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Old 11-19-2014, 09:52 PM   #40
4thQtrStre5S
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Join Date: Nov 2013
Re: whosnext00's Madden Sliders 15... Rated "E" for Everyone... PRO Version

Here are the sliders I am using based off whosnext00's sliders....I believe it is within the penalty sliders that the balance may be found - the original penalty sliders made a very tough game against the CPU - the adjusted penalty sliders (in red in the OP), made for an easier human game; Thus I think the balance key lays in the Offsides, Intentional Grounding and Roughing the Passer sliders. With the newer penalty sliders I was intercepted less but sacked the CPU more...If I revert back to the original penalty sliders, leaving cpu QB acc @ 77 and INT @ 75, i still get intercepted, but sacks appear to go down...

HUMAN/CPU

(Offense) (250)
QB Accuracy: 1/77
Pass Blocking: 0/100
WR Catching: 0/44


Run Blocking: 0/75
Fumbles: 0/100

(Defense) (200)
Reaction Time: 0/100
Interceptions: 0/75
Pass Coverage: 0/100

Tackling: 0/100

(Special Teams) (250)
FG Power: 50/50
FG Accuracy: 30/30
Punt Power: 50/50
Punt Accuracy: 70/70
Kickoff Power: 60/60

(Universal Effects)
Injury: 51
Fatigue: 90
Threshold: 0 (65)
Game Speed: Normal
Quarter Length: 15 minutes
Min. Play Clock: 18 seconds
Skill Level: Pro

(PENALTIES) (550)
Offsides: 75 < - key in balancing the current game. (between 55 & 75?)
False Start: 35
Holding: 55
Facemask: 50
D.P.I.: 15 <- seems solid
O.P.I.: 15 <- seems solid
KR/PR: 50
Clipping: 50
I.Grounding: 65 < - key in balancing the current game (between 65-80?)
RTP: 80 < - key in balancing the current game. (between 50 & 80?)
RTK: 30

Last edited by 4thQtrStre5S; 11-19-2014 at 09:59 PM.
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