuries - On
Shooting Type - shot stick (user timing)
Free Throw Type - shot stick (user timing)
Game Speed - 62 (changed from 65)
Free Throw Difficulty - 65 ,with these you have to focus (user preference)
Action Replays - user preference
After Basket Cuts - user preference
Ball Handler Text - user preference
Shot Meter- user preference
Shot Feedback - user preference
Rhythm Icon - user preference
Pick & Roll Overlay - user preference
Audio Presentation - User preference
most the sliders are equal based. except a few which are weighted in the cpus favor.
HUM/CPU - (if one value same for both user and cpu)
Offense
Inside Shot Success - 40
Close Shot Success - 40
Mid-range Success - 42
3PT Success - 45
Layup Success - 50
Dunk In Traffic Freq - 35
Dunk In Traffic Success - 50
Pass Accuracy - 47
Alley-Oop Success - 50
Contact Shot Success - 40
Defense
Driving Contact Shot Frequency - 85
Inside Contact Shot Frequency - 100
Layup Defense Strength (Takeoff) - 85
Layup Defense Strength (Release) - 85
Jump Shot Defense Strength (Gather) - 75
Jump Shot Defense (Release) - 75
Help Defense Strength - 50
Steal Success - 50
Attributes
Quickness - 0
Vertical - 25 (may lower to zero)
Strength - 25/50 ( i have user at 25 because it makes backing down/scoring from the post in the paint tougher)
Stamina - 47
Speed - 0
Durability - 50
Hustle - 75
Ball Handling - 35 ( those with handle stand out more, big men have to play like big men or theyll get stripped)
Hands - 50
Dunking Ability - 35 (limits games becoming dunk fests, players with dunking abilities stands out more)
On-Ball Defense - 50 (may raise)
Stealing - 50
Blocking - 25/50
Offensive Awareness - 50
Defensive Awareness - 50
Offensive Rebounding - 1 rebounds are based off the median amount of rebounds in an nba game it averages to around 7 defensive rebounds for 1 offensive, it works)
Defensive Rebounding - 7
Offensive Consistency - 50
Defensive Consistency - 50
Fatigue Rate - 57 ( have to manage roster during gameplay, if managed properly players with good stamina will average around 38-40 minutes)
Tendencies
Take Inside Shots - 50
Take Close Shots - 50
Take Mid-range Shots - 50
Take 3PT Shots - 50
Post Shots - 50
Attack The Basket - 50
Look For Post Players - 50
Throw Alley-Oops - 50
Attempt Dunks - 35 (keeps game from becoming dunk fest)
Attempt Putbacks - 50 (may lower)
Play Passing Lanes - 50
Go For On-Ball Steals - 45 (may raise to 50)
Contest Shots - 50
Backdoor Cuts - 1/50 (user players will still cut, makes it more of a manual command and keeps assist to realistic levels)
Fouls
Over the Back Foul - 100
Charging Foul - 100
Blocking Foul - 100
Reaching Foul - 100
Shooting Foul - 100
Loose Ball Foul - 100
any feedback would be appreciated. enjoy
if you want a more free flowing game just lower the layup and jumpshot contest sliders. that is what dictates spacing and less bumping.
these sliders will have teams play to their strengths, you really have to know your rosters strengths and weaknesses.
the pace of these sliders will allow plays to develop properly and at a more organic pace.
the speed/quickness/handle setting work well together. quicker players with good handle will create space for mid range jumpers. c/pfs with slow feed back and low handle skills will get stripped or chased down if handling the ball on fast breaks.
Fast breaks really develop organically with these sliders. you allso have to fundamentally know how a fast break is run. you will get alot of pretty 3 on2 4 on 1 fast breaks. but thats determined on teh roster. trust me you'll see nice seperation with the speed of players.
post play is tougher, strength matters.
any feedback would be appreciated.
Controller Settings
Preferred Position - None
Vibration - On
Pro Stick - Default
Pro Stick Orientation - Camera Relative
Off-ball Freelance Mode - Camera Relative
Passing Icons - user preference
Icon Lead Passing - user preference
Right Stick Defense - Camera Relative
Defensive Icons - user preference
Who To Guard - user prference
Defense Assist Strength - 0 (may raise)
Boxout Assist Strength - 0
Automatic Shot Contest - manual
General
Quarter Length - 12 Minutes (user preference but keep them equal with sim quarter length)
Sim Quarter Length - 12 Minutes
Injuries - On
Progressive Fatigue - On
Team Chemistry - On
Lineup management - Manual
Prospect Training - Manual
Gameplay Settings
Difficulty - Pro or allstar
Game Style - Custom
Quarter Length - user preference (I have a myleague at 6 and mygm at 12 Minutes)
Fatigue - On
Injuries - On
Shooting Type - shot stick (user timing)
Free Throw Type - shot stick (user timing)
Game Speed - 62 (changed from 65)
Free Throw Difficulty - 65 ,with these you have to focus (user preference)
Action Replays - user preference
After Basket Cuts - user preference
Ball Handler Text - user preference
Shot Meter- user preference
Shot Feedback - user preference
Rhythm Icon - user preference
Pick & Roll Overlay - user preference
Audio Presentation - User preference
most the sliders are equal based. except a few which are weighted in the cpus favor.
HUM/CPU - (if one value same for both user and cpu)
Offense
Inside Shot Success - 40
Close Shot Success - 40
Mid-range Success - 42
3PT Success - 45
Layup Success - 50
Dunk In Traffic Freq - 35
Dunk In Traffic Success - 50
Pass Accuracy - 47
Alley-Oop Success - 50
Contact Shot Success - 40
Defense
Driving Contact Shot Frequency - 85
Inside Contact Shot Frequency - 100
Layup Defense Strength (Takeoff) - 85
Layup Defense Strength (Release) - 85
Jump Shot Defense Strength (Gather) - 75
Jump Shot Defense (Release) - 75
Help Defense Strength - 50
Steal Success - 50
Attributes
Quickness - 0
Vertical - 25 (may lower to zero)
Strength - 25/50 ( i have user at 25 because it makes backing down/scoring from the post in the paint tougher)
Stamina - 47
Speed - 0
Durability - 50
Hustle - 75
Ball Handling - 35 ( those with handle stand out more, big men have to play like big men or theyll get stripped)
Hands - 50
Dunking Ability - 35 (limits games becoming dunk fests, players with dunking abilities stands out more)
On-Ball Defense - 50 (may raise)
Stealing - 50
Blocking - 25/50
Offensive Awareness - 50
Defensive Awareness - 50
Offensive Rebounding - 1 rebounds are based off the median amount of rebounds in an nba game it averages to around 7 defensive rebounds for 1 offensive, it works)
Defensive Rebounding - 7
Offensive Consistency - 50
Defensive Consistency - 50
Fatigue Rate - 57 ( have to manage roster during gameplay, if managed properly players with good stamina will average around 38-40 minutes)
Tendencies
Take Inside Shots - 50
Take Close Shots - 50
Take Mid-range Shots - 50
Take 3PT Shots - 50
Post Shots - 50
Attack The Basket - 50
Look For Post Players - 50
Throw Alley-Oops - 50
Attempt Dunks - 35 (keeps game from becoming dunk fest)
Attempt Putbacks - 50 (may lower)
Play Passing Lanes - 50
Go For On-Ball Steals - 45 (may raise to 50)
Contest Shots - 50
Backdoor Cuts - 1/50 (user players will still cut, makes it more of a manual command and keeps assist to realistic levels)
Fouls
Over the Back Foul - 100
Charging Foul - 100
Blocking Foul - 100
Reaching Foul - 100
Shooting Foul - 100
Loose Ball Foul - 100
any feedback would be appreciated. enjoy
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