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Old 12-13-2014, 03:22 PM   #586
4thQtrStre5S
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Re: JoshC1977s M15 Set

Quote:
Originally Posted by Last Gunfighter
I think you might be going a bit too far with your attempts to tweak the run game. Few teams IRL are affective running the ball both inside and out, so they shouldn't be affective doing it in the game. Some teams excel at the inside run and some teams excel at the outside run, they should play to their strength, no? I guess it depends on what team your testing with and what type of run game they have also. If your trying to tune an "up the gut" team to be equally proficient with sweeps and toss' your going to have a tough time. It's like trying to get a dink and dunk team to be a consistent deep threat, it'll be tough to dial in and it's most likely going to mess up some other stuff.
I am trying to tune sliders so outside teams run outside and inside teams can run inside...Then there are teams that run good at both inside and outside runs...What seems to happen is, when you tune a team to run inside and then go to a team that runs outside, they are totally shut down, and vice-versa..

I also want a run game by the CPU that will gain extensive yards against 1, 2, 3, and four man fronts...Thus when it is 3rd and 1 and the defense can stop a run with a 3 man front nickle that allows them to also equally cover a pass, then I believe the game is unbalanced...

There are a number of dime and quarter plays that can shut down the run game, but in reality, this shouldn't, and doesn't happen. I am trying to get that type of run game...Forcing the user to make adjustments to stop a run or pass, not just use a base cover 2 or cover 1 or cover 3 and have all the bases covered..
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