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Old 12-16-2014, 11:37 AM   #52
4thQtrStre5S
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Re: Stress All-Pro Slider Thread

Quote:
Originally Posted by TheWood56
Interesting. What's the idea behind this?
All past EA/Tiburon sliders have had set points of multiples of 25, so I am testing the effects of the game at these points and from there, if minor changes are needed, I will then gradually adjust a slider up or down...

It would seem that the past points would have had the most testing and/or programming attention given to them..

Overall I am betting that a good game can be found by just using the multiples of 25 in the correct spots.
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