Madden NFL 15 Update 1.04 Has Arrived, 398 MB

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  • charter04
    Tecmo Super Bowl = GOAT
    • May 2010
    • 5740

    #196
    Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

    One of the problems is some of you guys think EA spends very much time at all on vrs the cpu gameplay. I can almost guarantee that's 80%of DEV time is spent on user v user. That's why they just "fix" things with the CPU side in reaction to users experience. Or state it's not a issue. I'm surprised the game plays as good as it does v the CPU.

    As far as user v user. It's the best playing madden I've played.


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    https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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    • azdawgpound
      All Star
      • Nov 2009
      • 5533

      #197
      Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

      Originally posted by authentic
      Just FYI, I tested the difference between the default rosters and FBG rosters and noticed the RB stumble ONLY on the FBG rated rosters. Also, this patch was a great add-on. I am really loving this game right now. I found a great mix of sliders that make the game really challenging and fun on All-Madden.




      i only have the default EA rosters and the RB's stumble..... i havent used any other rosters this yr.... im gonna test out see if other rb's do it or if its just the one.


      i played the game on sunday and the same rb didnt stumble....when i played against a friend.... and only started with this update.

      Comment

      • charter04
        Tecmo Super Bowl = GOAT
        • May 2010
        • 5740

        #198
        Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

        Originally posted by azdawgpound
        i only have the default EA rosters and the RB's stumble..... i havent used any other rosters this yr.... im gonna test out see if other rb's do it or if its just the one.


        i played the game on sunday and the same rb didnt stumble....when i played against a friend.... and only started with this update.

        Are you on PS4?


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        • azdawgpound
          All Star
          • Nov 2009
          • 5533

          #199
          Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

          Originally posted by charter04
          Are you on PS4?


          Sent from my iPhone using Tapatalk

          yes i am.... that was one first thing's i noticed after i d/led the patch.

          Comment

          • charter04
            Tecmo Super Bowl = GOAT
            • May 2010
            • 5740

            #200
            Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

            It seems like everyone having trouble is on PS4. Maybe there is a difference


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            www.twitch.tv/charter04

            https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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            • SECElit3
              Banned
              • Jul 2009
              • 5553

              #201
              Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

              Listen, I am not doubting those who say it is the best Madden game they ever played. Overall, Madden was pretty decent UNTIL THIS PATCH. I don't doubt that the quarterback play seems better because they aren't getting sacked as much. Whoopee! I go onto twitch and I see certain guys that were struggling a few days ago, running it up on the CPU with the same settings. The patch has opened up the game in a way that I don't agree with. EA's philosophy is to use the most simple resolution, which costs as little money and time as possible. Instead of sitting down and getting it right.

              Examples: Problem: Sacks numbers are too high. Tiburon's solution, instead of fixing the quarterback awareness problem, which was actually the issue, Jimmy rigs the game by changing the blocking Algorithm, which in turn caused issues with the user running game strength. The blocking change didn't even fix the issue. It instead caused an imbalance in the game and created other issues. Something else that would have made sense would have been for EA to lower the speed, block shed, and acceleration ratings of the defense. That was a problem as well

              Problem: Sack numbers are too high, even with the change. Tiburon's solution: To LOOSEN THE COVERAGE of the pass defense... Really? When people are already complaining about high QB passing %. Well... Derp! Who's call was that? Funny thing is that sack issue is fixed, but now players still have the issue with high accuracy %... Great fix.

              Another thing that made me really angry... Oh and this really burnt my bubble. Uniform fixes (What?) and failure to address issues that really needed to be fixed ie. CPU field goal accuracy, QB Logic, QB Accuracy, Poor Pass coverage to name a few...

              It compounds my anger to know that Madden is the only licensed football game. To know that we may never see how a working IR functions, practice squad rosters, working auto-subs, and fatigue in CFM.. Blocked field goals, punts, and great special teams play. To top it off, we may never see a pass interference penalty, or even a BLOCK IN THE BACK. Clipping?

              It's the poor leadership decisions that bother me. This guy's only job is to make a decent, true to life football game that mimics what we see on the field. I don't see the passion from the leadership of this team. I don't see the passion from Donny Moore and his rosters, which are still not accurate and we are almost finished with the season. How about females in the stands? Two years in a row... Where is the innovation? Weather that changes during the football game would be a nice place to start.

              Done with my rant and back on topic... I haven't finished a season of Madden since 2012, mainly due to changes a patch made. It always seems like the approach to resolving an issue is misdirected, and usually causes more issues than it resolves. Hence, what I saw on the field with the running back stutter. I can clearly see that stutter causes huge holes to develop in the defense. It's only a matter of time before people start seeing it. I didn't really see anything else that bothered me, other than the game play speed which has been tremendously increased. I'm not sure why they did that either. To me, after the patch, the players felt no sense of weight. There were some who mentioned that the true step had changed a bit as well, as in, it was non existent or toned down. I actually watched a guy use the old swerve motion from the old games to navigate a defense last night.

              EA has the exclusive rights guys, so I don't expect we will see anything better, barring a huge change of leadership or a drop off in sales. Both, are possible, but it's hard to be optimistic. I feel they are slowly killing off the football genre. I am so damned ready to see what another developer can do, but I can clearly see that won't happen unless Tiburon burns to the ground. (figuratively speaking of course)
              Last edited by SECElit3; 11-27-2014, 01:46 PM.

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              • KingV2k3
                Senior Circuit
                • May 2003
                • 5881

                #202
                Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

                Well, when I saw there was a patch trying to download into my PS4, I cancelled it / signed out of PS4 network and, as always, stayed signed out of EA servers...

                So:

                Imagine my surprise / disappointment when I played DET and saw the WCF patches on their Uni's...

                I've suspected something was up with regard to gameplay, but this sealed it...

                1) In tuning the CPU passing game, they made the HUM passing game too "open"...sliders are a "push me / pull you" game of proportions and relationships...when they tuned CPU "down" under the hood, the HUM got an uninteded boost...OR when they made the CPU less accurate, the HUM became more accurate...or, likely a bit of BOTH...

                2) I agree with SECElit3, that the ball carrier "weight" is back to the "weightlessness" of previous iterations...and the "rag-doll" animations are also back at times.

                3) CPU pass distribution seems better...less checkdowns / more deep shots...

                4) Although CPU pass coverage is looser, the pass rush is hotter...since the PCV slider controls, both...well...

                Overall:

                So far, it's not "worse" for me as much as "different" and I would have preferred that they gave me the option to opt out of...

                I had my game humming pretty darn "sim" and now it's more "Madden Ball"...
                Last edited by KingV2k3; 11-27-2014, 02:15 PM.

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                • mrsaito
                  Pro
                  • Nov 2009
                  • 743

                  #203
                  Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

                  So a bit off topic here but how can I avoid these automatic patch installs?

                  I am a relatively new PS4 owner and my console is usually off net. I hooked up my connection today to download the FIFA patch and got both without even starting either game. I poked around the menus a bit and under 'notifications' I see there is a check box for downloads but this does not feel definitive.

                  Is there a way to set up my PS4 so that I can control patch content?

                  Thanks.

                  Comment

                  • 4thQtrStre5S
                    MVP
                    • Nov 2013
                    • 3051

                    #204
                    Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

                    Donnie Moore needs to be fired...(I hope I can give that opinion). For one, Awareness and Play Recognition, need to be at a minimum setting to trigger certain actions and reactions. ANything below 70 is useless in game in either category..For Offensive Linemen, awareness at 80 is the minimum for them to stay in their spots and take on defenders as well as the engine of Madden will allow.

                    It has already been covered how bad speed and acceleration is in game, so I will not beat that dead horse...

                    It is the ratings and plays that really need to be overhauled and calculated correctly within the Madden engine. The playbooks have to be created using logic; as it is now, the CPU calls the most stupid plays; and many plays, without a high awareness or play recognition level, are completely broken...

                    Essentially there is a collective of interwoven issues that have to be treated as a whole and balanced as a whole with full focus on the fact that a move in any direction causes an equal and opposite reaction - this is basic physics...This is basic life...

                    There is more than one way to fix the game, EA/Tiburon is choosing to do none of the things that fix the game..Making a new engine is the most expensive, I assume; but EA/Tiburon may want to stop being money hogs and pay for an engine made by a company that specializes in making high quality physics based engines; there are a handful of top notch engines out there...
                    Last edited by 4thQtrStre5S; 11-27-2014, 02:57 PM.

                    Comment

                    • StefJoeHalt
                      MVP
                      • Feb 2014
                      • 1058

                      #205
                      Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

                      Originally posted by 4thQtrStre5S
                      Donnie Moore needs to be fired...(I hope I can give that opinion). For one, Awareness and Play Recognition, need to be at a minimum setting to trigger certain actions and reactions. ANything below 70 is useless in game in either category..For Offensive Linemen, awareness at 80 is the minimum for them to stay in their spots and take on defenders as well as the engine of Madden will allow.

                      It has already been covered how bad speed and acceleration is in game, so I will not beat that dead horse...

                      It is the ratings and plays that really need to be overhauled and calculated correctly within the Madden engine. The playbooks have to be created using logic; as it is now, the CPU calls the most stupid plays; and many plays, without a high awareness or play recognition level, are completely broken...

                      Essentially there is a collective of interwoven issues that have to be treated as a whole and balanced as a whole with full focus on the fact that a move in any direction causes an equal and opposite reaction - this is basic physics...This is basic life...

                      There is more than one way to fix the game, EA/Tiburon is choosing to do none of the things that fix the game..Making a new engine is the most expensive, I assume; but EA/Tiburon may want to stop being money hogs and pay for an engine made by a company that specializes in making high quality physics based engines; there are a handful of top notch engines out there...

                      I agree with most of what ur saying but am only going to touch on one part of ur post that is extremely important in my eyes..play calling..it's down right boring..and it's based on "boring" gameplans..just check the playbooks..most or if not all do not use 50% of the Playbooks as it is..then as an example look at 3 and long calls..almost if not all are some version of 4 verts..these gameplans need to be completely reworked and I believe that will provide a better game play in general without any other changes


                      Sent from my iPhone using Tapatalk
                      Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
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                      Rule #15: Fight the urge to tell the truth.
                      Rule #30: Know the playbook so you can call an audible.
                      Twitter: @318TA621

                      Comment

                      • 4thQtrStre5S
                        MVP
                        • Nov 2013
                        • 3051

                        #206
                        Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

                        Originally posted by StefJoeHalt
                        I agree with most of what ur saying but am only going to touch on one part of ur post that is extremely important in my eyes..play calling..it's down right boring..and it's based on "boring" gameplans..just check the playbooks..most or if not all do not use 50% of the Playbooks as it is..then as an example look at 3 and long calls..almost if not all are some version of 4 verts..these gameplans need to be completely reworked and I believe that will provide a better game play in general without any other changes


                        Sent from my iPhone using Tapatalk
                        EXACTLY !!! That right there could make a world of difference..

                        Comment

                        • SECElit3
                          Banned
                          • Jul 2009
                          • 5553

                          #207
                          Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

                          Originally posted by 4thQtrStre5S
                          Donnie Moore needs to be fired...(I hope I can give that opinion). For one, Awareness and Play Recognition, need to be at a minimum setting to trigger certain actions and reactions. ANything below 70 is useless in game in either category..For Offensive Linemen, awareness at 80 is the minimum for them to stay in their spots and take on defenders as well as the engine of Madden will allow.

                          It has already been covered how bad speed and acceleration is in game, so I will not beat that dead horse...

                          It is the ratings and plays that really need to be overhauled and calculated correctly within the Madden engine. The playbooks have to be created using logic; as it is now, the CPU calls the most stupid plays; and many plays, without a high awareness or play recognition level, are completely broken...

                          Essentially there is a collective of interwoven issues that have to be treated as a whole and balanced as a whole with full focus on the fact that a move in any direction causes an equal and opposite reaction - this is basic physics...This is basic life...

                          There is more than one way to fix the game, EA/Tiburon is choosing to do none of the things that fix the game..Making a new engine is the most expensive, I assume; but EA/Tiburon may want to stop being money hogs and pay for an engine made by a company that specializes in making high quality physics based engines; there are a handful of top notch engines out there...
                          OR pay a guy that is good at what he does. Have you ever followed this guy's tweets? I literally scratch my head and put my head in my hands. I've been saying that he is a huge part of what is wrong with Madden. The Beckham increase is a prime example. By increasing his spectacular catch rating to 99, DM is saying that Beckham is one of the best flashy" pass catchers of all time.... right.

                          The Madden rating system is all wrong.

                          Comment

                          • SECElit3
                            Banned
                            • Jul 2009
                            • 5553

                            #208
                            Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

                            Originally posted by KingV2k3
                            Well, when I saw there was a patch trying to download into my PS4, I cancelled it / signed out of PS4 network and, as always, stayed signed out of EA servers...

                            So:

                            Imagine my surprise / disappointment when I played DET and saw the WCF patches on their Uni's...

                            I've suspected something was up with regard to gameplay, but this sealed it...

                            1) In tuning the CPU passing game, they made the HUM passing game too "open"...sliders are a "push me / pull you" game of proportions and relationships...when they tuned CPU "down" under the hood, the HUM got an uninteded boost...OR when they made the CPU less accurate, the HUM became more accurate...or, likely a bit of BOTH...

                            2) I agree with SECElit3, that the ball carrier "weight" is back to the "weightlessness" of previous iterations...and the "rag-doll" animations are also back at times.

                            3) CPU pass distribution seems better...less checkdowns / more deep shots...

                            4) Although CPU pass coverage is looser, the pass rush is hotter...since the PCV slider controls, both...well...

                            Overall:

                            So far, it's not "worse" for me as much as "different" and I would have preferred that they gave me the option to opt out of...

                            I had my game humming pretty darn "sim" and now it's more "Madden Ball"...
                            Sorry bud, I know the feeling

                            Comment

                            • 4thQtrStre5S
                              MVP
                              • Nov 2013
                              • 3051

                              #209
                              Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

                              Originally posted by SECElit3
                              OR pay a guy that is good at what he does. Have you ever followed this guy's tweets? I literally scratch my head and put my head in my hands. I've been saying that he is a huge part of what is wrong with Madden. The Beckham increase is a prime example. By increasing his spectacular catch rating to 99, DM is saying that Beckham is one of the best flashy" pass catchers of all time.... right.

                              The Madden rating system is all wrong.
                              ANd as you know, the FBG ratings system was/is a big step n the right direction...And what I cannot believe is, since the beginning of football gaming, the ratings has been something that has always had to be adjusted to produce the proper outcomes....This was done in the FBPro98 game by Sierra, and worked wonders; anyone in the gaming industry, doing football, especially, should have knowledge of the importance of ratings and getting them correct in relation to the other players on the field and in regards to real life measurables....There is no excuse, except laziness, not to have an engine and player rating system that produces proper physics in this day and age of computing....

                              Comment

                              • SECElit3
                                Banned
                                • Jul 2009
                                • 5553

                                #210
                                Re: Madden NFL 15 Update 1.04 Has Arrived, 398 MB

                                I truly believe that the FBG rosters were sabotaged. It makes no sense that they would go from playing so well to so crappy. That may have possibly had something to do with EA adjusting the gameplay in a way that took the sense of weight from the players, and toned down true step. I just bet Donnie Moore, for the first time, saw the FBG rosters as a threat to his job, because this is the first year that a complete FBG rated: roster has come to fruition.

                                It's no secret that Dan should be doing that job , because he is more passionate, and much more qualified.

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