If these guys are doing in depth modes for games with teams that have multiple players on field, shouldn't it be a breeze and even MORE in depth for games that just deal with two avatars on screen at once, or two avatars needing to be simmed for wins and losses?
It pisses me off slightly to observe that everyone in a specific weight class has the same amount of available points for kicks, punches, etc. For example, regardless of style, every flyweight fighters punch power only goes to 65, as well as kick power. Its all static, and if you play long enough into a career, you can max out damn near everything. I mean, shouldn't there be a concern reference scouting your next fight that hey, you might want to watch out for this guys right hook, or his kicks are beast be careful. Once I got to the top, damn near all CPU fighters were 100 maxed out on everything, and if not maxed out, close enough.
I thought the max points available would change by what style of fighter you chose, but that wasn't the case. This is just one scenario out of many that I think needs to be fleshed out for their next release. Any thoughts?

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