Re: The Five Best Ways To Improve Madden's Presentation
The presentation is too bare bones. This has been the case year after year and was the last thing I expected after finally making the leap to next gen. An old game on less powerful consoles got small details like that right. Not only did it not focus only on the qb with the same one run to the field cutscene like Madden 15 does every game, but there for multiple cutscenes for various positions.
If you played a franchise, your stats would display correctly, a nice overlay showed the standings, while a smaller graphic showed scores of other games. Replays were tv styled and showed the whole play instead of being zoomed up close to the ball. The announcers mentioned if your team were on a winning/losing streak, unlike in Madden 15 where again we're given that one line the announcers say every week: Nantz: "Well partner, one team is unbeaten."
The commentators don't have a sense of what's going on the field either. Nantz said my team didn't have much luck running the football when my 2nd string rb was subbed in for a play, even though my starting rb had over 100 yards. The stats overlays don't work right either, as they say every week how one of my players 'bounced back' from a poor performance, showing either 0's or -0.1s across the board.
Also, they said the sideline interactions(living worlds) would be so much better since they are on the more powerful consoles, but it's the same as last gen. Players are zombies either standing, or in a weird crouching stance where their jerseys suddenly become cheap knockoffs once they're on the sideline.
A 240 lb beast comes crashing towards the players on the sideline, and not only do they not interact, they are unaffected by his momentum as they simply shift slightly. Players often celebrate when they shouldn't. Why are defenders fist pumping when I gained 6 yards on 1st down? Unless you're a star player with a specific td celebration, most of the time the guy that scores kept the ball and ran randomly. How many game balls does one player need lol?
They've made football games for a long time, no excuse for presentation so poor.
The presentation is too bare bones. This has been the case year after year and was the last thing I expected after finally making the leap to next gen. An old game on less powerful consoles got small details like that right. Not only did it not focus only on the qb with the same one run to the field cutscene like Madden 15 does every game, but there for multiple cutscenes for various positions.
If you played a franchise, your stats would display correctly, a nice overlay showed the standings, while a smaller graphic showed scores of other games. Replays were tv styled and showed the whole play instead of being zoomed up close to the ball. The announcers mentioned if your team were on a winning/losing streak, unlike in Madden 15 where again we're given that one line the announcers say every week: Nantz: "Well partner, one team is unbeaten."
The commentators don't have a sense of what's going on the field either. Nantz said my team didn't have much luck running the football when my 2nd string rb was subbed in for a play, even though my starting rb had over 100 yards. The stats overlays don't work right either, as they say every week how one of my players 'bounced back' from a poor performance, showing either 0's or -0.1s across the board.
Also, they said the sideline interactions(living worlds) would be so much better since they are on the more powerful consoles, but it's the same as last gen. Players are zombies either standing, or in a weird crouching stance where their jerseys suddenly become cheap knockoffs once they're on the sideline.
A 240 lb beast comes crashing towards the players on the sideline, and not only do they not interact, they are unaffected by his momentum as they simply shift slightly. Players often celebrate when they shouldn't. Why are defenders fist pumping when I gained 6 yards on 1st down? Unless you're a star player with a specific td celebration, most of the time the guy that scores kept the ball and ran randomly. How many game balls does one player need lol?
They've made football games for a long time, no excuse for presentation so poor.
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