Here are the sliders I am using based off whosnext00's sliders....I believe it is within the penalty sliders that the balance may be found - the original penalty sliders made a very tough game against the CPU - the adjusted penalty sliders (in red in the OP), made for an easier human game; Thus I think the balance key lays in the Offsides, Intentional Grounding and Roughing the Passer sliders. With the newer penalty sliders I was intercepted less but sacked the CPU more...If I revert back to the original penalty sliders, leaving cpu QB acc @ 77 and INT @ 75, i still get intercepted, but sacks appear to go down...
HUMAN/CPU
(Offense) (250)
QB Accuracy: 1/77
Pass Blocking: 0/100
WR Catching: 0/44
Run Blocking: 0/75
Fumbles: 0/100
(Defense) (200)
Reaction Time: 0/100
Interceptions: 0/75
Pass Coverage: 0/100
Tackling: 0/100
(Special Teams) (250)
FG Power: 50/50
FG Accuracy: 30/30
Punt Power: 50/50
Punt Accuracy: 70/70
Kickoff Power: 60/60
(Universal Effects)
Injury: 51
Fatigue: 90
Threshold: 0 (65)
Game Speed: Normal
Quarter Length: 15 minutes
Min. Play Clock: 18 seconds
Skill Level: Pro
(PENALTIES) (550)
Offsides: 75 < - key in balancing the current game. (between 55 & 75?)
False Start: 35
Holding: 55
Facemask: 50
D.P.I.: 15 <- seems solid
O.P.I.: 15 <- seems solid
KR/
PR: 50
Clipping: 50
I.Grounding: 65 < - key in balancing the current game (between 65-80?)
RTP: 80 < - key in balancing the current game. (between 50 & 80?)
RTK: 30