I'm missing like crazy but it makes the game harder and I'll rather it that way lol
Guess I'lljust have to abusee the pnr like I did in live 14
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I 100% agree with this assessment and was in fact in the process of posting this observation when I saw yours. It's one thing to miss a shot due to improved defensive reaction but i have seen shots that should be made not go in to skew the numbers in favor of a lower fg%. As a result, since the cpu can't hit 3's or the mid range, they resort to inside shots for more made baskets.
On another note, out of curiosity, I reverted my defensive settings to default and although I can still pull the Tazmanian devil crossover, the defense is actually better overall at default level it appears! I am seeing more contact.
My test is to see how the game plays in Dynasty mode. Pre patch the cpu played a more competitive game in Dynasty mode. I would like to see if this translates into more long, mid and post range makes for the cpu.
I guess we have to be careful what we wish for with these patches and be more specific about seeking a balance? Thought the developers would already know this? It is a challenge in a way as you say so good from that perspective. Just don't like seeing cpu miss so much easily. Part of the enjoyment previously was in working hard to keep cpu % down, now kinda easy. I have more games to play to get a good feel for the patch, however, as it stands, there are far too many misses. I can almost guarantee when a shot will miss. Will post results later from Dynasty game.