Madden NFL 15 Attributes Explained - Operation Sports Forums

Madden NFL 15 Attributes Explained

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  • mlb61
    Rookie
    • Oct 2014
    • 427

    #16
    Re: Madden NFL 15 Attributes Explained

    Originally posted by jjazwick
    It doesn't matter!!! The only way it affects the game is through simulation. That just goes to show that pass mechanics in Madden are broken! Maybe someday we will get a real company like 2K or Sony that will make a real Football game.

    "Pro Tip: Throw Accuracy (THA) is important only in games that are simulated."
    It does matter. That just goes to show....

    Comment

    • Senator Palmer
      MVP
      • Jul 2008
      • 3321

      #17
      Re: Madden NFL 15 Attributes Explained

      Pursuit (PUR) โ€“ Ability to catch up to the ball carrier, when unblocked or when his block is shed.
      Glad some of this stuff was cleared up, but I really don't like the way this one sounds. Pursuit should have to do with angles, sifting through traffic, properly fitting the run, etc. -- and maybe it does but is worded wrong -- but it sounds like there's an artificial boost having to do with speed, which is all wrong.

      That would explain some of those superquick animations where the CPU will shed and instantly be in perfect position to make the tackle with being off balance or losing momentum.
      "A man can only be beaten in two ways: if he gives up, or if he dies."

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      • charter04
        Tecmo Super Bowl = GOAT
        • May 2010
        • 5742

        #18
        Re: Madden NFL 15 Attributes Explained

        Originally posted by Senator Palmer
        Glad some of this stuff was cleared up, but I really don't like the way this one sounds. Pursuit should have to do with angles, sifting through traffic, properly fitting the run, etc. -- and maybe it does but is worded wrong -- but it sounds like there's an artificial boost having to do with speed, which is all wrong.

        That would explain some of those superquick animations where the CPU will shed and instantly be in perfect position to make the tackle with being off balance or losing momentum.
        No it's not worded wrong. This is how PUR works in Madden. I agree it shouldn't be that way. It's been this way in NCAA and Madden for a while. That is why players on defense don't always play to their speed. Players should never be able to run faster than they actually can just because they are chasing a ball carrier. lol I really don't know why they made that decision. Seems like a lazy way of doing it.
        www.twitch.tv/charter04

        https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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        • tommycoa
          MVP
          • Nov 2008
          • 4964

          #19
          Re: Madden NFL 15 Attributes Explained

          The reason for Robo Qbs and overall confusion with qbs is in this article.


          I've posted this a couple of times and no one seems to listen.
          According to this article a 95 rating in DTA means they hill connect 95 percent of the time. It should be based on completion percentage but they jack the ratings up because Aaron Rodgers should have 97 DTA,
          For an alltime legends team on xbox, search usertag haughtypine7723

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          • NimitsTexan
            Banned
            • Mar 2007
            • 806

            #20
            Re: Madden NFL 15 Attributes Explained

            Originally posted by tommycoa
            The reason for Robo Qbs and overall confusion with qbs is in this article.


            I've posted this a couple of times and no one seems to listen.
            According to this article a 95 rating in DTA means they hill connect 95 percent of the time. It should be based on completion percentage but they jack the ratings up because Aaron Rodgers should have 97 DTA,
            Obviously a few passes defended and WR drops will take that percentage down a couple of points, but, yeah, if, as the article claims, accuracy ratings in the 80s mean the QB is on target 80% on the time, then yeah, that does explain alot of the robo QB.

            Also, how come so many of these "elite" QBs (such as Romo or Rivers) do not have the "Throws the Ball Away trait" in the game? How the heck do you get to be a starting QB and not know how to throw the ball away?

            Comment

            • Sheba2011
              MVP
              • Oct 2013
              • 2355

              #21
              Re: Madden NFL 15 Attributes Explained

              Originally posted by jjazwick
              It doesn't matter!!! The only way it affects the game is through simulation. That just goes to show that pass mechanics in Madden are broken! Maybe someday we will get a real company like 2K or Sony that will make a real Football game.

              "Pro Tip: Throw Accuracy (THA) is important only in games that are simulated."
              This just goes to show how some people will use anything they can find in an attempt to bash EA.

              Comment

              • Gman 18
                MVP
                • Jul 2012
                • 2902

                #22
                Re: Madden NFL 15 Attributes Explained

                Originally posted by NimitsTexan
                Obviously a few passes defended and WR drops will take that percentage down a couple of points, but, yeah, if, as the article claims, accuracy ratings in the 80s mean the QB is on target 80% on the time, then yeah, that does explain alot of the robo QB.

                Also, how come so many of these "elite" QBs (such as Romo or Rivers) do not have the "Throws the Ball Away trait" in the game? How the heck do you get to be a starting QB and not know how to throw the ball away?
                I completely agree with you about the " throw ball away " trait. It doesn't make sense that some QBs that have been starting qbs in the league for at least 5 years now don't have that trait turned on but some rookie qbs and 3rd string qbs that didn't even start a game yet have it turned on. This goes to show you how the screwed up ratings madden anually has, thanks to Donny Moore, really affect the realism of this game. The game plays a lot better and the players actually play like themselves when the ratings aren't completely overblown like they are now

                Sent from my KFTHWI using Tapatalk
                Hieroglyphics 3rd Eye Vision '98- You never knew

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                • tommycoa
                  MVP
                  • Nov 2008
                  • 4964

                  #23
                  Re: Madden NFL 15 Attributes Explained

                  Originally posted by NimitsTexan
                  Obviously a few passes defended and WR drops will take that percentage down a couple of points, but, yeah, if, as the article claims, accuracy ratings in the 80s mean the QB is on target 80% on the time, then yeah, that does explain alot of the robo QB.

                  Also, how come so many of these "elite" QBs (such as Romo or Rivers) do not have the "Throws the Ball Away trait" in the game? How the heck do you get to be a starting QB and not know how to throw the ball away?
                  The Throws Ball Away trait shouldn't have an on or off switch. It should be related to experience and awareness.
                  Personally I don't thing the sliders are the problem with this game. I think EA's rosters are. On average a players speed is 10 points higher than what it should be when using their 40 time with the speed chart. Overrated speed is not the only one inflated. Its just the one that's inflated the most. The FBG rosters are good but you can't play CFM.
                  Last edited by tommycoa; 11-15-2014, 08:53 PM.
                  For an alltime legends team on xbox, search usertag haughtypine7723

                  The file is called xboxassantesgreatestever.

                  Teams finished:
                  Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                  Comment

                  • SmashMan
                    All Star
                    • Dec 2004
                    • 9495

                    #24
                    Re: Madden NFL 15 Attributes Explained

                    Originally posted by NimitsTexan
                    How the heck do you get to be a starting QB and not know how to throw the ball away?


                    Comment

                    • Sheba2011
                      MVP
                      • Oct 2013
                      • 2355

                      #25
                      Re: Madden NFL 15 Attributes Explained

                      Originally posted by Gman 18
                      I completely agree with you about the " throw ball away " trait. It doesn't make sense that some QBs that have been starting qbs in the league for at least 5 years now don't have that trait turned on but some rookie qbs and 3rd string qbs that didn't even start a game yet have it turned on. This goes to show you how the screwed up ratings madden anually has, thanks to Donny Moore, really affect the realism of this game. The game plays a lot better and the players actually play like themselves when the ratings aren't completely overblown like they are now

                      Sent from my KFTHWI using Tapatalk
                      I would agree with you if I didn't watch the actual NFL and watch how many 5th year QB's still don't know how to avoid sacks and throw the ball away.

                      Comment

                      • Thanatopsis
                        Rookie
                        • Jul 2014
                        • 0

                        #26
                        Re: Madden NFL 15 Attributes Explained

                        What really needs to be explained are:

                        Does BCV effect a user controlled Running Back/WR/QB? Does a higher rating mean the lines block better, or that the running back to get through holes easier without getting tripped up on his own men?

                        Does Awareness have any effect on a User Controlled HB/QB? They've said it enhances all stats somewhat, but is this true on offense and when the player is controlling them, and if so, what stats?

                        Comment

                        • miknhoj1983
                          Pro
                          • Mar 2009
                          • 533

                          #27
                          Re: Madden NFL 15 Attributes Explained

                          Any one know what plays ball in air mean? Also, what about high motor trait?

                          Comment

                          • Gman 18
                            MVP
                            • Jul 2012
                            • 2902

                            #28
                            Re: Madden NFL 15 Attributes Explained

                            Originally posted by Sheba2011
                            I would agree with you if I didn't watch the actual NFL and watch how many 5th year QB's still don't know how to avoid sacks and throw the ball away.
                            Some QBs that have a lot of experience in the league still don't know how to throw the ball away but most of the experienced veterans in the league do know how to throw it away. Those expereinced veterans should have the trait turned on for them. Some of the rookies that have that trait on should have it turned off.

                            Sent from my KFTHWI using Tapatalk
                            Hieroglyphics 3rd Eye Vision '98- You never knew

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                            • JaymeeAwesome
                              Dynasty Guru
                              • Jan 2005
                              • 4163

                              #29
                              Re: Madden NFL 15 Attributes Explained

                              Originally posted by SmashMan





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                              Madden 15 Sliders: Realistic Game Stat Sliders for Madden 15

                              Madden 15 Dynasty: The NFL Reborn...

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                              • charter04
                                Tecmo Super Bowl = GOAT
                                • May 2010
                                • 5742

                                #30
                                Re: Madden NFL 15 Attributes Explained

                                Originally posted by Thanatopsis
                                What really needs to be explained are:



                                Does BCV effect a user controlled Running Back/WR/QB? Does a higher rating mean the lines block better, or that the running back to get through holes easier without getting tripped up on his own men?



                                Does Awareness have any effect on a User Controlled HB/QB? They've said it enhances all stats somewhat, but is this true on offense and when the player is controlling them, and if so, what stats?

                                SGibs and Zfarls, the guys behind the Prima guide, said on their YouTube show that BCV affects user controlled players too. They said they asks the devs and that is what they were told. They were told it helps the RB go throw holes better for you. They avoid defenders better.

                                I was told by a dev that Awareness doesn't matter with user players. I don't know though. It's seems some QB's have better ball placement on passes when I don't lead pass than others. The elite guys through it away from defenders better. That might be one of the accuracy ratings though.
                                www.twitch.tv/charter04

                                https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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